Parks-n-Rec/include/genetic/old/genetic.h

520 lines
23 KiB
C++

//
// Created by brett on 7/11/23.
//
#ifndef PARKSNREC_GENETIC_H
#define PARKSNREC_GENETIC_H
#include <genetic/old/operators.h>
#include <imgui.h>
#include <ImNodes.h>
#include "ImNodesEz.h"
#include <queue>
#include <blt/profiling/profiler.h>
#include <unordered_set>
#include <thread>
namespace parks::genetic {
class InvalidTreeException : public std::runtime_error {
public:
explicit InvalidTreeException(const std::string& message): std::runtime_error(message) {}
};
class OperatorSet {
private:
std::unordered_set<Operators> hasOperators;
std::vector<Operator*> operators;
template <typename E>
constexpr typename std::underlying_type<E>::type to_underlying(E e) noexcept {
return static_cast<typename std::underlying_type<E>::type>(e);
}
void set(Operators code, Operator* op){
operators[to_underlying(code)] = (op);
hasOperators.insert(code);
}
public:
OperatorSet() {
operators.reserve(sizeof(operatorInfo) / sizeof(OperatorProperties));
set(Operators::X, new XOperator);
set(Operators::Y, new YOperator);
set(Operators::RandScalar, new RandomScalarOperator);
set(Operators::RandColor, new RandomColorOperator);
set(Operators::Multiplication, new MultiplicationOperator);
set(Operators::Addition, new AdditionOperator);
set(Operators::Subtraction, new SubtractionOperator);
set(Operators::Modulo, new ModOperator);
set(Operators::Min, new MinOperator);
set(Operators::Max, new MaxOperator);
set(Operators::Log, new LogOperator);
set(Operators::PerlinBW, new PerlinBWOperator);
set(Operators::PerlinColor, new PerlinColorOperator);
set(Operators::PerlinRidge, new PerlinRidgeOperator);
set(Operators::PerlinFBM, new PerlinFBMOperator);
set(Operators::PerlinTurbulence, new PerlinTurbulenceOperator);
set(Operators::ColorNoise, new ColorNoiseOperator);
};
OperatorSet(OperatorSet& set1, OperatorSet& set2){
operators.reserve(sizeof(operatorInfo) / sizeof(OperatorProperties));
for (size_t i = 0; i < operators.size(); i++)
set((Operators)i, operators[i]->breed(set2[i]));
}
OperatorSet& mutate(){
for (auto& o : operators)
if (chance(50))
o->mutate();
}
Operator* operator[](size_t index) const {
return operators[index];
}
[[nodiscard]] int randomOperator(){
auto begin = hasOperators.begin();
std::advance(begin, randomInt(0, (int)hasOperators.size()));
return to_underlying(*begin);
}
[[nodiscard]] int randomBaseOperator() {
const Operators base[] = {
Operators::X,
Operators::Y,
//Operators::RandColor,
//Operators::RandScalar
};
return to_underlying(base[randomInt(0, sizeof(base) / sizeof(Operators))]);
}
~OperatorSet(){
for (Operator* op : operators)
delete op;
}
};
class Program;
class Node {
private:
friend Program;
Node* left;
Node* right;
OperatorSet& set;
int op = 0;
public:
/**
* Gives ownership of the left / right node to this node!
