discord-bot/libs/DPP-10.0.29/include/dpp/application.h

471 lines
12 KiB
C++

/************************************************************************************
*
* D++, A Lightweight C++ library for Discord
*
* SPDX-License-Identifier: Apache-2.0
* Copyright 2021 Craig Edwards and D++ contributors
* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
************************************************************************************/
#pragma once
#include <dpp/export.h>
#include <dpp/snowflake.h>
#include <dpp/managed.h>
#include <dpp/utility.h>
#include <dpp/user.h>
#include <dpp/guild.h>
#include <dpp/permissions.h>
#include <dpp/json_fwd.h>
#include <dpp/json_interface.h>
namespace dpp {
/**
* @brief status of a member of a team who maintain a bot/application
*/
enum team_member_status : uint8_t {
/**
* @brief User was invited to the team.
*/
tms_invited = 1,
/**
* @brief User has accepted membership onto the team.
*/
tms_accepted = 2
};
/**
* @brief Flags for a bot or application
*/
enum application_flags : uint32_t {
/**
* @brief Indicates if an app uses the Auto Moderation API
*/
apf_application_automod_rule_create_badge = (1 << 6),
/**
* @brief Has gateway presence intent
*/
apf_gateway_presence = (1 << 12),
/**
* @brief Has gateway presence intent for <100 guilds
*/
apf_gateway_presence_limited = (1 << 13),
/**
* @brief Has guild members intent
*/
apf_gateway_guild_members = (1 << 14),
/**
* @brief Has guild members intent for <100 guilds
*/
apf_gateway_guild_members_limited = (1 << 15),
/**
* @brief Verification is pending
*/
apf_verification_pending_guild_limit = (1 << 16),
/**
* @brief Embedded
*/
apf_embedded = (1 << 17),
/**
* @brief Has approval for message content
*/
apf_gateway_message_content = (1 << 18),
/**
* @brief Has message content, but <100 guilds
*/
apf_gateway_message_content_limited = (1 << 19),
/**
* @brief Indicates if the app has registered global application commands
*/
apf_application_command_badge = (1 << 23)
};
/**
* @brief Represents the settings for the bot/application's in-app authorization link
*/
struct DPP_EXPORT application_install_params {
/**
* @brief A bitmask of dpp::permissions to request for the bot role.
*/
permission permissions;
/**
* @brief The scopes as strings to add the application to the server with.
*
* @see https://discord.com/developers/docs/topics/oauth2#shared-resources-oauth2-scopes
*/
std::vector<std::string> scopes;
};
/**
* @brief Team member role types for application team members.
*
* These are hard coded to string forms by discord. If further types are added,
* this enum will be extended to support them.
*/
enum team_member_role_t : uint8_t {
/**
* @brief Team owner.
*/
tmr_owner,
/**
* @brief Team admin.
*/
tmr_admin,
/**
* @brief Developer
*/
tmr_developer,
/**
* @brief Read-Only
*/
tmr_readonly,
};
/**
* @brief Represents a team member on a team who maintain a bot/application
*/
class DPP_EXPORT team_member {
public:
/**
* @brief The user's membership state on the team.
*/
team_member_status membership_state;
/**
* @brief Will always be "".
*/
std::string permissions;
/**
* @brief The id of the parent team of which they are a member.
*/
snowflake team_id;
/**
* @brief The avatar, discriminator, id, and username, of the user.
*/
user member_user;
/**
* @brief The role of the user in the team.
*/
team_member_role_t member_role;
};
/**
* @brief Represents a team of users who maintain a bot/application
*/
class DPP_EXPORT app_team {
public:
/**
* @brief A hash of the image of the team's icon (may be empty).
*/
utility::iconhash icon;
/**
* @brief The id of the team.
*/
snowflake id;
/**
* @brief The members of the team.
*/
std::vector<team_member> members;
/**
* @brief The name of the team.
*/
std::string name;
/**
* @brief The user id of the current team owner.
*/
snowflake owner_user_id;
};
/**
* @brief The application class represents details of a bot application
*/
class DPP_EXPORT application : public managed, public json_interface<application> {
protected:
friend struct json_interface<application>;
/** Read class values from json object
* @param j A json object to read from
* @return A reference to self
*/
application& fill_from_json_impl(nlohmann::json* j);
public:
/**
* @brief The name of the app.
*/
std::string name;
/**
* @brief The icon hash of the app (may be empty).
*/
utility::iconhash icon;
/**
* @brief The description of the app.
*/
std::string description;
/**
* @brief Optional: an array of rpc origin urls, if rpc is enabled.
