682 lines
31 KiB
C++
682 lines
31 KiB
C++
//
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// Created by brett on 7/11/23.
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//
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#ifndef PARKSNREC_OPERATORS_H
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#define PARKSNREC_OPERATORS_H
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#include <blt/std/random.h>
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#include <blt/std/time.h>
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#include <cmath>
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#include <stb/stb_perlin.h>
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#include <random>
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#include <utility>
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namespace parks::genetic {
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constexpr long seed = 213434;
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double randomDouble(double min, double max) {
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std::mt19937 rng(blt::system::getCurrentTimeNanoseconds());
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static std::uniform_real_distribution<double> gen(0, 1);
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return gen(rng) * (max - min) + min;
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}
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int randomInt(int min, int max) {
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return (int)randomDouble(min, max);
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}
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bool chance(int bound = 2){
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return randomInt(0, 100) <= bound;
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}
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struct Color {
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Color(double r, double g, double b): r(r), g(g), b(b) {}
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explicit Color(double v): Color(v,v,v){}
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double r, g, b;
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[[nodiscard]] double v() const {
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return std::sqrt(r * r + g * g + b * b);
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}
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Color& normalize(){
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return *this;
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}
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};
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struct OperatorArguments {
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double x, y;
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long long time;
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int arguments;
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Color left, right;
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};
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class Operator {
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public:
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[[nodiscard]] inline virtual Color apply(const OperatorArguments& args) const = 0;
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// returns modified
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inline virtual Operator* mutate() = 0;
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// returns new
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[[nodiscard]] inline virtual Operator* breed(Operator* other) const = 0;
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virtual ~Operator() = default;
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};
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template<typename T>
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class OperatorBase : public Operator {
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protected:
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inline static double lerp(double x, double y) {
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return (x + y) / 2;
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}
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public:
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[[nodiscard]] inline T* create() const {
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return new T;
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}
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[[nodiscard]] inline Operator* mutate() override {
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return this;
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}
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[[nodiscard]] inline Operator* breed(Operator* other) const override {
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return create();
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}
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[[nodiscard]] inline T* cast(Operator* op) const {
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return dynamic_cast<T*>(op);
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}
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};
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class RandomScalarOperator : public OperatorBase<RandomScalarOperator> {
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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return Color(randomDouble(0, 1));
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}
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};
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class RandomColorOperator : public OperatorBase<RandomColorOperator> {
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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return Color{randomDouble(0, 1),randomDouble(0, 1),randomDouble(0, 1)}.normalize();
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}
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};
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class XOperator : public OperatorBase<XOperator> {
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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return Color(args.x);
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}
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};
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class YOperator : public OperatorBase<YOperator> {
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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return Color(args.y);
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}
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};
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class MultiplicationOperator : public OperatorBase<MultiplicationOperator>{
