#include #include #include #include #include #include #include int main() { /* Load an ogg opus file into memory. * The bot expects opus packets to be 2 channel stereo, 48000Hz. * * You may use ffmpeg to encode songs to ogg opus: * ffmpeg -i /path/to/song -c:a libopus -ar 48000 -ac 2 -vn -b:a 96K /path/to/opus.ogg */ /* Setup the bot */ dpp::cluster bot("token"); bot.on_log(dpp::utility::cout_logger()); /* The event is fired when someone issues your commands */ bot.on_slashcommand([&bot](const dpp::slashcommand_t& event) { /* Check which command they ran */ if (event.command.get_command_name() == "join") { /* Get the guild */ dpp::guild* g = dpp::find_guild(event.command.guild_id); /* Attempt to connect to a voice channel, returns false if we fail to connect. */ if (!g->connect_member_voice(event.command.get_issuing_user().id)) { event.reply("You don't seem to be in a voice channel!"); return; } /* Tell the user we joined their channel. */ event.reply("Joined your channel!"); } else if (event.command.get_command_name() == "play") { /* Get the voice channel the bot is in, in this current guild. */ dpp::voiceconn* v = event.from->get_voice(event.command.guild_id); /* If the voice channel was invalid, or there is an issue with it, then tell the user. */ if (!v || !v->voiceclient || !v->voiceclient->is_ready()) { event.reply("There was an issue with getting the voice channel. Make sure I'm in a voice channel!"); return; } /* load the audio file with oggz */ OGGZ *track_og = oggz_open("/path/to/opus.ogg", OGGZ_READ); /* If there was an issue reading the file, tell the user and stop */ if (!track_og) { fprintf(stderr, "Error opening file\n"); event.reply("There was an issue opening the file!"); return; } /* set read callback, this callback will be called on packets with the serialno, * -1 means every packet will be handled with this callback. */ oggz_set_read_callback( track_og, -1, [](OGGZ *oggz, oggz_packet *packet, long serialno, void *user_data) { dpp::voiceconn *voiceconn = (dpp::voiceconn *)user_data; /* send the audio */ voiceconn->voiceclient->send_audio_opus(packet->op.packet, packet->op.bytes); /* make sure to always return 0 here, read more on oggz documentation */ return 0; }, /* this will be the value of void *user_data */ (void *)v ); // read loop while (v && v->voiceclient && !v->voiceclient->terminating) { /* you can tweak this to whatever. Here I use BUFSIZ, defined in * stdio.h as 8192. */ static const constexpr long CHUNK_READ = BUFSIZ * 2; const long read_bytes = oggz_read(track_og, CHUNK_READ); /* break on eof */ if (!read_bytes) { break; } } /* Don't forget to free the memory */ oggz_close(track_og); event.reply("Finished playing the audio file!"); } }); bot.on_ready([&bot](const dpp::ready_t & event) { if (dpp::run_once()) { /* Create a new command. */ dpp::slashcommand joincommand("join", "Joins your voice channel.", bot.me.id); dpp::slashcommand playcommand("play", "Plays an ogg file.", bot.me.id); bot.global_bulk_command_create({ joincommand, playcommand }); } }); /* Start bot */ bot.start(dpp::st_wait); return 0; }