Parks-n-Rec/libs/imgui-1.89.6/examples
Brett 23730aa690 basic engine 2023-06-12 20:00:53 -04:00
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example_allegro5 basic engine 2023-06-12 20:00:53 -04:00
example_android_opengl3 basic engine 2023-06-12 20:00:53 -04:00
example_apple_metal basic engine 2023-06-12 20:00:53 -04:00
example_apple_opengl2 basic engine 2023-06-12 20:00:53 -04:00
example_emscripten_wgpu basic engine 2023-06-12 20:00:53 -04:00
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example_null basic engine 2023-06-12 20:00:53 -04:00
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example_sdl2_sdlrenderer2 basic engine 2023-06-12 20:00:53 -04:00
example_sdl2_vulkan basic engine 2023-06-12 20:00:53 -04:00
example_sdl3_opengl3 basic engine 2023-06-12 20:00:53 -04:00
example_sdl3_sdlrenderer3 basic engine 2023-06-12 20:00:53 -04:00
example_win32_directx9 basic engine 2023-06-12 20:00:53 -04:00
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example_win32_directx11 basic engine 2023-06-12 20:00:53 -04:00
example_win32_directx12 basic engine 2023-06-12 20:00:53 -04:00
example_win32_opengl3 basic engine 2023-06-12 20:00:53 -04:00
libs basic engine 2023-06-12 20:00:53 -04:00
README.txt basic engine 2023-06-12 20:00:53 -04:00
imgui_examples.sln basic engine 2023-06-12 20:00:53 -04:00

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.