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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auto left = args.left;
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auto right = args.right;
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switch (args.arguments){
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case 0:
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return Color{0};
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case 1:
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return right.normalize();
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case 2:
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return left.normalize();
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case 3:
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return Color{left.r * right.r, left.g * right.g, left.b * right.b}.normalize();
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}
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throw std::runtime_error("You shouldn't be able to reach here!");
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}
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};
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class AdditionOperator : public OperatorBase<AdditionOperator> {
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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auto left = args.left;
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auto right = args.right;
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switch (args.arguments){
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case 0:
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return Color{0};
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case 1:
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return right;
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case 2:
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return left;
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case 3:
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return Color{left.r + right.r, left.g + right.g, left.b + right.b}.normalize();
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}
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throw std::runtime_error("You shouldn't be able to reach here!");
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}
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};
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class SubtractionOperator : public OperatorBase<SubtractionOperator> {
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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auto left = args.left;
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auto right = args.right;
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switch (args.arguments){
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case 0:
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return Color{0};
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case 1:
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return Color{-right.r, -right.g, -right.b}.normalize();
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case 2:
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return Color{-left.r, -left.g, -left.b}.normalize();
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case 3:
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return Color{left.r - right.r, left.g - right.g, left.b - right.b}.normalize();
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}
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throw std::runtime_error("You shouldn't be able to reach here!");
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}
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};
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class ModOperator : public OperatorBase<ModOperator> {
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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auto left = args.left;
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auto right = args.right;
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switch (args.arguments){
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case 0:
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return Color{0};
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case 1:
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return right;
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case 2:
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return left;
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case 3:
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return Color{(double)((long)left.r % (long)std::max(1.0, right.r)),
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(double)((long)left.g % (long)std::max(1.0, right.g)),
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(double)((long)left.b % (long)std::max(1.0, right.b))}.normalize();
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}
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throw std::runtime_error("You shouldn't be able to reach here!");
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}
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};
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class MinOperator : public OperatorBase<MinOperator> {
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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auto left = args.left;
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auto right = args.right;
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return Color{std::min(left.r, right.r), std::min(left.g, right.g), std::min(left.b, right.b)}.normalize();
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}
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};
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class MaxOperator : public OperatorBase<MaxOperator> {
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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auto left = args.left;
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auto right = args.right;
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return Color{std::max(left.r, right.r), std::max(left.g, right.g), std::max(left.b, right.b)}.normalize();
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}
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};
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class LogOperator : public OperatorBase<LogOperator> {
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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auto left = args.left;
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auto right = args.right;
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switch (args.arguments){
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case 0:
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return Color{0};
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case 1:
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return Color{std::log(right.r), std::log(right.g), std::log(right.b)}.normalize();
