Parks-n-Rec/include/parks/shader/ui_shader.vert

29 lines
446 B
GLSL

#ifdef __cplusplus
#include <string>
static std::string UIShaderVertex = R"("
#version 460 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 uv;
out vec2 uvs;
layout (std140) uniform Matrices
{
mat4 perspective;
mat4 view;
mat4 pvm;
mat4 ortho;
};
uniform mat4 transform;
void main()
{
gl_Position = ortho * transform * vec4(position.x, position.y, position.z, 1.0);
uvs = uv;
}
")";
#endif