* @param left left subtree
* @param right right subtree
* @param op operator to apply
*/
Node(OperatorSet& set, int op, Node* left = nullptr, Node* right = nullptr): left(left), right(right), set(set), op(op) {
if (op == -1)
throw InvalidTreeException("Node operator must be assigned!");
}
/**
* Applies the subtree operators by supplying the x / y / time params to the left and right subtrees then using the results in the operator
* @param x current x in the image
* @param y current y in the image
* @param time current time
* @return operator value
*/
Color apply(double x, double y, unsigned int time){
Color left_v(0);
Color right_v(0);
int argCount = 0;
if (left != nullptr) {
left_v = left->apply(x, y, time);
argCount |= 0x2;
}
if (right != nullptr) {
argCount |= 0x1;
right_v = right->apply(x, y, time);
}
OperatorArguments args{x, y, time, argCount, left_v, right_v};
return set[op]->apply(args);;
}
~Node() {
delete left;
delete right;
}
};
class Program {
private:
struct ImNode_t
{
int depth;
size_t index;
int opCode;
ImVec2 pos{};
bool selected{};
ImNodes::Ez::SlotInfo inputs[1];
ImNodes::Ez::SlotInfo outputs[2];
};
int height = 0;
Node* root;
OperatorSet set;
std::vector<ImNode_t> nodes;
Node* constructLeaf(){
return new Node(set, set.randomBaseOperator(), nullptr, nullptr);
}
Node* constructTree(int depth) {
// TODO: remove magic numbers!
if (depth == 0)
return constructLeaf();
if (chance(5))
return constructLeaf();
auto opcode = set.randomOperator();
auto acceptsInput = operatorInfo[opcode].acceptsInput;
auto hasLeftSubtree = acceptsInput & 0x2;
auto hasRightSubtree = acceptsInput & 0x1;
return new Node(set, opcode, hasLeftSubtree ? constructTree(depth - 1) : nullptr,
hasRightSubtree ? constructTree(depth - 1) : nullptr);
}
Node* copyTree(Node* root) {
Node* left = nullptr;
Node* right = nullptr;
if (root->left != nullptr)
left = copyTree(root->left);
if (root->right != nullptr)
right = copyTree(root->right);
return new Node(set, root->op, left, right);
}
int heightInternal(Node* parent){
if (parent == nullptr)
return 1;
int left = heightInternal(parent->left);
int right = heightInternal(parent->right);
return std::max(left, right) + 1;
}
void constructNodeList() {
if (root == nullptr)
return;
std::deque<Node*> nodesQueue;
nodesQueue.push_back(root);
int depth = 0;
while (!nodesQueue.empty()) {
auto levelSize = nodesQueue.size();
auto currentLevelSize = nodesQueue.size();
while (currentLevelSize-- != 0){
auto node = nodesQueue.front();
nodesQueue.pop_front();
if (node == nullptr)
continue;
nodesQueue.push_back(node->left);
nodesQueue.push_back(node->right);
ImNode_t newNode;
newNode.depth = depth;
newNode.index = currentLevelSize;
newNode.opCode = node->op;
newNode.pos = {static_cast<float>(250 * depth), static_cast<float>(100 * currentLevelSize)};
newNode.inputs[0] = {"In", 1};
newNode.outputs[0] = {"Left", 1};
newNode.outputs[1] = {"Right", 1};
newNode.selected = false;
nodes.push_back(newNode);
}
depth++;
}
}
Program(Program* program1, Program* program2){
set = OperatorSet{program1->set, program2->set};
root = copyTree(program1->root);
// 1 point crossover for now
Node* search = root;
Node* parent = root;
if (chance(50))
search = search->left;
else
search = search->right;
while (true){
if (search->left != nullptr) {
if (chance(50)) {
parent = search;
search = search->left;
}
}
if (search->right != nullptr) {
if (chance(50)) {
parent = search;
search = search->right;
}
}