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case 2:
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return Color{std::log(left.r), std::log(left.g), std::log(left.b)}.normalize();
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case 3:
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return Color{std::log(left.r) + std::log(right.r), std::log(left.g) + std::log(right.g), std::log(left.b) + std::log(right.b)}.normalize();
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}
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throw std::runtime_error("You shouldn't be able to reach here!");
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}
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};
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constexpr double MIN = 0;
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constexpr double SCALE_MIN = 1;
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constexpr double MAX = 1;
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constexpr double SCALE_MAX = 2048;
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#define SCALE_OP /
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class PerlinBWOperator : public OperatorBase<PerlinBWOperator> {
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private:
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double _y, _z;
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float scale = 256.523;
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public:
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PerlinBWOperator() {
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do {
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_y = randomDouble(MIN, MAX);
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} while (trunc(_y) == _y);
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do {
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_z = randomDouble(MIN, MAX);
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} while (trunc(_z) == _z);
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do {
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scale = (float)randomDouble(SCALE_MIN, SCALE_MAX);
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} while (trunc((double)scale) == (double)scale);
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}
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public:
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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auto left = args.left;
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auto right = args.right;
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switch (args.arguments){
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case 0:
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return Color{stb_perlin_noise3((float)args.time SCALE_OP scale, (float)_y, (float)_z, 0, 0, 0)};
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case 1:
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return Color{
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stb_perlin_noise3((float)right.v() SCALE_OP scale, (float)_y, (float)_z, 0, 0, 0)
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}.normalize();
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case 2:
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return Color{
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stb_perlin_noise3((float)left.v() SCALE_OP scale, (float)_y, (float)_z, 0, 0, 0)
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}.normalize();
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case 3:
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return Color{
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stb_perlin_noise3((float)left.v() SCALE_OP scale, (float)_y, (float)_z, 0, 0, 0)
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+ stb_perlin_noise3((float)right.v() SCALE_OP scale, (float)_y, (float)_z, 0, 0, 0)
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}.normalize();
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}
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throw std::runtime_error("You shouldn't be able to reach here!");
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}
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[[nodiscard]] inline Operator* mutate() final {
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if (chance())
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_y += randomDouble(-MAX, MAX) / 2;
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if (chance())
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_z += randomDouble(-MAX, MAX) / 2;
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if (chance())
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scale += (float)randomDouble(-SCALE_MAX, SCALE_MAX) / 2;
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return this;
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}
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[[nodiscard]] inline Operator* breed(Operator* other) const final {
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auto parent = cast(other);
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auto perlin = create();
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perlin->_y = lerp(parent->_y, _y);
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perlin->_z = lerp(parent->_z, _z);
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perlin->scale = (float)lerp(parent->scale, scale);
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return perlin;
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}
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};
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class PerlinColorOperator : public OperatorBase<PerlinColorOperator> {
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private:
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double uniques[12]{};
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float scale = 1;
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public:
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PerlinColorOperator() {
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for (double& unique : uniques) {
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do {
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unique = randomDouble(MIN, MAX);
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} while (trunc(unique) == unique);
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}
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scale = (float)randomDouble(SCALE_MIN, SCALE_MAX);
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BLT_TRACE("Scale: %f", scale);
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}
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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auto left = args.left;
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auto right = args.right;
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switch (args.arguments){
