Parks-n-Rec/libs/glfw/glfw-3.3.8/deps/glad_gl.c

1792 lines
107 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/gl.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
int GLAD_GL_VERSION_1_0 = 0;
int GLAD_GL_VERSION_1_1 = 0;
int GLAD_GL_VERSION_1_2 = 0;
int GLAD_GL_VERSION_1_3 = 0;
int GLAD_GL_VERSION_1_4 = 0;
int GLAD_GL_VERSION_1_5 = 0;
int GLAD_GL_VERSION_2_0 = 0;
int GLAD_GL_VERSION_2_1 = 0;
int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_VERSION_3_2 = 0;
int GLAD_GL_VERSION_3_3 = 0;
int GLAD_GL_ARB_multisample = 0;
int GLAD_GL_ARB_robustness = 0;
int GLAD_GL_KHR_debug = 0;
PFNGLACCUMPROC glad_glAccum = NULL;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLBEGINPROC glad_glBegin = NULL;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
PFNGLBITMAPPROC glad_glBitmap = NULL;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
PFNGLCALLLISTPROC glad_glCallList = NULL;
PFNGLCALLLISTSPROC glad_glCallLists = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
PFNGLCOLOR3BPROC glad_glColor3b = NULL;
PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
PFNGLCOLOR3DPROC glad_glColor3d = NULL;
PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
PFNGLCOLOR3FPROC glad_glColor3f = NULL;
PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
PFNGLCOLOR3IPROC glad_glColor3i = NULL;
PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
PFNGLCOLOR3SPROC glad_glColor3s = NULL;
PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
PFNGLCOLOR3USPROC glad_glColor3us = NULL;
PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
PFNGLCOLOR4BPROC glad_glColor4b = NULL;
PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
PFNGLCOLOR4DPROC glad_glColor4d = NULL;
PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
PFNGLCOLOR4FPROC glad_glColor4f = NULL;
PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
PFNGLCOLOR4IPROC glad_glColor4i = NULL;
PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
PFNGLCOLOR4SPROC glad_glColor4s = NULL;
PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
PFNGLCOLOR4USPROC glad_glColor4us = NULL;
PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLENABLEIPROC glad_glEnablei = NULL;
PFNGLENDPROC glad_glEnd = NULL;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
PFNGLENDLISTPROC glad_glEndList = NULL;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
PFNGLFINISHPROC glad_glFinish = NULL;
PFNGLFLUSHPROC glad_glFlush = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
PFNGLFOGFPROC glad_glFogf = NULL;
PFNGLFOGFVPROC glad_glFogfv = NULL;
PFNGLFOGIPROC glad_glFogi = NULL;
PFNGLFOGIVPROC glad_glFogiv = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
PFNGLFRUSTUMPROC glad_glFrustum = NULL;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
PFNGLGENLISTSPROC glad_glGenLists = NULL;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
PFNGLGETERRORPROC glad_glGetError = NULL;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;
PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;
PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;
PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;
PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;
PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;
PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;
PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;
PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;
PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;
PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
PFNGLHINTPROC glad_glHint = NULL;
PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
PFNGLINDEXDPROC glad_glIndexd = NULL;
PFNGLINDEXDVPROC glad_glIndexdv = NULL;
PFNGLINDEXFPROC glad_glIndexf = NULL;
PFNGLINDEXFVPROC glad_glIndexfv = NULL;
PFNGLINDEXIPROC glad_glIndexi = NULL;
PFNGLINDEXIVPROC glad_glIndexiv = NULL;
PFNGLINDEXSPROC glad_glIndexs = NULL;
PFNGLINDEXSVPROC glad_glIndexsv = NULL;
PFNGLINDEXUBPROC glad_glIndexub = NULL;
PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
PFNGLINITNAMESPROC glad_glInitNames = NULL;
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
PFNGLISLISTPROC glad_glIsList = NULL;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
PFNGLISSHADERPROC glad_glIsShader = NULL;
PFNGLISSYNCPROC glad_glIsSync = NULL;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
PFNGLLIGHTFPROC glad_glLightf = NULL;
PFNGLLIGHTFVPROC glad_glLightfv = NULL;
PFNGLLIGHTIPROC glad_glLighti = NULL;
PFNGLLIGHTIVPROC glad_glLightiv = NULL;
PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
PFNGLLISTBASEPROC glad_glListBase = NULL;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
PFNGLLOADNAMEPROC glad_glLoadName = NULL;
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
PFNGLMAP1DPROC glad_glMap1d = NULL;
PFNGLMAP1FPROC glad_glMap1f = NULL;
PFNGLMAP2DPROC glad_glMap2d = NULL;
PFNGLMAP2FPROC glad_glMap2f = NULL;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
PFNGLMATERIALFPROC glad_glMaterialf = NULL;
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
PFNGLMATERIALIPROC glad_glMateriali = NULL;
PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
PFNGLNEWLISTPROC glad_glNewList = NULL;
PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
PFNGLORTHOPROC glad_glOrtho = NULL;
PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
PFNGLPOPNAMEPROC glad_glPopName = NULL;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
PFNGLPUSHNAMEPROC glad_glPushName = NULL;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
PFNGLRECTDPROC glad_glRectd = NULL;
PFNGLRECTDVPROC glad_glRectdv = NULL;
PFNGLRECTFPROC glad_glRectf = NULL;
PFNGLRECTFVPROC glad_glRectfv = NULL;
PFNGLRECTIPROC glad_glRecti = NULL;
PFNGLRECTIVPROC glad_glRectiv = NULL;
PFNGLRECTSPROC glad_glRects = NULL;
PFNGLRECTSVPROC glad_glRectsv = NULL;
PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
PFNGLROTATEDPROC glad_glRotated = NULL;
PFNGLROTATEFPROC glad_glRotatef = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
PFNGLSCALEDPROC glad_glScaled = NULL;
PFNGLSCALEFPROC glad_glScalef = NULL;
PFNGLSCISSORPROC glad_glScissor = NULL;
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
PFNGLTEXGENDPROC glad_glTexGend = NULL;
PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
PFNGLTEXGENFPROC glad_glTexGenf = NULL;
PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
PFNGLTEXGENIPROC glad_glTexGeni = NULL;
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_0) return;
glAccum = (PFNGLACCUMPROC) load("glAccum", userptr);
glAlphaFunc = (PFNGLALPHAFUNCPROC) load("glAlphaFunc", userptr);
glBegin = (PFNGLBEGINPROC) load("glBegin", userptr);
glBitmap = (PFNGLBITMAPPROC) load("glBitmap", userptr);
glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr);
glCallList = (PFNGLCALLLISTPROC) load("glCallList", userptr);
glCallLists = (PFNGLCALLLISTSPROC) load("glCallLists", userptr);
glClear = (PFNGLCLEARPROC) load("glClear", userptr);
glClearAccum = (PFNGLCLEARACCUMPROC) load("glClearAccum", userptr);
glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr);
glClearDepth = (PFNGLCLEARDEPTHPROC) load("glClearDepth", userptr);
glClearIndex = (PFNGLCLEARINDEXPROC) load("glClearIndex", userptr);
glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr);
glClipPlane = (PFNGLCLIPPLANEPROC) load("glClipPlane", userptr);
glColor3b = (PFNGLCOLOR3BPROC) load("glColor3b", userptr);
glColor3bv = (PFNGLCOLOR3BVPROC) load("glColor3bv", userptr);
glColor3d = (PFNGLCOLOR3DPROC) load("glColor3d", userptr);
glColor3dv = (PFNGLCOLOR3DVPROC) load("glColor3dv", userptr);
glColor3f = (PFNGLCOLOR3FPROC) load("glColor3f", userptr);
glColor3fv = (PFNGLCOLOR3FVPROC) load("glColor3fv", userptr);
glColor3i = (PFNGLCOLOR3IPROC) load("glColor3i", userptr);
glColor3iv = (PFNGLCOLOR3IVPROC) load("glColor3iv", userptr);
glColor3s = (PFNGLCOLOR3SPROC) load("glColor3s", userptr);
glColor3sv = (PFNGLCOLOR3SVPROC) load("glColor3sv", userptr);
glColor3ub = (PFNGLCOLOR3UBPROC) load("glColor3ub", userptr);
glColor3ubv = (PFNGLCOLOR3UBVPROC) load("glColor3ubv", userptr);
glColor3ui = (PFNGLCOLOR3UIPROC) load("glColor3ui", userptr);
glColor3uiv = (PFNGLCOLOR3UIVPROC) load("glColor3uiv", userptr);
