mirror of https://github.com/tri11paragon/floc.git
some basic files for structure. floc is part of BLT
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cmake_minimum_required(VERSION 3.28)
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project(floc VERSION 0.0.7)
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cmake_minimum_required(VERSION 3.25)
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project(floc VERSION 0.0.8)
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include(FetchContent)
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#pragma once
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/*
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef BLT_FLOC_ANALYZER_H
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#define BLT_FLOC_ANALYZER_H
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/*
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* This file provides an analyzer class for counting lines of code in a file along with a recursive parser for finding files
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* it also provides a utility class to build a structure which mimics the file system directories alongside relevant code
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*
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* maybe split this into a few header files?
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*/
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#endif // BLT_FLOC_ANALYZER_H
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/*
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* <Short Description>
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <blt/floc/analyzer.h>
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src/main.cpp
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src/main.cpp
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
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#include <blt/parse/argparse.h>
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#include <blt/floc/analyzer.h>
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int main()
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{
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using namespace ftxui;
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auto screen = ScreenInteractive::TerminalOutput();
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std::vector<std::string> left_menu_entries = {
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"0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%",
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};
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std::vector<std::string> right_menu_entries = {
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"0%", "1%", "2%", "3%", "4%", "5%", "6%", "7%", "8%", "9%", "10%",
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};
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auto menu_option = MenuOption();
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menu_option.on_enter = screen.ExitLoopClosure();
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int left_menu_selected = 0;
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int right_menu_selected = 0;
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Component left_menu_ =
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Menu(&left_menu_entries, &left_menu_selected, menu_option);
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Component right_menu_ =
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Menu(&right_menu_entries, &right_menu_selected, menu_option);
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Component container = Container::Horizontal({
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left_menu_,
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right_menu_,
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});
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auto renderer = Renderer(container, [&] {
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int sum = left_menu_selected * 10 + right_menu_selected;
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return vbox({
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// -------- Top panel --------------
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hbox({
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// -------- Left Menu --------------
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vbox({
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hcenter(bold(text("Percentage by 10%"))),
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separator(),
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left_menu_->Render(),
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}),
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separator(),
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// -------- Right Menu --------------
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vbox({
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hcenter(bold(text("Percentage by 1%"))),
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separator(),
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right_menu_->Render(),
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}),
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separator(),
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}),
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separator(),
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// -------- Bottom panel --------------
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vbox({
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hbox({
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text(" gauge : "),
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gauge(sum / 100.0),
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}),
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hbox({
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text(" text : "),
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text(std::to_string(sum) + " %"),
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}),
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}),
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}) |
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border;
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});
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screen.Loop(renderer);
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// using namespace ftxui;
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// auto screen = ScreenInteractive::TerminalOutput();
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//
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// std::vector<std::string> left_menu_entries = {
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// "0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%",
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// };
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// std::vector<std::string> right_menu_entries = {
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// "0%", "1%", "2%", "3%", "4%", "5%", "6%", "7%", "8%", "9%", "10%",
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// };
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//
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// auto menu_option = MenuOption();
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// menu_option.on_enter = screen.ExitLoopClosure();
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//
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// int left_menu_selected = 0;
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// int right_menu_selected = 0;
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// Component left_menu_ =
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// Menu(&left_menu_entries, &left_menu_selected, menu_option);
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// Component right_menu_ =
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// Menu(&right_menu_entries, &right_menu_selected, menu_option);
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//
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// Component container = Container::Horizontal({
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// left_menu_,
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// right_menu_,
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// });
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//
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// auto renderer = Renderer(container, [&] {
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// int sum = left_menu_selected * 10 + right_menu_selected;
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// return vbox({
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// // -------- Top panel --------------
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// hbox({
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// // -------- Left Menu --------------
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// vbox({
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// hcenter(bold(text("Percentage by 10%"))),
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// separator(),
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// left_menu_->Render(),
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// }),
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// separator(),
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// // -------- Right Menu --------------
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// vbox({
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// hcenter(bold(text("Percentage by 1%"))),
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// separator(),
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// right_menu_->Render(),
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// }),
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// separator(),
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// }),
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// separator(),
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// // -------- Bottom panel --------------
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// vbox({
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// hbox({
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// text(" gauge : "),
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// gauge(sum / 100.0),
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// }),
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// hbox({
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// text(" text : "),
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// text(std::to_string(sum) + " %"),
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// }),
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// }),
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// }) |
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// border;
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// });
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//
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// screen.Loop(renderer);
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}
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