*/
std::vector<std::string> rpc_origins;
/**
* @brief When false, only app owner add the bot to guilds.
*/
bool bot_public;
/**
* @brief When true, the app's bot will only join upon completion of the full oauth2 code grant flow
*/
bool bot_require_code_grant;
/**
* @brief Optional: Partial user object for the bot user associated with the app.
*/
user bot;
/**
* @brief Optional: the url of the app's terms of service.
*/
std::string terms_of_service_url;
/**
* @brief Optional: the url of the app's privacy policy.
*/
std::string privacy_policy_url;
/**
* @brief Optional: partial user object containing info on the owner of the application.
*/
user owner;
/**
* @brief If this application is a game sold on Discord, this field will be the summary field for the store page of its primary SKU.
*
* @deprecated Will be removed in v11
*/
std::string summary;
/**
* @brief The hex encoded key for verification in interactions and the GameSDK's GetTicket.
*/
std::string verify_key;
/**
* @brief If the application belongs to a team, this will be a list of the members of that team (may be empty).
*/
app_team team;
/**
* @brief Optional: if this application is a game sold on Discord, this field will be the guild to which it has been linked.
*/
snowflake guild_id;
/**
* @brief Partial object of the associated guild.
*/
guild guild_obj;
/**
* @brief Optional: if this application is a game sold on Discord, this field will be the id of the "Game SKU" that is created, if exists.
*/
snowflake primary_sku_id;
/**
* @brief Optional: if this application is a game sold on Discord, this field will be the URL slug that links to the store page.
*/
std::string slug;
/**
* @brief Optional: the application's default rich presence invite cover image hash
*/
utility::iconhash cover_image;
/**
* @brief Optional: the application's public flags.
*/
uint32_t flags;
/**
* @brief Optional: Approximate count of guilds the app has been added to.
*/
uint64_t approximate_guild_count;
/**
* @brief Optional: Array of redirect URIs for the app.
*/
std::vector<std::string> redirect_uris;
/**
* @brief Optional: Interactions endpoint URL for the app.
*/
std::string interactions_endpoint_url;
/**
* @brief The application's role connection verification entry point
* which, when configured, will render the app as a verification method
* in the guild role verification configuration.
*/
std::string role_connections_verification_url;
/**
* @brief Up to 5 tags describing the content and functionality of the application.
*/
std::vector<std::string> tags;
/**
* @brief Settings for the application's default in-app authorization link, if enabled.
*/
application_install_params install_params;
/**
* @brief The application's default custom authorization link, if enabled.
*/
std::string custom_install_url;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
uint8_t discoverability_state;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
uint32_t discovery_eligibility_flags;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
uint8_t explicit_content_filter;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
uint8_t creator_monetization_state;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
bool integration_public;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
bool integration_require_code_grant;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
std::vector<std::string> interactions_event_types;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
uint8_t interactions_version;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
bool is_monetized;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
uint32_t monetization_eligibility_flags;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
uint8_t monetization_state;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
bool hook;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
uint8_t rpc_application_state;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
uint8_t store_application_state;
/**
* @warning This variable is not documented by discord, we have no idea what it means and how it works. Use at your own risk.
*/
uint8_t verification_state;
/** Constructor */
application();
/** Destructor */
~application();
/**
* @brief Get the application's cover image url if they have one, otherwise returns an empty string
*
* @param size The size of the cover image in pixels. It can be any power of two between 16 and 4096,
* otherwise the default sized cover image is returned.
* @param format The format to use for the avatar. It can be one of `i_webp`, `i_jpg` or `i_png`.
* @return std::string cover image url or an empty string, if required attributes are missing or an invalid format was passed
*/
std::string get_cover_image_url(uint16_t size = 0, const image_type format = i_png) const;
/**
* @brief Get the application's icon url if they have one, otherwise returns an empty string
*
* @param size The size of the icon in pixels. It can be any power of two between 16 and 4096,
* otherwise the default sized icon is returned.
* @param format The format to use for the avatar. It can be one of `i_webp`, `i_jpg` or `i_png`.
* @return std::string icon url or an empty string, if required attributes are missing or an invalid format was passed
*/
std::string get_icon_url(uint16_t size = 0, const image_type format = i_png) const;
};
/**
* @brief A group of applications.
*
* This is not currently ever sent by Discord API but the DPP standard setup for
* objects that can be received by REST has the possibility for this, so this exists.
* Don't ever expect to see one at present.
*/
typedef std::unordered_map<snowflake, application> application_map;
} // namespace dpp