glColor3us = (PFNGLCOLOR3USPROC) load("glColor3us", userptr);
glColor3usv = (PFNGLCOLOR3USVPROC) load("glColor3usv", userptr);
glColor4b = (PFNGLCOLOR4BPROC) load("glColor4b", userptr);
glColor4bv = (PFNGLCOLOR4BVPROC) load("glColor4bv", userptr);
glColor4d = (PFNGLCOLOR4DPROC) load("glColor4d", userptr);
glColor4dv = (PFNGLCOLOR4DVPROC) load("glColor4dv", userptr);
glColor4f = (PFNGLCOLOR4FPROC) load("glColor4f", userptr);
glColor4fv = (PFNGLCOLOR4FVPROC) load("glColor4fv", userptr);
glColor4i = (PFNGLCOLOR4IPROC) load("glColor4i", userptr);
glColor4iv = (PFNGLCOLOR4IVPROC) load("glColor4iv", userptr);
glColor4s = (PFNGLCOLOR4SPROC) load("glColor4s", userptr);
glColor4sv = (PFNGLCOLOR4SVPROC) load("glColor4sv", userptr);
glColor4ub = (PFNGLCOLOR4UBPROC) load("glColor4ub", userptr);
glColor4ubv = (PFNGLCOLOR4UBVPROC) load("glColor4ubv", userptr);
glColor4ui = (PFNGLCOLOR4UIPROC) load("glColor4ui", userptr);
glColor4uiv = (PFNGLCOLOR4UIVPROC) load("glColor4uiv", userptr);
glColor4us = (PFNGLCOLOR4USPROC) load("glColor4us", userptr);
glColor4usv = (PFNGLCOLOR4USVPROC) load("glColor4usv", userptr);
glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr);
glColorMaterial = (PFNGLCOLORMATERIALPROC) load("glColorMaterial", userptr);
glCopyPixels = (PFNGLCOPYPIXELSPROC) load("glCopyPixels", userptr);
glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr);
glDeleteLists = (PFNGLDELETELISTSPROC) load("glDeleteLists", userptr);
glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr);
glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr);
glDepthRange = (PFNGLDEPTHRANGEPROC) load("glDepthRange", userptr);
glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr);
glDrawBuffer = (PFNGLDRAWBUFFERPROC) load("glDrawBuffer", userptr);
glDrawPixels = (PFNGLDRAWPIXELSPROC) load("glDrawPixels", userptr);
glEdgeFlag = (PFNGLEDGEFLAGPROC) load("glEdgeFlag", userptr);
glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load("glEdgeFlagv", userptr);
glEnable = (PFNGLENABLEPROC) load("glEnable", userptr);
glEnd = (PFNGLENDPROC) load("glEnd", userptr);
glEndList = (PFNGLENDLISTPROC) load("glEndList", userptr);
glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load("glEvalCoord1d", userptr);
glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load("glEvalCoord1dv", userptr);
glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load("glEvalCoord1f", userptr);
glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load("glEvalCoord1fv", userptr);
glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load("glEvalCoord2d", userptr);
glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load("glEvalCoord2dv", userptr);
glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load("glEvalCoord2f", userptr);
glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load("glEvalCoord2fv", userptr);
glEvalMesh1 = (PFNGLEVALMESH1PROC) load("glEvalMesh1", userptr);
glEvalMesh2 = (PFNGLEVALMESH2PROC) load("glEvalMesh2", userptr);
glEvalPoint1 = (PFNGLEVALPOINT1PROC) load("glEvalPoint1", userptr);
glEvalPoint2 = (PFNGLEVALPOINT2PROC) load("glEvalPoint2", userptr);
glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load("glFeedbackBuffer", userptr);
glFinish = (PFNGLFINISHPROC) load("glFinish", userptr);
glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr);
glFogf = (PFNGLFOGFPROC) load("glFogf", userptr);
glFogfv = (PFNGLFOGFVPROC) load("glFogfv", userptr);
glFogi = (PFNGLFOGIPROC) load("glFogi", userptr);
glFogiv = (PFNGLFOGIVPROC) load("glFogiv", userptr);
glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr);
glFrustum = (PFNGLFRUSTUMPROC) load("glFrustum", userptr);
glGenLists = (PFNGLGENLISTSPROC) load("glGenLists", userptr);
glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr);
glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load("glGetClipPlane", userptr);
glGetDoublev = (PFNGLGETDOUBLEVPROC) load("glGetDoublev", userptr);
glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr);
glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr);
glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr);
glGetLightfv = (PFNGLGETLIGHTFVPROC) load("glGetLightfv", userptr);
glGetLightiv = (PFNGLGETLIGHTIVPROC) load("glGetLightiv", userptr);
glGetMapdv = (PFNGLGETMAPDVPROC) load("glGetMapdv", userptr);
glGetMapfv = (PFNGLGETMAPFVPROC) load("glGetMapfv", userptr);
glGetMapiv = (PFNGLGETMAPIVPROC) load("glGetMapiv", userptr);
glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load("glGetMaterialfv", userptr);
glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load("glGetMaterialiv", userptr);
glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load("glGetPixelMapfv", userptr);
glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load("glGetPixelMapuiv", userptr);
glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load("glGetPixelMapusv", userptr);
glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load("glGetPolygonStipple", userptr);
glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr);
glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load("glGetTexEnvfv", userptr);
glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load("glGetTexEnviv", userptr);
glGetTexGendv = (PFNGLGETTEXGENDVPROC) load("glGetTexGendv", userptr);
glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load("glGetTexGenfv", userptr);
glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load("glGetTexGeniv", userptr);
glGetTexImage = (PFNGLGETTEXIMAGEPROC) load("glGetTexImage", userptr);
glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load("glGetTexLevelParameterfv", userptr);
glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load("glGetTexLevelParameteriv", userptr);
glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr);
glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr);
glHint = (PFNGLHINTPROC) load("glHint", userptr);
glIndexMask = (PFNGLINDEXMASKPROC) load("glIndexMask", userptr);
glIndexd = (PFNGLINDEXDPROC) load("glIndexd", userptr);
glIndexdv = (PFNGLINDEXDVPROC) load("glIndexdv", userptr);
glIndexf = (PFNGLINDEXFPROC) load("glIndexf", userptr);
glIndexfv = (PFNGLINDEXFVPROC) load("glIndexfv", userptr);
glIndexi = (PFNGLINDEXIPROC) load("glIndexi", userptr);
glIndexiv = (PFNGLINDEXIVPROC) load("glIndexiv", userptr);
glIndexs = (PFNGLINDEXSPROC) load("glIndexs", userptr);
glIndexsv = (PFNGLINDEXSVPROC) load("glIndexsv", userptr);
glInitNames = (PFNGLINITNAMESPROC) load("glInitNames", userptr);
glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr);
glIsList = (PFNGLISLISTPROC) load("glIsList", userptr);
glLightModelf = (PFNGLLIGHTMODELFPROC) load("glLightModelf", userptr);
glLightModelfv = (PFNGLLIGHTMODELFVPROC) load("glLightModelfv", userptr);
glLightModeli = (PFNGLLIGHTMODELIPROC) load("glLightModeli", userptr);
glLightModeliv = (PFNGLLIGHTMODELIVPROC) load("glLightModeliv", userptr);
glLightf = (PFNGLLIGHTFPROC) load("glLightf", userptr);
glLightfv = (PFNGLLIGHTFVPROC) load("glLightfv", userptr);
glLighti = (PFNGLLIGHTIPROC) load("glLighti", userptr);
glLightiv = (PFNGLLIGHTIVPROC) load("glLightiv", userptr);
glLineStipple = (PFNGLLINESTIPPLEPROC) load("glLineStipple", userptr);
glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr);
glListBase = (PFNGLLISTBASEPROC) load("glListBase", userptr);
glLoadIdentity = (PFNGLLOADIDENTITYPROC) load("glLoadIdentity", userptr);
glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load("glLoadMatrixd", userptr);
glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load("glLoadMatrixf", userptr);
glLoadName = (PFNGLLOADNAMEPROC) load("glLoadName", userptr);
glLogicOp = (PFNGLLOGICOPPROC) load("glLogicOp", userptr);
glMap1d = (PFNGLMAP1DPROC) load("glMap1d", userptr);
glMap1f = (PFNGLMAP1FPROC) load("glMap1f", userptr);
glMap2d = (PFNGLMAP2DPROC) load("glMap2d", userptr);
glMap2f = (PFNGLMAP2FPROC) load("glMap2f", userptr);
glMapGrid1d = (PFNGLMAPGRID1DPROC) load("glMapGrid1d", userptr);
glMapGrid1f = (PFNGLMAPGRID1FPROC) load("glMapGrid1f", userptr);
glMapGrid2d = (PFNGLMAPGRID2DPROC) load("glMapGrid2d", userptr);
glMapGrid2f = (PFNGLMAPGRID2FPROC) load("glMapGrid2f", userptr);
glMaterialf = (PFNGLMATERIALFPROC) load("glMaterialf", userptr);