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case 0:
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return Color{stb_perlin_noise3((float)args.time SCALE_OP scale, (float)uniques[0], (float)uniques[1], 0, 0, 0),
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stb_perlin_noise3((float)uniques[2], (float)(float)args.time SCALE_OP scale, (float)uniques[3], 0, 0, 0),
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stb_perlin_noise3((float)uniques[4], (float)uniques[5], (float)(float)args.time SCALE_OP scale, 0, 0, 0)}.normalize();
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case 1:
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return Color{
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stb_perlin_noise3((float)right.r SCALE_OP scale, (float)uniques[0], (float)uniques[1], 0, 0, 0),
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stb_perlin_noise3((float)uniques[2], (float)right.g SCALE_OP scale, (float)uniques[3], 0, 0, 0),
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stb_perlin_noise3((float)uniques[4], (float)uniques[5], (float)right.b SCALE_OP scale, 0, 0, 0)
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}.normalize();
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case 2:
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return Color{
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stb_perlin_noise3((float)left.r SCALE_OP scale, (float)uniques[0], (float)uniques[1], 0, 0, 0),
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stb_perlin_noise3((float)uniques[2], (float)left.g SCALE_OP scale, (float)uniques[3], 0, 0, 0),
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stb_perlin_noise3((float)uniques[4], (float)uniques[5], (float)left.b SCALE_OP scale, 0, 0, 0)
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}.normalize();
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case 3:
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return Color{
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stb_perlin_noise3((float)left.r SCALE_OP scale, (float)uniques[0], (float)uniques[1], 0, 0, 0)
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+ stb_perlin_noise3((float)right.r SCALE_OP scale, (float)uniques[2], (float)uniques[3], 0, 0, 0),
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stb_perlin_noise3((float)uniques[4], (float)left.g SCALE_OP scale, (float)uniques[5], 0, 0, 0)
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+ stb_perlin_noise3((float)uniques[6], (float)right.g SCALE_OP scale, (float)uniques[7], 0, 0, 0),
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stb_perlin_noise3((float)uniques[8], (float)uniques[9], (float)left.b SCALE_OP scale, 0, 0, 0)
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+ stb_perlin_noise3((float)uniques[10], (float)uniques[11], (float)right.b SCALE_OP scale, 0, 0, 0)
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}.normalize();
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}
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throw std::runtime_error("You shouldn't be able to reach here!");
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}
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[[nodiscard]] inline Operator* breed(Operator* other) const final {
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auto parent = cast(other);
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auto perlin = create();
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for (int i = 0; i < 12; i++)
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perlin->uniques[i] = lerp(parent->uniques[i], uniques[i]);
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perlin->scale = (float)lerp(parent->scale, scale);
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return perlin;
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}
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[[nodiscard]] inline Operator* mutate() final {
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for (auto& u : uniques)
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if (chance())
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u += randomDouble(-MAX, MAX) / 2;
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if (chance())
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scale += (float)randomDouble(-SCALE_MAX, SCALE_MAX) / 2;
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return this;
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}
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};
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class PerlinRidgeOperator : public OperatorBase<PerlinRidgeOperator> {
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private:
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double _y, _z;
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int octaves;
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float lacunarity = 2.0;
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float gain = 0.5;
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float offset = 1.0;
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float scale = 256.523;
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public:
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PerlinRidgeOperator() {
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do {
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_y = randomDouble(MIN, MAX);
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} while (trunc(_y) == _y);
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do {
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_z = randomDouble(MIN, MAX);
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} while (trunc(_z) == _z);
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do {
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scale = (float)randomDouble(SCALE_MIN, SCALE_MAX);
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} while (trunc((double)scale) == (double)scale);
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octaves = randomInt(2, 12);
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gain = (float)randomDouble(0.1, 1);
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}
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[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
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auto left = args.left;
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auto right = args.right;
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switch (args.arguments){
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case 0:
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return Color{
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stb_perlin_ridge_noise3((float)args.time SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves),
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stb_perlin_ridge_noise3((float)_y, (float)(float)args.time SCALE_OP scale, (float)_z, lacunarity, gain, offset, octaves),
