54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#include <dpp/dpp.h>
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#include <dpp/unicode_emoji.h>
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int main() {
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dpp::cluster bot("token");
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bot.on_log(dpp::utility::cout_logger());
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/* The event is fired when someone issues your commands */
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bot.on_slashcommand([&bot](const dpp::slashcommand_t& event) {
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/* Check which command they ran */
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if (event.command.get_command_name() == "button") {
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/* Create a message */
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dpp::message msg(event.command.channel_id, "this text has a button");
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/* Add an action row, and then a button within the action row. */
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msg.add_component(
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dpp::component().add_component(
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dpp::component()
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.set_label("Click me!")
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.set_type(dpp::cot_button)
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.set_emoji(dpp::unicode_emoji::smile)
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.set_style(dpp::cos_danger)
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.set_id("myid")
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)
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);
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/* Reply to the user with our message. */
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event.reply(msg);
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}
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});
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/* When a user clicks your button, the on_button_click event will fire,
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* containing the custom_id you defined in your button.
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*/
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bot.on_button_click([&bot](const dpp::button_click_t& event) {
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/* Button clicks are still interactions, and must be replied to in some form to
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* prevent the "this interaction has failed" message from Discord to the user.
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*/
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event.reply("You clicked: " + event.custom_id);
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});
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bot.on_ready([&bot](const dpp::ready_t& event) {
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if (dpp::run_once<struct register_bot_commands>()) {
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/* Create and register a command when the bot is ready */
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bot.global_command_create(dpp::slashcommand("button", "Send a message with a button!", bot.me.id));
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}
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});
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bot.start(dpp::st_wait);
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return 0;
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}
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