glMaterialfv = (PFNGLMATERIALFVPROC) load("glMaterialfv", userptr);
glMateriali = (PFNGLMATERIALIPROC) load("glMateriali", userptr);
glMaterialiv = (PFNGLMATERIALIVPROC) load("glMaterialiv", userptr);
glMatrixMode = (PFNGLMATRIXMODEPROC) load("glMatrixMode", userptr);
glMultMatrixd = (PFNGLMULTMATRIXDPROC) load("glMultMatrixd", userptr);
glMultMatrixf = (PFNGLMULTMATRIXFPROC) load("glMultMatrixf", userptr);
glNewList = (PFNGLNEWLISTPROC) load("glNewList", userptr);
glNormal3b = (PFNGLNORMAL3BPROC) load("glNormal3b", userptr);
glNormal3bv = (PFNGLNORMAL3BVPROC) load("glNormal3bv", userptr);
glNormal3d = (PFNGLNORMAL3DPROC) load("glNormal3d", userptr);
glNormal3dv = (PFNGLNORMAL3DVPROC) load("glNormal3dv", userptr);
glNormal3f = (PFNGLNORMAL3FPROC) load("glNormal3f", userptr);
glNormal3fv = (PFNGLNORMAL3FVPROC) load("glNormal3fv", userptr);
glNormal3i = (PFNGLNORMAL3IPROC) load("glNormal3i", userptr);
glNormal3iv = (PFNGLNORMAL3IVPROC) load("glNormal3iv", userptr);
glNormal3s = (PFNGLNORMAL3SPROC) load("glNormal3s", userptr);
glNormal3sv = (PFNGLNORMAL3SVPROC) load("glNormal3sv", userptr);
glOrtho = (PFNGLORTHOPROC) load("glOrtho", userptr);
glPassThrough = (PFNGLPASSTHROUGHPROC) load("glPassThrough", userptr);
glPixelMapfv = (PFNGLPIXELMAPFVPROC) load("glPixelMapfv", userptr);
glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load("glPixelMapuiv", userptr);
glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load("glPixelMapusv", userptr);
glPixelStoref = (PFNGLPIXELSTOREFPROC) load("glPixelStoref", userptr);
glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr);
glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load("glPixelTransferf", userptr);
glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load("glPixelTransferi", userptr);
glPixelZoom = (PFNGLPIXELZOOMPROC) load("glPixelZoom", userptr);
glPointSize = (PFNGLPOINTSIZEPROC) load("glPointSize", userptr);
glPolygonMode = (PFNGLPOLYGONMODEPROC) load("glPolygonMode", userptr);
glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load("glPolygonStipple", userptr);
glPopAttrib = (PFNGLPOPATTRIBPROC) load("glPopAttrib", userptr);
glPopMatrix = (PFNGLPOPMATRIXPROC) load("glPopMatrix", userptr);
glPopName = (PFNGLPOPNAMEPROC) load("glPopName", userptr);
glPushAttrib = (PFNGLPUSHATTRIBPROC) load("glPushAttrib", userptr);
glPushMatrix = (PFNGLPUSHMATRIXPROC) load("glPushMatrix", userptr);
glPushName = (PFNGLPUSHNAMEPROC) load("glPushName", userptr);
glRasterPos2d = (PFNGLRASTERPOS2DPROC) load("glRasterPos2d", userptr);
glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load("glRasterPos2dv", userptr);
glRasterPos2f = (PFNGLRASTERPOS2FPROC) load("glRasterPos2f", userptr);
glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load("glRasterPos2fv", userptr);
glRasterPos2i = (PFNGLRASTERPOS2IPROC) load("glRasterPos2i", userptr);
glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load("glRasterPos2iv", userptr);
glRasterPos2s = (PFNGLRASTERPOS2SPROC) load("glRasterPos2s", userptr);
glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load("glRasterPos2sv", userptr);
glRasterPos3d = (PFNGLRASTERPOS3DPROC) load("glRasterPos3d", userptr);
glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load("glRasterPos3dv", userptr);
glRasterPos3f = (PFNGLRASTERPOS3FPROC) load("glRasterPos3f", userptr);
glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load("glRasterPos3fv", userptr);
glRasterPos3i = (PFNGLRASTERPOS3IPROC) load("glRasterPos3i", userptr);
glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load("glRasterPos3iv", userptr);
glRasterPos3s = (PFNGLRASTERPOS3SPROC) load("glRasterPos3s", userptr);
glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load("glRasterPos3sv", userptr);
glRasterPos4d = (PFNGLRASTERPOS4DPROC) load("glRasterPos4d", userptr);
glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load("glRasterPos4dv", userptr);
glRasterPos4f = (PFNGLRASTERPOS4FPROC) load("glRasterPos4f", userptr);
glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load("glRasterPos4fv", userptr);
glRasterPos4i = (PFNGLRASTERPOS4IPROC) load("glRasterPos4i", userptr);
glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load("glRasterPos4iv", userptr);
glRasterPos4s = (PFNGLRASTERPOS4SPROC) load("glRasterPos4s", userptr);
glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load("glRasterPos4sv", userptr);
glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr);
glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr);
glRectd = (PFNGLRECTDPROC) load("glRectd", userptr);
glRectdv = (PFNGLRECTDVPROC) load("glRectdv", userptr);
glRectf = (PFNGLRECTFPROC) load("glRectf", userptr);
glRectfv = (PFNGLRECTFVPROC) load("glRectfv", userptr);
glRecti = (PFNGLRECTIPROC) load("glRecti", userptr);
glRectiv = (PFNGLRECTIVPROC) load("glRectiv", userptr);
glRects = (PFNGLRECTSPROC) load("glRects", userptr);
glRectsv = (PFNGLRECTSVPROC) load("glRectsv", userptr);
glRenderMode = (PFNGLRENDERMODEPROC) load("glRenderMode", userptr);
glRotated = (PFNGLROTATEDPROC) load("glRotated", userptr);
glRotatef = (PFNGLROTATEFPROC) load("glRotatef", userptr);
glScaled = (PFNGLSCALEDPROC) load("glScaled", userptr);
glScalef = (PFNGLSCALEFPROC) load("glScalef", userptr);
glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr);
glSelectBuffer = (PFNGLSELECTBUFFERPROC) load("glSelectBuffer", userptr);
glShadeModel = (PFNGLSHADEMODELPROC) load("glShadeModel", userptr);
glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr);
glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr);
glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr);
glTexCoord1d = (PFNGLTEXCOORD1DPROC) load("glTexCoord1d", userptr);
glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load("glTexCoord1dv", userptr);
glTexCoord1f = (PFNGLTEXCOORD1FPROC) load("glTexCoord1f", userptr);
glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load("glTexCoord1fv", userptr);
glTexCoord1i = (PFNGLTEXCOORD1IPROC) load("glTexCoord1i", userptr);
glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load("glTexCoord1iv", userptr);
glTexCoord1s = (PFNGLTEXCOORD1SPROC) load("glTexCoord1s", userptr);
glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load("glTexCoord1sv", userptr);
glTexCoord2d = (PFNGLTEXCOORD2DPROC) load("glTexCoord2d", userptr);
glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load("glTexCoord2dv", userptr);
glTexCoord2f = (PFNGLTEXCOORD2FPROC) load("glTexCoord2f", userptr);
glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load("glTexCoord2fv", userptr);
glTexCoord2i = (PFNGLTEXCOORD2IPROC) load("glTexCoord2i", userptr);
glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load("glTexCoord2iv", userptr);
glTexCoord2s = (PFNGLTEXCOORD2SPROC) load("glTexCoord2s", userptr);
glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load("glTexCoord2sv", userptr);
glTexCoord3d = (PFNGLTEXCOORD3DPROC) load("glTexCoord3d", userptr);
glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load("glTexCoord3dv", userptr);
glTexCoord3f = (PFNGLTEXCOORD3FPROC) load("glTexCoord3f", userptr);
glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load("glTexCoord3fv", userptr);
glTexCoord3i = (PFNGLTEXCOORD3IPROC) load("glTexCoord3i", userptr);
glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load("glTexCoord3iv", userptr);
glTexCoord3s = (PFNGLTEXCOORD3SPROC) load("glTexCoord3s", userptr);
glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load("glTexCoord3sv", userptr);
glTexCoord4d = (PFNGLTEXCOORD4DPROC) load("glTexCoord4d", userptr);
glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load("glTexCoord4dv", userptr);
glTexCoord4f = (PFNGLTEXCOORD4FPROC) load("glTexCoord4f", userptr);
glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load("glTexCoord4fv", userptr);
glTexCoord4i = (PFNGLTEXCOORD4IPROC) load("glTexCoord4i", userptr);
glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load("glTexCoord4iv", userptr);
glTexCoord4s = (PFNGLTEXCOORD4SPROC) load("glTexCoord4s", userptr);
glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load("glTexCoord4sv", userptr);
glTexEnvf = (PFNGLTEXENVFPROC) load("glTexEnvf", userptr);
glTexEnvfv = (PFNGLTEXENVFVPROC) load("glTexEnvfv", userptr);
