cmake embed
parent
1b69fd3932
commit
fc8d363ee3
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@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 3.25)
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cmake_minimum_required(VERSION 3.25)
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project(gpu-particles VERSION 0.0.18)
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project(gpu-particles VERSION 0.0.19)
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option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF)
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option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF)
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option(ENABLE_UBSAN "Enable the ub sanitizer" OFF)
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option(ENABLE_UBSAN "Enable the ub sanitizer" OFF)
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@ -12,55 +12,28 @@ add_subdirectory(lib/blt-with-graphics)
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include_directories(include/)
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include_directories(include/)
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file(GLOB_RECURSE PROJECT_BUILD_FILES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
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file(GLOB_RECURSE PROJECT_BUILD_FILES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
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function(embed_file_as_raw_string INPUT OUTPUT NAMESPACE VAR_NAME)
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file(READ "${INPUT}" CONTENTS)
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file(WRITE "${OUTPUT}" "// Generated from ${INPUT}\n")
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file(APPEND "${OUTPUT}" "#pragma once\n\n")
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file(APPEND "${OUTPUT}" "namespace ${NAMESPACE} {\n\n")
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file(APPEND "${OUTPUT}" "static constexpr char ${VAR_NAME}_str[] = R\"(\"${CONTENTS}\")\";\n\n}")
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endfunction()
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function(embed_directory INPUT_DIR)
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# Get the name of the directory the user is trying to embed
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get_filename_component(parent_name "${INPUT_DIR}" NAME)
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# make sure directory uses forward slashes
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file(TO_CMAKE_PATH "${INPUT_DIR}" INPUT_DIR)
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set(OUTPUT_DIR "${CMAKE_BINARY_DIR}/embedded/${parent_name}")
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# find all directories within the user folder relative to the input directory
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file(GLOB_RECURSE INPUT_FILES RELATIVE "${INPUT_DIR}" "${INPUT_DIR}/*")
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foreach(REL_PATH IN LISTS INPUT_FILES)
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set(ABS_INPUT_PATH "${INPUT_DIR}/${REL_PATH}")
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set(OUTPUT_HEADER "${OUTPUT_DIR}/${REL_PATH}.h")
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get_filename_component(OUTPUT_HEADER_DIR "${OUTPUT_HEADER}" DIRECTORY)
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file(MAKE_DIRECTORY "${OUTPUT_HEADER_DIR}")
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# Get the name, extension and relative directory of the input path + file
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get_filename_component(VAR_NAME "${REL_PATH}" NAME_WE)
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get_filename_component(VAR_EXT "${REL_PATH}" EXT)
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get_filename_component(VAR_DIR "${parent_name}/${REL_PATH}" DIRECTORY)
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set(FILE_PATH "${VAR_NAME}_${VAR_EXT}")
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# replace non-alphanum chars with "_" for the variable
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string(REGEX REPLACE "[^a-zA-Z0-9]" "_" FILE_PATH "${FILE_PATH}")
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string(REGEX REPLACE "__+" "_" FILE_PATH "${FILE_PATH}")
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# replace non-alphanum chars with : for the namespace
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string(REGEX REPLACE "[^a-zA-Z0-9]" "::" VAR_DIR ${VAR_DIR})
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string(REGEX REPLACE ":::+" "::" VAR_DIR ${VAR_DIR})
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message(STATUS "Converting file '${REL_PATH}' into variable '${VAR_NAME}' with namespace '${VAR_DIR}'")
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embed_file_as_raw_string("${ABS_INPUT_PATH}" "${OUTPUT_HEADER}" "${VAR_DIR}" "${FILE_PATH}")
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endforeach()
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include_directories("${CMAKE_BINARY_DIR}/embedded")
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endfunction()
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embed_directory("${CMAKE_SOURCE_DIR}/shaders")
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add_executable(gpu-particles ${PROJECT_BUILD_FILES})
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add_executable(gpu-particles ${PROJECT_BUILD_FILES})
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if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/embed_strings.py)
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find_package( Python3 REQUIRED )
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set(EMBED_PYTHON_COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/embed_strings.py ${CMAKE_CURRENT_SOURCE_DIR}/embed ${CMAKE_BINARY_DIR}/embed)
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add_custom_target(
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embed_strings ALL
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COMMAND ${EMBED_PYTHON_COMMAND}
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COMMENT "Embedding strings"
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)
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add_dependencies(gpu-particles embed_strings)
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execute_process(
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COMMAND ${EMBED_PYTHON_COMMAND}
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)
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target_include_directories(gpu-particles PUBLIC "${CMAKE_BINARY_DIR}/embed")
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endif()
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target_compile_options(gpu-particles PRIVATE -Wall -Wextra -Wpedantic -Wno-comment)
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target_compile_options(gpu-particles PRIVATE -Wall -Wextra -Wpedantic -Wno-comment)
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target_link_options(gpu-particles PRIVATE -Wall -Wextra -Wpedantic -Wno-comment)
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target_link_options(gpu-particles PRIVATE -Wall -Wextra -Wpedantic -Wno-comment)
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@ -0,0 +1,19 @@
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#version 300 es
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precision mediump float;
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uniform sampler2D tex1;
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uniform sampler2D tex2;
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in float silly;
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layout (location = 0) out vec4 FragColor;
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void main()
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{
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float x = gl_PointCoord.x;
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float y = 1.0f - gl_PointCoord.y;
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if (silly > 0.0f)
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FragColor = texture(tex1, vec2(x, y));
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else
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FragColor = texture(tex2, vec2(x, y));
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}
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@ -0,0 +1,24 @@
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#version 300 es
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precision mediump float;
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layout (location = 0) in vec2 position;
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out float silly;
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layout (std140) uniform GlobalMatrices
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{
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mat4 projection;
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mat4 ortho;
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mat4 view;
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mat4 pvm;
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mat4 ovm;
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};
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void main()
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{
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if (mod(position.x + position.y, 32.0f) >= 16.0f)
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silly = 1.0f;
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else
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silly = 0.0f;
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gl_Position = ovm * vec4(position.x, position.y, 0.0, 1.0);
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}
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@ -0,0 +1,43 @@
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import os
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import sys
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import re
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from pathlib import Path
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def safe_var_name(path):
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return re.sub("__+", "_", ''.join(c if c.isalnum() else '_' for c in str(path)))
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def safe_namespace_name(path):
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return re.sub(":::+", "::", ''.join(c if (c.isalnum() or c == '_') else '::' for c in str(path)))
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def embed(input_path, output_path, namespace, var_name):
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with open(input_path, "rt") as f:
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contents = f.read()
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out = (
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f"// Generated from {input_path}\n"
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f"#pragma once\n\n"
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f"namespace {safe_namespace_name(namespace)}" "\n{\n"
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f"\tinline constexpr char {safe_var_name(var_name)}_str[] = R\"(\"{contents}\")\";\n""}"
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)
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os.makedirs(os.path.dirname(output_path), exist_ok=True)
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with open(output_path.with_suffix(output_path.suffix + ".h"), "w") as f:
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f.write(out)
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def main(input_dir, output_dir):
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input_path = Path(input_dir)
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for root, _, files in os.walk(input_dir):
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for file in files:
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print(f"Processing file: %{file}%")
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file_path = Path(root) / file
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parent_path = file_path.relative_to(input_dir)
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output_path = Path(output_dir) / parent_path
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embed(file_path, output_path, parent_path, file_path.name)
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if __name__ == "__main__":
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if len(sys.argv) != 3:
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print("Expected two arguments: input_dir output_dir")
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exit(1)
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main(sys.argv[1], sys.argv[2])
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