if ((chance(25) && search != parent) || (search->left == nullptr && search->right == nullptr))
break;
}
Node* replace = program2->root;
while (true){
if (replace->left != nullptr) {
if (chance(50))
replace = replace->left;
}
if (replace->right != nullptr) {
if (chance(50))
replace = replace->right;
}
if (chance(25) || (replace->left == nullptr && replace->right == nullptr))
break;
}
if (parent->left == search){
delete parent->left;
parent->left = copyTree(replace);
} else {
delete parent->right;
parent->right = copyTree(replace);
}
constructNodeList();
}
public:
Program(){
root = constructTree(7);
//root = new Node(set, (int)Operators::ColorNoise, nullptr, nullptr);
// root = new Node(set, (int)Operators::Multiplication, new Node(set, (int)Operators::X,
// nullptr, nullptr), new Node(set, (int)Operators::Y,
// nullptr, nullptr));
// root = new Node(set, (int)Operators::PerlinColor, new Node(set, (int)Operators::X,
// nullptr, nullptr), new Node(set, (int)Operators::Y,
// nullptr,
// nullptr));
constructNodeList();
// root = new Node(set, 12, new Node(set, 5, new Node(set, 16, nullptr, nullptr), new Node(set, 0,
// nullptr,
// nullptr)),
// new Node(set, 5, new Node(set, 16, nullptr, nullptr), new Node(set, 1,
// nullptr,
// nullptr)));
}
void mutate(){
set.mutate();
}
Program* crossover(Program* program){
return new Program(this, program);
}
int getHeight(){
if (height != 0)
return height;
height = heightInternal(root);
}
void drawTree(){
static ImNodes::Ez::Context* context = ImNodes::Ez::CreateContext();
IM_UNUSED(context);
if (ImGui::Begin("ImNodes", nullptr, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse))
{
ImNodes::Ez::BeginCanvas();
for (ImNode_t& node : nodes)
{
if (ImNodes::Ez::BeginNode(&node, ("D: " + std::to_string(node.depth) + " | " + std::to_string(node.index) + " : " + operatorInfo[node.opCode].opCode).c_str(), &node.pos, &node.selected))
{
ImNodes::Ez::InputSlots(node.inputs, 1);
ImNodes::Ez::OutputSlots(node.outputs, 2);
ImNodes::Ez::EndNode();
}
}
//ImNodes::Connection(&nodes[1], "In", &nodes[0], "Out");
//ImNodes::Connection(&nodes[2], "In", &nodes[0], "Out");
ImNodes::Ez::EndCanvas();
}
ImGui::End();
}
Color apply(double x, double y, unsigned int time){
return root->apply(x, y, time);
}
~Program(){
delete root;
}
};
inline unsigned char filter(double input){
return (unsigned char) ((unsigned long)std::abs(((input) * 255)) % 255);
}
}
namespace parks {
constexpr unsigned int gtWidth = 512;
constexpr unsigned int gtHeight = 512;
constexpr unsigned int gtChannels = 4;
std::unique_ptr<genetic::Program> p;
std::unique_ptr<genetic::Program> c;
std::unique_ptr<genetic::Program> old;
std::unique_ptr<genetic::Program> save;
double values[gtWidth * gtHeight * gtChannels];
unsigned char pixels[gtWidth * gtHeight * gtChannels];
constexpr int threads = 16;
struct Region {
unsigned int x, y;
};
std::mutex regionLock;
std::mutex maxLock;
std::mutex imageLock;
std::vector<Region> regions;
volatile bool running = true;
volatile bool completedThreads[threads]{false};
volatile float renderingProgress[threads]{0};
volatile float displayProgress{0};
static std::thread* runningThread[threads]{nullptr};
double g_minR, g_maxR;
double g_minG, g_maxG;
double g_minB, g_maxB;
static void constructImage(bool outputConsole) {
// divide the image into regions
int divs = (int) (std::log(threads) / std::log(2)) * 2;
unsigned int divWidth = gtWidth / divs;
unsigned int divHeight = gtHeight / divs;
for (auto& b : completedThreads)
b = false;