glTexEnvi = (PFNGLTEXENVIPROC) load("glTexEnvi", userptr);
glTexEnviv = (PFNGLTEXENVIVPROC) load("glTexEnviv", userptr);
glTexGend = (PFNGLTEXGENDPROC) load("glTexGend", userptr);
glTexGendv = (PFNGLTEXGENDVPROC) load("glTexGendv", userptr);
glTexGenf = (PFNGLTEXGENFPROC) load("glTexGenf", userptr);
glTexGenfv = (PFNGLTEXGENFVPROC) load("glTexGenfv", userptr);
glTexGeni = (PFNGLTEXGENIPROC) load("glTexGeni", userptr);
glTexGeniv = (PFNGLTEXGENIVPROC) load("glTexGeniv", userptr);
glTexImage1D = (PFNGLTEXIMAGE1DPROC) load("glTexImage1D", userptr);
glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr);
glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr);
glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr);
glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr);
glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr);
glTranslated = (PFNGLTRANSLATEDPROC) load("glTranslated", userptr);
glTranslatef = (PFNGLTRANSLATEFPROC) load("glTranslatef", userptr);
glVertex2d = (PFNGLVERTEX2DPROC) load("glVertex2d", userptr);
glVertex2dv = (PFNGLVERTEX2DVPROC) load("glVertex2dv", userptr);
glVertex2f = (PFNGLVERTEX2FPROC) load("glVertex2f", userptr);
glVertex2fv = (PFNGLVERTEX2FVPROC) load("glVertex2fv", userptr);
glVertex2i = (PFNGLVERTEX2IPROC) load("glVertex2i", userptr);
glVertex2iv = (PFNGLVERTEX2IVPROC) load("glVertex2iv", userptr);
glVertex2s = (PFNGLVERTEX2SPROC) load("glVertex2s", userptr);
glVertex2sv = (PFNGLVERTEX2SVPROC) load("glVertex2sv", userptr);
glVertex3d = (PFNGLVERTEX3DPROC) load("glVertex3d", userptr);
glVertex3dv = (PFNGLVERTEX3DVPROC) load("glVertex3dv", userptr);
glVertex3f = (PFNGLVERTEX3FPROC) load("glVertex3f", userptr);
glVertex3fv = (PFNGLVERTEX3FVPROC) load("glVertex3fv", userptr);
glVertex3i = (PFNGLVERTEX3IPROC) load("glVertex3i", userptr);
glVertex3iv = (PFNGLVERTEX3IVPROC) load("glVertex3iv", userptr);
glVertex3s = (PFNGLVERTEX3SPROC) load("glVertex3s", userptr);
glVertex3sv = (PFNGLVERTEX3SVPROC) load("glVertex3sv", userptr);
glVertex4d = (PFNGLVERTEX4DPROC) load("glVertex4d", userptr);
glVertex4dv = (PFNGLVERTEX4DVPROC) load("glVertex4dv", userptr);
glVertex4f = (PFNGLVERTEX4FPROC) load("glVertex4f", userptr);
glVertex4fv = (PFNGLVERTEX4FVPROC) load("glVertex4fv", userptr);
glVertex4i = (PFNGLVERTEX4IPROC) load("glVertex4i", userptr);
glVertex4iv = (PFNGLVERTEX4IVPROC) load("glVertex4iv", userptr);
glVertex4s = (PFNGLVERTEX4SPROC) load("glVertex4s", userptr);
glVertex4sv = (PFNGLVERTEX4SVPROC) load("glVertex4sv", userptr);
glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr);
}
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_1) return;
glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load("glAreTexturesResident", userptr);
glArrayElement = (PFNGLARRAYELEMENTPROC) load("glArrayElement", userptr);
glBindTexture = (PFNGLBINDTEXTUREPROC) load("glBindTexture", userptr);
glColorPointer = (PFNGLCOLORPOINTERPROC) load("glColorPointer", userptr);
glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load("glCopyTexImage1D", userptr);
glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr);
glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load("glCopyTexSubImage1D", userptr);
glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load("glCopyTexSubImage2D", userptr);
glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr);
glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load("glDisableClientState", userptr);
glDrawArrays = (PFNGLDRAWARRAYSPROC) load("glDrawArrays", userptr);
glDrawElements = (PFNGLDRAWELEMENTSPROC) load("glDrawElements", userptr);
glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load("glEdgeFlagPointer", userptr);
glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load("glEnableClientState", userptr);
glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr);
glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr);
glIndexPointer = (PFNGLINDEXPOINTERPROC) load("glIndexPointer", userptr);
glIndexub = (PFNGLINDEXUBPROC) load("glIndexub", userptr);
glIndexubv = (PFNGLINDEXUBVPROC) load("glIndexubv", userptr);
glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load("glInterleavedArrays", userptr);
glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr);
glNormalPointer = (PFNGLNORMALPOINTERPROC) load("glNormalPointer", userptr);
glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load("glPolygonOffset", userptr);
glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load("glPopClientAttrib", userptr);
glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load("glPrioritizeTextures", userptr);
glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load("glPushClientAttrib", userptr);
glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load("glTexCoordPointer", userptr);
glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load("glTexSubImage1D", userptr);
glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr);
glVertexPointer = (PFNGLVERTEXPOINTERPROC) load("glVertexPointer", userptr);
}
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_2) return;
glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load("glCopyTexSubImage3D", userptr);
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load("glDrawRangeElements", userptr);
glTexImage3D = (PFNGLTEXIMAGE3DPROC) load("glTexImage3D", userptr);
glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load("glTexSubImage3D", userptr);
}
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_3) return;
glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr);
glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load("glClientActiveTexture", userptr);
glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load("glCompressedTexImage1D", userptr);
glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr);
glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load("glCompressedTexImage3D", userptr);
glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load("glCompressedTexSubImage1D", userptr);
glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load("glCompressedTexSubImage2D", userptr);
glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr);
glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load("glGetCompressedTexImage", userptr);
glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load("glLoadTransposeMatrixd", userptr);
glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load("glLoadTransposeMatrixf", userptr);
glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load("glMultTransposeMatrixd", userptr);
glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load("glMultTransposeMatrixf", userptr);
glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load("glMultiTexCoord1d", userptr);
glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load("glMultiTexCoord1dv", userptr);
glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load("glMultiTexCoord1f", userptr);
glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load("glMultiTexCoord1fv", userptr);
glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load("glMultiTexCoord1i", userptr);
glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load("glMultiTexCoord1iv", userptr);
glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load("glMultiTexCoord1s", userptr);
glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load("glMultiTexCoord1sv", userptr);
glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load("glMultiTexCoord2d", userptr);
glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load("glMultiTexCoord2dv", userptr);
glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load("glMultiTexCoord2f", userptr);
glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load("glMultiTexCoord2fv", userptr);
glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load("glMultiTexCoord2i", userptr);
glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load("glMultiTexCoord2iv", userptr);
glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load("glMultiTexCoord2s", userptr);
glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load("glMultiTexCoord2sv", userptr);
glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load("glMultiTexCoord3d", userptr);
glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load("glMultiTexCoord3dv", userptr);
glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load("glMultiTexCoord3f", userptr);
glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load("glMultiTexCoord3fv", userptr);
glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load("glMultiTexCoord3i", userptr);
glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load("glMultiTexCoord3iv", userptr);
glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load("glMultiTexCoord3s", userptr);
glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load("glMultiTexCoord3sv", userptr);
glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load("glMultiTexCoord4d", userptr);
glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load("glMultiTexCoord4dv", userptr);
glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load("glMultiTexCoord4f", userptr);
glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load("glMultiTexCoord4fv", userptr);
glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load("glMultiTexCoord4i", userptr);
glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load("glMultiTexCoord4iv", userptr);
glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load("glMultiTexCoord4s", userptr);
glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load("glMultiTexCoord4sv", userptr);
glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr);
}
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_4) return;
glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr);
glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr);
glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr);
glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load("glFogCoordPointer", userptr);
glFogCoordd = (PFNGLFOGCOORDDPROC) load("glFogCoordd", userptr);
glFogCoorddv = (PFNGLFOGCOORDDVPROC) load("glFogCoorddv", userptr);
glFogCoordf = (PFNGLFOGCOORDFPROC) load("glFogCoordf", userptr);
glFogCoordfv = (PFNGLFOGCOORDFVPROC) load("glFogCoordfv", userptr);
glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load("glMultiDrawArrays", userptr);
glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load("glMultiDrawElements", userptr);
glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load("glPointParameterf", userptr);
glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load("glPointParameterfv", userptr);
glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load("glPointParameteri", userptr);
glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load("glPointParameteriv", userptr);
glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load("glSecondaryColor3b", userptr);
glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load("glSecondaryColor3bv", userptr);
glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load("glSecondaryColor3d", userptr);
glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load("glSecondaryColor3dv", userptr);
glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load("glSecondaryColor3f", userptr);
glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load("glSecondaryColor3fv", userptr);
glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load("glSecondaryColor3i", userptr);
glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load("glSecondaryColor3iv", userptr);
glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load("glSecondaryColor3s", userptr);
glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load("glSecondaryColor3sv", userptr);
glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load("glSecondaryColor3ub", userptr);
glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load("glSecondaryColor3ubv", userptr);
glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load("glSecondaryColor3ui", userptr);
glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load("glSecondaryColor3uiv", userptr);
glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load("glSecondaryColor3us", userptr);
glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load("glSecondaryColor3usv", userptr);
glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load("glSecondaryColorPointer", userptr);
glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load("glWindowPos2d", userptr);
glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load("glWindowPos2dv", userptr);
glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load("glWindowPos2f", userptr);
glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load("glWindowPos2fv", userptr);
glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load("glWindowPos2i", userptr);
glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load("glWindowPos2iv", userptr);
glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load("glWindowPos2s", userptr);
glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load("glWindowPos2sv", userptr);
glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load("glWindowPos3d", userptr);
glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load("glWindowPos3dv", userptr);
glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load("glWindowPos3f", userptr);
glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load("glWindowPos3fv", userptr);
glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load("glWindowPos3i", userptr);
glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load("glWindowPos3iv", userptr);
glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load("glWindowPos3s", userptr);
glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load("glWindowPos3sv", userptr);
}
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_5) return;
glBeginQuery = (PFNGLBEGINQUERYPROC) load("glBeginQuery", userptr);
glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr);
glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr);
glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load("glBufferSubData", userptr);
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr);
glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr);
glEndQuery = (PFNGLENDQUERYPROC) load("glEndQuery", userptr);
glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr);
glGenQueries = (PFNGLGENQUERIESPROC) load("glGenQueries", userptr);
glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load("glGetBufferParameteriv", userptr);
glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr);
glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load("glGetBufferSubData", userptr);
glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load("glGetQueryObjectiv", userptr);
glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load("glGetQueryObjectuiv", userptr);
glGetQueryiv = (PFNGLGETQUERYIVPROC) load("glGetQueryiv", userptr);
glIsBuffer = (PFNGLISBUFFERPROC) load("glIsBuffer", userptr);
glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr);
glMapBuffer = (PFNGLMAPBUFFERPROC) load("glMapBuffer", userptr);
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr);
}
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_2_0) return;
glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr);
glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr);
glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr);
glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr);
glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr);
glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr);
glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr);
glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr);
glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr);
glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr);
glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr);
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr);
glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr);
glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr);
glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr);
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr);
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr);
glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr);
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr);
glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr);
glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr);
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr);
glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr);
glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr);
glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr);
glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load("glGetVertexAttribdv", userptr);
glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr);
glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr);
glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr);
glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr);
glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr);
glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr);
glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr);
glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr);
glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr);
glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr);
glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr);
glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr);
glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr);
glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr);
glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr);
glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr);
glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr);
glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr);
glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr);
glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr);
glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr);
glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr);
glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr);
glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr);
glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr);
glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr);
glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr);
glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr);
glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr);
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr);
glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load("glVertexAttrib1d", userptr);
glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load("glVertexAttrib1dv", userptr);
glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr);
glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr);
glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load("glVertexAttrib1s", userptr);
glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load("glVertexAttrib1sv", userptr);
glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load("glVertexAttrib2d", userptr);
glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load("glVertexAttrib2dv", userptr);
glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr);
glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr);
glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load("glVertexAttrib2s", userptr);
glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load("glVertexAttrib2sv", userptr);
glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load("glVertexAttrib3d", userptr);
glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load("glVertexAttrib3dv", userptr);
glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr);
glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr);
glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load("glVertexAttrib3s", userptr);
glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load("glVertexAttrib3sv", userptr);
glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load("glVertexAttrib4Nbv", userptr);
glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load("glVertexAttrib4Niv", userptr);
glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load("glVertexAttrib4Nsv", userptr);
glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load("glVertexAttrib4Nub", userptr);
glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load("glVertexAttrib4Nubv", userptr);
glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load("glVertexAttrib4Nuiv", userptr);
glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load("glVertexAttrib4Nusv", userptr);
glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load("glVertexAttrib4bv", userptr);
glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load("glVertexAttrib4d", userptr);
glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load("glVertexAttrib4dv", userptr);
glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr);
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr);
glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load("glVertexAttrib4iv", userptr);
glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load("glVertexAttrib4s", userptr);
glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load("glVertexAttrib4sv", userptr);
glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load("glVertexAttrib4ubv", userptr);
glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load("glVertexAttrib4uiv", userptr);
glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load("glVertexAttrib4usv", userptr);
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr);
}
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_2_1) return;
glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr);
glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr);
glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr);
glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr);
glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr);
glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr);
}
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_0) return;
glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load("glBeginConditionalRender", userptr);
glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr);
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr);
glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr);
glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load("glBindFragDataLocation", userptr);
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr);
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr);
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr);
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr);
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr);
glClampColor = (PFNGLCLAMPCOLORPROC) load("glClampColor", userptr);
glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr);
glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr);
glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr);
glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load("glClearBufferuiv", userptr);
glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr);
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr);
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr);
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr);
glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr);
glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr);
glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load("glEndConditionalRender", userptr);
glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr);
glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr);
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr);
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load("glFramebufferTexture1D", userptr);
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr);
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load("glFramebufferTexture3D", userptr);
glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr);
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr);
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr);
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr);
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr);
glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load("glGetBooleani_v", userptr);
glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr);
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr);
glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr);
