silly pineapples

main
Brett 2025-06-07 22:08:20 -04:00
parent c2ed1dec40
commit f2630fd153
4 changed files with 42 additions and 9 deletions

View File

@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.25)
project(gpu-particles VERSION 0.0.4)
project(gpu-particles VERSION 0.0.5)
option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF)
option(ENABLE_UBSAN "Enable the ub sanitizer" OFF)

View File

@ -4,14 +4,13 @@ const std::string shader_particle_2d_frag = R"("
#version 300 es
precision mediump float;
layout (location = 0) in vec4 position_uv;
uniform sampler2D tex;
out vec2 UVs;
layout (location = 0) out vec4 FragColor;
void main()
{
gl_Position = vec4(position_uv.x, position_uv.y, 0.0, 1.0);
UVs = position_uv.zw;
FragColor = texture(tex, gl_PointCoord);
}
")";

View File

@ -4,14 +4,20 @@ const std::string shader_particle_2d_vert = R"("
#version 300 es
precision mediump float;
layout (location = 0) in vec4 position_uv;
layout (location = 0) in vec2 position;
out vec2 UVs;
layout (std140) uniform GlobalMatrices
{
mat4 projection;
mat4 ortho;
mat4 view;
mat4 pvm;
mat4 ovm;
};
void main()
{
gl_Position = vec4(position_uv.x, position_uv.y, 0.0, 1.0);
UVs = position_uv.zw;
gl_Position = ovm * vec4(position.x, position.y, 0.0, 1.0);
}
")";

View File

@ -18,9 +18,13 @@
#include "blt/gfx/renderer/resource_manager.h"
#include "blt/gfx/renderer/batch_2d_renderer.h"
#include "blt/gfx/renderer/camera.h"
#include <blt/std/random.h>
#include <shaders/particle.frag>
#include <shaders/particle.vert>
#include <imgui.h>
#include <blt/std/ranges.h>
constexpr blt::size_t PARTICLE_COUNT = 8192;
blt::gfx::matrix_state_manager global_matrices;
blt::gfx::resource_manager resources;
@ -32,6 +36,12 @@ struct particle_t
blt::vec2 position;
blt::vec2 velocity;
blt::vec2 acceleration;
static particle_t make_particle()
{
blt::random::random_t random{std::random_device()()};
return {blt::vec2{random.get(0.0f, 500.0f), random.get(0.0f, 500.0f)}, blt::vec2{}, blt::vec2{}};
}
};
std::unique_ptr<blt::gfx::vertex_array_t> particle_vao;
@ -49,6 +59,24 @@ void init(const blt::gfx::window_data&)
particle_shader = std::unique_ptr<shader_t>(shader_t::make(shader_particle_2d_vert, shader_particle_2d_frag));
for (blt::size_t i = 0; i < PARTICLE_COUNT; i++)
{
particles.push_back(particle_t::make_particle());
alive_particles.push_back(i);
}
particle_vbo = std::make_unique<vertex_buffer_t>();
particle_vbo->create(GL_ARRAY_BUFFER);
particle_vbo->allocate(sizeof(particle_t) * particles.size(), GL_DYNAMIC_DRAW, particles.data());
alive_particles_ebo = std::make_unique<element_buffer_t>();
alive_particles_ebo->create();
alive_particles_ebo->allocate(sizeof(blt::u32) * alive_particles.size(), GL_DYNAMIC_DRAW, alive_particles.data());
particle_vao = std::make_unique<vertex_array_t>();
particle_vao->bindVBO(*particle_vbo, 0, 2, GL_FLOAT, sizeof(particle_t), 0);
particle_vao->bindElement(*alive_particles_ebo);
global_matrices.create_internals();
resources.load_resources();
renderer_2d.create();