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stb_perlin_ridge_noise3((float)_z, (float)_y, (float)(float)args.time SCALE_OP scale, lacunarity, gain, offset, octaves)
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}.normalize();
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case 1:
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return Color{
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stb_perlin_ridge_noise3((float)right.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves),
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stb_perlin_ridge_noise3((float)right.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves),
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stb_perlin_ridge_noise3((float)right.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves)
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}.normalize();
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case 2:
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return Color{
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stb_perlin_ridge_noise3((float)left.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves),
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stb_perlin_ridge_noise3((float)left.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves),
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stb_perlin_ridge_noise3((float)left.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves)
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}.normalize();
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case 3:
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return Color{
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stb_perlin_ridge_noise3((float)left.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves)
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+ stb_perlin_ridge_noise3((float)right.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves),
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stb_perlin_ridge_noise3((float)left.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves)
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+ stb_perlin_ridge_noise3((float)right.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves),
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stb_perlin_ridge_noise3((float)left.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves)
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+ stb_perlin_ridge_noise3((float)right.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, offset, octaves)
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}.normalize();
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}
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throw std::runtime_error("You shouldn't be able to reach here!");
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}
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[[nodiscard]] inline Operator* breed(Operator* other) const final {
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auto parent = cast(other);
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auto perlin = create();
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perlin->_y = lerp(parent->_y, _y);
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perlin->_z = lerp(parent->_z, _z);
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perlin->octaves = (int)lerp(parent->octaves, octaves);
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perlin->gain = (float)lerp(parent->gain, gain);
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perlin->lacunarity = (float)lerp(parent->lacunarity, lacunarity);
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perlin->offset = (float)lerp(parent->offset, offset);
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perlin->scale = (float)lerp(parent->scale, scale);
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return perlin;
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}
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[[nodiscard]] inline Operator* mutate() final {
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if (chance())
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_y += randomDouble(-MAX, MAX) / 2;
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if (chance())
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_z += randomDouble(-MAX, MAX) / 2;
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if (chance())
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scale += (float)randomDouble(-SCALE_MAX, SCALE_MAX) / 2;
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if (chance())
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octaves += randomInt(-2, 2);
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octaves = std::max(2, octaves);
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if (chance())
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gain += (float)randomDouble(-1, 1)/2;
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if (chance())
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lacunarity += (float)randomDouble(-1, 1)/2;
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if (chance())
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offset += (float)randomDouble(-1, 1)/2;
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return this;
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}
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};
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class PerlinFBMOperator : public OperatorBase<PerlinFBMOperator> {
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private:
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double _y, _z;
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int octaves;
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float lacunarity = 2.0;
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float gain = 0.5;
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float scale = 256.523;
|
|
public:
|
|
PerlinFBMOperator() {
|
|
do {
|
|
_y = randomDouble(MIN, MAX);
|
|
} while (trunc(_y) == _y);
|
|
do {
|
|
_z = randomDouble(MIN, MAX);
|
|
} while (trunc(_z) == _z);
|
|
do {
|
|
scale = (float)randomDouble(SCALE_MIN, SCALE_MAX);
|
|
} while (trunc((double)scale) == (double)scale);
|
|
|
|
octaves = randomInt(2, 12);
|
|
gain = (float)randomDouble(0.1, 1);
|
|
}
|
|
[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
|
|
auto left = args.left;
|
|
auto right = args.right;
|
|
switch (args.arguments){
|
|
case 0:
|
|
return Color{
|
|
stb_perlin_fbm_noise3((float)args.time SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_fbm_noise3((float)_y, (float)(float)args.time SCALE_OP scale, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_fbm_noise3((float)_z, (float)_y, (float)(float)args.time SCALE_OP scale, lacunarity, gain, octaves)
|
|
}.normalize();
|
|
case 1:
|
|
return Color{
|
|
stb_perlin_fbm_noise3((float)right.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_fbm_noise3((float)right.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_fbm_noise3((float)right.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