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr);
glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr);
glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr);
glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr);
glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr);
glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr);
glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr);
glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr);
glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr);
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr);
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr);
glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr);
glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr);
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr);
glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr);
glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr);
glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr);
glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr);
glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr);
glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr);
glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr);
glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr);
glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr);
glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr);
glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr);
glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr);
glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load("glVertexAttribI1i", userptr);
glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load("glVertexAttribI1iv", userptr);
glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load("glVertexAttribI1ui", userptr);
glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load("glVertexAttribI1uiv", userptr);
glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load("glVertexAttribI2i", userptr);
glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load("glVertexAttribI2iv", userptr);
glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load("glVertexAttribI2ui", userptr);
glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load("glVertexAttribI2uiv", userptr);
glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load("glVertexAttribI3i", userptr);
glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load("glVertexAttribI3iv", userptr);
glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load("glVertexAttribI3ui", userptr);
glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load("glVertexAttribI3uiv", userptr);
glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load("glVertexAttribI4bv", userptr);
glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr);
glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr);
glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load("glVertexAttribI4sv", userptr);
glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load("glVertexAttribI4ubv", userptr);
glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr);
glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load("glVertexAttribI4uiv", userptr);
glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load("glVertexAttribI4usv", userptr);
glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr);
}
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_1) return;
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr);
glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr);
glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr);
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr);
glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr);
glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr);
glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr);
glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load("glGetActiveUniformName", userptr);
glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr);
glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr);
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr);
glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr);
glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load("glPrimitiveRestartIndex", userptr);
glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr);
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr);
}
static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_2) return;
glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr);
glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr);
glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr);
glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr);
glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr);
glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr);
glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr);
glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load("glGetBufferParameteri64v", userptr);
glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load("glGetInteger64i_v", userptr);
glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr);
glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load("glGetMultisamplefv", userptr);
glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr);
glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr);
glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr);
glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load("glProvokingVertex", userptr);
glSampleMaski = (PFNGLSAMPLEMASKIPROC) load("glSampleMaski", userptr);
glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load("glTexImage2DMultisample", userptr);
glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load("glTexImage3DMultisample", userptr);
glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr);
}
static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_3) return;
glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load("glBindFragDataLocationIndexed", userptr);
glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr);
glColorP3ui = (PFNGLCOLORP3UIPROC) load("glColorP3ui", userptr);
glColorP3uiv = (PFNGLCOLORP3UIVPROC) load("glColorP3uiv", userptr);
glColorP4ui = (PFNGLCOLORP4UIPROC) load("glColorP4ui", userptr);
glColorP4uiv = (PFNGLCOLORP4UIVPROC) load("glColorP4uiv", userptr);
glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr);
glGenSamplers = (PFNGLGENSAMPLERSPROC) load("glGenSamplers", userptr);
glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load("glGetFragDataIndex", userptr);
glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load("glGetQueryObjecti64v", userptr);
glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load("glGetQueryObjectui64v", userptr);
glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr);
glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr);
glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr);
glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr);
glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr);
glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load("glMultiTexCoordP1ui", userptr);
glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load("glMultiTexCoordP1uiv", userptr);
glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load("glMultiTexCoordP2ui", userptr);
glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load("glMultiTexCoordP2uiv", userptr);
glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load("glMultiTexCoordP3ui", userptr);
glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load("glMultiTexCoordP3uiv", userptr);
glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load("glMultiTexCoordP4ui", userptr);
glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load("glMultiTexCoordP4uiv", userptr);
glNormalP3ui = (PFNGLNORMALP3UIPROC) load("glNormalP3ui", userptr);
glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load("glNormalP3uiv", userptr);
glQueryCounter = (PFNGLQUERYCOUNTERPROC) load("glQueryCounter", userptr);
glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr);
glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr);
glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load("glSamplerParameterf", userptr);
glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr);
glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr);
glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr);
glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load("glSecondaryColorP3ui", userptr);
glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load("glSecondaryColorP3uiv", userptr);
glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load("glTexCoordP1ui", userptr);
glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load("glTexCoordP1uiv", userptr);
glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load("glTexCoordP2ui", userptr);
glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load("glTexCoordP2uiv", userptr);
glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load("glTexCoordP3ui", userptr);
glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load("glTexCoordP3uiv", userptr);
glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load("glTexCoordP4ui", userptr);
glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load("glTexCoordP4uiv", userptr);
glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr);
glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load("glVertexAttribP1ui", userptr);
glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load("glVertexAttribP1uiv", userptr);
glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load("glVertexAttribP2ui", userptr);
glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load("glVertexAttribP2uiv", userptr);
glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load("glVertexAttribP3ui", userptr);
glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load("glVertexAttribP3uiv", userptr);
glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load("glVertexAttribP4ui", userptr);
glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load("glVertexAttribP4uiv", userptr);
glVertexP2ui = (PFNGLVERTEXP2UIPROC) load("glVertexP2ui", userptr);
glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load("glVertexP2uiv", userptr);
glVertexP3ui = (PFNGLVERTEXP3UIPROC) load("glVertexP3ui", userptr);
glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load("glVertexP3uiv", userptr);
glVertexP4ui = (PFNGLVERTEXP4UIPROC) load("glVertexP4ui", userptr);
glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load("glVertexP4uiv", userptr);
}
static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multisample) return;
glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr);
glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load("glSampleCoverageARB", userptr);
}
static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_robustness) return;
glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load("glGetGraphicsResetStatusARB", userptr);
glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load("glGetnColorTableARB", userptr);
glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load("glGetnCompressedTexImageARB", userptr);
glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load("glGetnConvolutionFilterARB", userptr);
glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load("glGetnHistogramARB", userptr);
glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load("glGetnMapdvARB", userptr);
glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load("glGetnMapfvARB", userptr);
glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load("glGetnMapivARB", userptr);
glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load("glGetnMinmaxARB", userptr);
glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load("glGetnPixelMapfvARB", userptr);
glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load("glGetnPixelMapuivARB", userptr);
glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load("glGetnPixelMapusvARB", userptr);
glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load("glGetnPolygonStippleARB", userptr);
glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load("glGetnSeparableFilterARB", userptr);
glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load("glGetnTexImageARB", userptr);
glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load("glGetnUniformdvARB", userptr);
glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load("glGetnUniformfvARB", userptr);
glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load("glGetnUniformivARB", userptr);
glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load("glGetnUniformuivARB", userptr);
glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr);
glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load("glReadnPixelsARB", userptr);
}
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_debug) return;
glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load("glDebugMessageCallback", userptr);
glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr);
glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr);
glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr);
glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr);
glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr);
glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr);
glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr);
glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr);
glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr);
glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr);
}
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define GLAD_GL_IS_SOME_NEW_VERSION 1
#else
#define GLAD_GL_IS_SOME_NEW_VERSION 0
#endif
static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
#if GLAD_GL_IS_SOME_NEW_VERSION
if(GLAD_VERSION_MAJOR(version) < 3) {
#else
(void) version;
(void) out_num_exts_i;
(void) out_exts_i;
#endif
if (glGetString == NULL) {
return 0;
}
*out_exts = (const char *)glGetString(GL_EXTENSIONS);
#if GLAD_GL_IS_SOME_NEW_VERSION
} else {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
if (glGetStringi == NULL || glGetIntegerv == NULL) {
return 0;
}
glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
if (num_exts_i > 0) {
exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < num_exts_i; index++) {
const char *gl_str_tmp = (const char*) glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char *local_str = (char*) malloc(len * sizeof(char));
if(local_str != NULL) {
memcpy(local_str, gl_str_tmp, len * sizeof(char));
}
exts_i[index] = local_str;
}
*out_num_exts_i = num_exts_i;
*out_exts_i = exts_i;
}
#endif
return 1;
}
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
if (exts_i != NULL) {
unsigned int index;
for(index = 0; index < num_exts_i; index++) {
free((void *) (exts_i[index]));
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
} else {
unsigned int index;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(strcmp(e, ext) == 0) {
return 1;
}
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_gl_find_extensions_gl( int version) {
const char *exts = NULL;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample");
GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness");
GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
glad_gl_free_extensions(exts_i, num_exts_i);
return 1;
}
static int glad_gl_find_core_gl(void) {
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
int version;
glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr);
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
version = glad_gl_find_core_gl();
glad_gl_load_GL_VERSION_1_0(load, userptr);
glad_gl_load_GL_VERSION_1_1(load, userptr);
glad_gl_load_GL_VERSION_1_2(load, userptr);
glad_gl_load_GL_VERSION_1_3(load, userptr);
glad_gl_load_GL_VERSION_1_4(load, userptr);
glad_gl_load_GL_VERSION_1_5(load, userptr);
glad_gl_load_GL_VERSION_2_0(load, userptr);
glad_gl_load_GL_VERSION_2_1(load, userptr);
glad_gl_load_GL_VERSION_3_0(load, userptr);
glad_gl_load_GL_VERSION_3_1(load, userptr);
glad_gl_load_GL_VERSION_3_2(load, userptr);
glad_gl_load_GL_VERSION_3_3(load, userptr);
if (!glad_gl_find_extensions_gl(version)) return 0;
glad_gl_load_GL_ARB_multisample(load, userptr);
glad_gl_load_GL_ARB_robustness(load, userptr);
glad_gl_load_GL_KHR_debug(load, userptr);
return version;
}
int gladLoadGL( GLADloadfunc load) {
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}