Parks-n-Rec/libs/glfw/glfw-3.3.8/docs/html/group__gamepad__axes.html

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<a href="#define-members">Macros</a> </div>
<div class="headertitle"><div class="title">Gamepad axes<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
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<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
<p >See <a class="el" href="input_guide.html#gamepad">Gamepad input</a> for how these are used. </p>
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Macros</h2></td></tr>
<tr class="memitem:ga544e396d092036a7d80c1e5f233f7a38"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga544e396d092036a7d80c1e5f233f7a38">GLFW_GAMEPAD_AXIS_LEFT_X</a>&#160;&#160;&#160;0</td></tr>
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<tr class="memitem:ga1cc20566d44d521b7183681a8e88e2e4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga1cc20566d44d521b7183681a8e88e2e4">GLFW_GAMEPAD_AXIS_RIGHT_Y</a>&#160;&#160;&#160;3</td></tr>
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<tr class="memitem:ga6d79561dd8907c37354426242901b86e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga6d79561dd8907c37354426242901b86e">GLFW_GAMEPAD_AXIS_LEFT_TRIGGER</a>&#160;&#160;&#160;4</td></tr>
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<tr class="memitem:ga121a7d5d20589a423cd1634dd6ee6eab"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a>&#160;&#160;&#160;5</td></tr>
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<tr class="memitem:ga0818fd9433e1359692b7443293e5ac86"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga0818fd9433e1359692b7443293e5ac86">GLFW_GAMEPAD_AXIS_LAST</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a></td></tr>
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<h2 class="groupheader">Macro Definition Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ga544e396d092036a7d80c1e5f233f7a38">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_LEFT_X</h2>
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<td class="memname">#define GLFW_GAMEPAD_AXIS_LEFT_X&#160;&#160;&#160;0</td>
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<h2 class="memtitle"><span class="permalink"><a href="#ga64dcf2c6e9be50b7c556ff7671996dd5">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_LEFT_Y</h2>
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<td class="memname">#define GLFW_GAMEPAD_AXIS_LEFT_Y&#160;&#160;&#160;1</td>
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<h2 class="memtitle"><span class="permalink"><a href="#gabd6785106cd3c5a044a6e49a395ee2fc">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_RIGHT_X</h2>
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<td class="memname">#define GLFW_GAMEPAD_AXIS_RIGHT_X&#160;&#160;&#160;2</td>
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<h2 class="memtitle"><span class="permalink"><a href="#ga1cc20566d44d521b7183681a8e88e2e4">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_RIGHT_Y</h2>
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<td class="memname">#define GLFW_GAMEPAD_AXIS_RIGHT_Y&#160;&#160;&#160;3</td>
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<h2 class="memtitle"><span class="permalink"><a href="#ga6d79561dd8907c37354426242901b86e">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_LEFT_TRIGGER</h2>
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<td class="memname">#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER&#160;&#160;&#160;4</td>
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<h2 class="memtitle"><span class="permalink"><a href="#ga121a7d5d20589a423cd1634dd6ee6eab">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</h2>
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<td class="memname">#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER&#160;&#160;&#160;5</td>
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<h2 class="memtitle"><span class="permalink"><a href="#ga0818fd9433e1359692b7443293e5ac86">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_LAST</h2>
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<td class="memname">#define GLFW_GAMEPAD_AXIS_LAST&#160;&#160;&#160;<a class="el" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a></td>
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Last update on Fri Jul 22 2022 for GLFW 3.3.8
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