Parks-n-Rec/include/parks/shader/ui_shader.frag

16 lines
187 B
GLSL

#include <string>
static std::string UIShaderFragment = R"("
#version 330 core
in vec2 uvs;
out vec4 color;
uniform sampler2D tex;
void main()
{
color = texture(tex, uvs);
}
")";