#ifdef __cplusplus #include const std::string shader_2d_font_frag = R"(" #version 300 es precision mediump float; layout (location = 0) in vec4 position_uv; out vec2 UVs; void main() { gl_Position = vec4(position_uv.x, position_uv.y, 0.0, 1.0); UVs = position_uv.zw; } ")"; #endif