}.normalize();
|
|
case 2:
|
|
return Color{
|
|
stb_perlin_fbm_noise3((float)left.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_fbm_noise3((float)left.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_fbm_noise3((float)left.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
}.normalize();
|
|
case 3:
|
|
return Color{
|
|
stb_perlin_fbm_noise3((float)left.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
+ stb_perlin_fbm_noise3((float)right.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_fbm_noise3((float)left.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
+ stb_perlin_fbm_noise3((float)right.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_fbm_noise3((float)left.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
+ stb_perlin_fbm_noise3((float)right.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
}.normalize();
|
|
}
|
|
throw std::runtime_error("You shouldn't be able to reach here!");
|
|
}
|
|
[[nodiscard]] inline Operator* breed(Operator* other) const final {
|
|
auto parent = cast(other);
|
|
auto perlin = create();
|
|
perlin->_y = lerp(parent->_y, _y);
|
|
perlin->_z = lerp(parent->_z, _z);
|
|
perlin->octaves = (int)lerp(parent->octaves, octaves);
|
|
perlin->gain = (float)lerp(parent->gain, gain);
|
|
perlin->lacunarity = (float)lerp(parent->lacunarity, lacunarity);
|
|
perlin->scale = (float)lerp(parent->scale, scale);
|
|
return perlin;
|
|
}
|
|
[[nodiscard]] inline Operator* mutate() final {
|
|
if (chance())
|
|
_y += randomDouble(-MAX, MAX) / 2;
|
|
if (chance())
|
|
_z += randomDouble(-MAX, MAX) / 2;
|
|
if (chance())
|
|
scale += (float)randomDouble(-SCALE_MAX, SCALE_MAX) / 2;
|
|
if (chance())
|
|
octaves += randomInt(-2, 2);
|
|
octaves = std::max(2, octaves);
|
|
if (chance())
|
|
gain += (float)randomDouble(-1, 1)/2;
|
|
if (chance())
|
|
lacunarity += (float)randomDouble(-1, 1)/2;
|
|
return this;
|
|
}
|
|
};
|
|
|
|
class PerlinTurbulenceOperator : public OperatorBase<PerlinTurbulenceOperator> {
|
|
private:
|
|
double _y, _z;
|
|
int octaves;
|
|
float lacunarity = 2.0;
|
|
float gain = 0.5;
|
|
float scale = 256.523;
|
|
public:
|
|
PerlinTurbulenceOperator() {
|
|
do {
|
|
_y = randomDouble(MIN, MAX);
|
|
} while (trunc(_y) == _y);
|
|
do {
|
|
_z = randomDouble(MIN, MAX);
|
|
} while (trunc(_z) == _z);
|
|
do {
|
|
scale = (float)randomDouble(SCALE_MIN, SCALE_MAX);
|
|
} while (trunc((double)scale) == (double)scale);
|
|
|
|
octaves = randomInt(2, 12);
|
|
gain = (float)randomDouble(0.1, 1);
|
|
}
|
|
[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
|
|
auto left = args.left;
|
|
auto right = args.right;
|
|
switch (args.arguments){
|
|
case 0:
|
|
return Color{
|
|
stb_perlin_turbulence_noise3((float)args.time SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_turbulence_noise3((float)_y, (float)(float)args.time SCALE_OP scale, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_turbulence_noise3((float)_z, (float)_y, (float)(float)args.time SCALE_OP scale, lacunarity, gain, octaves)
|
|
}.normalize();
|
|
case 1:
|
|
return Color{
|
|
stb_perlin_turbulence_noise3((float)right.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_turbulence_noise3((float)right.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_turbulence_noise3((float)right.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
}.normalize();
|
|
case 2:
|
|
return Color{
|
|
stb_perlin_turbulence_noise3((float)left.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_turbulence_noise3((float)left.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_turbulence_noise3((float)left.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
}.normalize();
|
|
case 3:
|
|
return Color{
|
|
stb_perlin_turbulence_noise3((float)left.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
+ stb_perlin_turbulence_noise3((float)right.r SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_turbulence_noise3((float)left.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
+ stb_perlin_turbulence_noise3((float)right.g SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves),
|
|
stb_perlin_turbulence_noise3((float)left.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
+ stb_perlin_turbulence_noise3((float)right.b SCALE_OP scale, (float)_y, (float)_z, lacunarity, gain, octaves)
|
|
}.normalize();
|
|
}
|
|
throw std::runtime_error("You shouldn't be able to reach here!");
|
|
}
|
|
[[nodiscard]] inline Operator* breed(Operator* other) const final {
|
|
auto parent = cast(other);
|
|
auto perlin = create();
|
|
perlin->_y = lerp(parent->_y, _y);
|
|
perlin->_z = lerp(parent->_z, _z);
|
|
perlin->octaves = (int)lerp(parent->octaves, octaves);
|
|
perlin->gain = (float)lerp(parent->gain, gain);
|
|
perlin->lacunarity = (float)lerp(parent->lacunarity, lacunarity);
|
|
perlin->scale = (float)lerp(parent->scale, scale);
|
|
return perlin;
|
|
}
|
|
[[nodiscard]] inline Operator* mutate() final {
|
|
if (chance())
|
|
_y += randomDouble(-MAX, MAX) / 2;
|
|
if (chance())
|
|
_z += randomDouble(-MAX, MAX) / 2;
|
|
if (chance())
|
|
scale += (float)randomDouble(-SCALE_MAX, SCALE_MAX) / 2;
|
|
if (chance())
|
|
octaves += randomInt(-2, 2);
|
|
octaves = std::max(2, octaves);
|
|
if (chance())
|
|
gain += (float)randomDouble(-1, 1)/2;
|
|
if (chance())
|
|
lacunarity += (float)randomDouble(-1, 1)/2;
|
|
return this;
|
|
}
|
|
};
|
|
|
|
class ColorNoiseOperator : public OperatorBase<ColorNoiseOperator> {
|
|
private:
|
|
double scale;
|
|
public:
|
|
ColorNoiseOperator() {
|
|
do {
|
|
scale = (float)randomDouble(1, 255);
|
|
} while (trunc((double)scale) == (double)scale);
|
|
}
|
|
[[nodiscard]] inline Color apply(const OperatorArguments& args) const final {
|
|
return Color{randomDouble(0, scale), randomDouble(0, scale), randomDouble(0, scale)}.normalize();
|
|
}
|
|
};
|
|
|
|
enum class Operators {
|
|
RandScalar,
|
|
RandColor,
|
|
X,
|
|
Y,
|
|
Multiplication,
|
|
Addition,
|
|
Subtraction,
|
|
Modulo,
|
|
Min,
|
|
Max,
|
|
Log,
|
|
PerlinBW,
|
|
PerlinColor,
|
|
PerlinRidge,
|
|
PerlinFBM,
|
|
PerlinTurbulence,
|
|
ColorNoise
|
|
};
|
|
|
|
struct OperatorProperties {
|
|
Operators index;
|
|
std::string opCode;
|
|
int acceptsInput; // 0000 00lr (bit mask) accepts l -> left subtree; r -> right subtree
|
|
};
|
|
|
|
const inline OperatorProperties operatorInfo[] = {
|
|
{Operators::RandScalar, "S", 0},
|
|
{Operators::RandColor, "C", 0},
|
|
{Operators::X, "X", 0},
|
|
{Operators::Y, "Y", 0},
|
|
{Operators::Multiplication, "*", 3},
|
|
{Operators::Addition, "+", 3},
|
|
{Operators::Subtraction, "-", 3},
|
|
{Operators::Modulo, "%", 3},
|
|
{Operators::Min, "Min", 3},
|
|
{Operators::Max, "Max", 3},
|
|
{Operators::Log, "Log", 3},
|
|
{Operators::PerlinBW, "PerlinBW", 3},
|
|
{Operators::PerlinColor, "PerlinColor", 3},
|
|
{Operators::PerlinRidge, "PerlinRidge", 3},
|
|
{Operators::PerlinFBM, "PerlinFBM", 3},
|
|
{Operators::PerlinTurbulence, "PerlinTurbulence", 3},
|
|
{Operators::ColorNoise, "ColorNoise", 0},
|
|
};
|
|
}
|
|
|
|
#endif //PARKSNREC_OPERATORS_H
|