g_minR = std::numeric_limits<double>::max();
g_minG = std::numeric_limits<double>::max();
g_minB = std::numeric_limits<double>::max();
g_maxR = std::numeric_limits<double>::min();
g_maxG = std::numeric_limits<double>::min();
g_maxB = std::numeric_limits<double>::min();
for (int i = 0; i < divs; i++) {
for (int j = 0; j < divs; j++) {
regions.push_back({i * divWidth, j * divHeight});
}
}
if (runningThread[0] == nullptr) {
for (int threadID = 0; threadID < threads; threadID++) {
runningThread[threadID] = new std::thread(
[=]() -> void {
while (running) {
Region r{};
regionLock.lock();
if (regions.empty()) {
regionLock.unlock();
completedThreads[threadID] = true;
std::this_thread::sleep_for(std::chrono::milliseconds(50));
continue;
}
completedThreads[threadID] = false;
r = regions.back();
regions.pop_back();
regionLock.unlock();
BLT_START_INTERVAL("Genetic", "Image Generation");
double minR = std::numeric_limits<double>::max(), maxR = std::numeric_limits<double>::min();
double minG = std::numeric_limits<double>::max(), maxG = std::numeric_limits<double>::min();
double minB = std::numeric_limits<double>::max(), maxB = std::numeric_limits<double>::min();
for (unsigned int i = r.x; i < r.x + divWidth; i++) {
for (unsigned int j = r.y; j < r.y + divHeight; j++) {
const auto pos = i * gtChannels + j * gtChannels * gtWidth;
renderingProgress[threadID] = (float) (j * gtChannels +
i * gtChannels *
gtWidth) /
(float) (gtWidth * gtHeight *
gtChannels);
BLT_START_INTERVAL("Genetic", "Tree Traversal");
genetic::Color c = p->apply((double) i, (double) j, 0);
// float scale = 0.2;
// genetic::Color c = genetic::Color{stb_perlin_noise3((float)i / (float)gtWidth / scale, (float)j / (float)gtHeight / scale, 0.43223, 0,0,0),
// stb_perlin_noise3(0.234234, (float)j / (float)gtHeight / scale, (float)i / (float)gtWidth / scale, 0,0,0),
// stb_perlin_noise3((float)i / (float)gtWidth / scale, 0.79546, (float)j / (float)gtHeight / scale, 0,0,0)};
BLT_END_INTERVAL("Genetic", "Tree Traversal");
auto v = c.v();
values[pos] = c.r;
values[pos + 1] = c.g;
values[pos + 2] = c.b;
values[pos + 3] = 255;
minR = std::min(minR, c.r);
minG = std::min(minG, c.g);
minB = std::min(minB, c.b);
maxR = std::max(maxR, c.r);
maxG = std::max(maxG, c.g);
maxB = std::max(maxB, c.b);
if (outputConsole && i % gtWidth == 0)
BLT_TRACE(
"(%f, %f, %f) Value: %f @ %d,%d, adj: %d, %d, %d",
c.r, c.g, c.b,
v, i, j, pixels[i * gtChannels +
j * gtChannels * gtWidth],
pixels[i * gtChannels +
j * gtChannels * gtWidth + 1],
pixels[i * gtChannels +
j * gtChannels * gtWidth + 2]);
}
}
maxLock.lock();
g_minR = std::min(g_minR, minR);
g_minG = std::min(g_minG, minG);
g_minB = std::min(g_minB, minB);
g_maxR = std::max(g_maxR, maxR);
g_maxG = std::max(g_maxG, maxG);
g_maxB = std::max(g_maxB, maxB);
maxLock.unlock();
double dR = g_maxR - g_minR;
double dG = g_maxG - g_minG;
double dB = g_maxB - g_minB;
for (unsigned int i = r.x; i < r.x + divWidth; i++) {
for (unsigned int j = r.y; j < r.y + divHeight; j++) {
const auto pos = i * gtChannels + j * gtChannels * gtWidth;
displayProgress = (float) (j * gtChannels +
i * gtChannels * gtWidth) /
(float) (gtWidth * gtHeight * gtChannels);
pixels[pos] = (unsigned char) (
((values[pos] - g_minR) / dR) *
255);
pixels[pos + 1] = (unsigned char) (
((values[pos + 1] - g_minG) / dG) * 255);
pixels[pos + 2] = (unsigned char) (
((values[pos + 2] - g_minB) / dB) * 255);
}
}
BLT_END_INTERVAL("Genetic", "Image Generation");
}
}
);
}
}
}
}
#endif //PARKSNREC_GENETIC_H