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4 changed files with 37 additions and 124 deletions

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cmake_minimum_required(VERSION 3.25)
project(floc VERSION 0.0.8)
cmake_minimum_required(VERSION 3.28)
project(floc VERSION 0.0.6)
include(FetchContent)

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@ -1,29 +0,0 @@
#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef BLT_FLOC_ANALYZER_H
#define BLT_FLOC_ANALYZER_H
/*
* This file provides an analyzer class for counting lines of code in a file along with a recursive parser for finding files
* it also provides a utility class to build a structure which mimics the file system directories alongside relevant code
*
* maybe split this into a few header files?
*/
#endif // BLT_FLOC_ANALYZER_H

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/*
* <Short Description>
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <blt/floc/analyzer.h>

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@ -1,80 +1,40 @@
#include <functional> // for function
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
#include <iostream>
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
#include <blt/parse/argparse.h>
#include <blt/floc/analyzer.h>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
int main()
{
// using namespace ftxui;
// auto screen = ScreenInteractive::TerminalOutput();
//
// std::vector<std::string> left_menu_entries = {
// "0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%",
// };
// std::vector<std::string> right_menu_entries = {
// "0%", "1%", "2%", "3%", "4%", "5%", "6%", "7%", "8%", "9%", "10%",
// };
//
// auto menu_option = MenuOption();
// menu_option.on_enter = screen.ExitLoopClosure();
//
// int left_menu_selected = 0;
// int right_menu_selected = 0;
// Component left_menu_ =
// Menu(&left_menu_entries, &left_menu_selected, menu_option);
// Component right_menu_ =
// Menu(&right_menu_entries, &right_menu_selected, menu_option);
//
// Component container = Container::Horizontal({
// left_menu_,
// right_menu_,
// });
//
// auto renderer = Renderer(container, [&] {
// int sum = left_menu_selected * 10 + right_menu_selected;
// return vbox({
// // -------- Top panel --------------
// hbox({
// // -------- Left Menu --------------
// vbox({
// hcenter(bold(text("Percentage by 10%"))),
// separator(),
// left_menu_->Render(),
// }),
// separator(),
// // -------- Right Menu --------------
// vbox({
// hcenter(bold(text("Percentage by 1%"))),
// separator(),
// right_menu_->Render(),
// }),
// separator(),
// }),
// separator(),
// // -------- Bottom panel --------------
// vbox({
// hbox({
// text(" gauge : "),
// gauge(sum / 100.0),
// }),
// hbox({
// text(" text : "),
// text(std::to_string(sum) + " %"),
// }),
// }),
// }) |
// border;
// });
//
// screen.Loop(renderer);
using namespace ftxui;
auto summary = [&] {
auto content = vbox({
hbox({text(L"- done: "), text(L"3") | bold}) | color(Color::Green),
hbox({text(L"- active: "), text(L"2") | bold}) | color(Color::RedLight),
hbox({text(L"- queue: "), text(L"9") | bold}) | color(Color::Red),
});
return window(text(L" Summary "), content);
};
auto document = //
vbox({
hbox({
summary(),
summary(),
summary() | flex,
}),
summary(),
summary(),
});
// Limit the size of the document to 80 char.
document = document | size(WIDTH, LESS_THAN, 80);
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
std::cout << screen.ToString() << '\0' << std::endl;
return EXIT_SUCCESS;
}