cmake_minimum_required(VERSION 3.25) project(gpu-particles VERSION 0.0.18) option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF) option(ENABLE_UBSAN "Enable the ub sanitizer" OFF) option(ENABLE_TSAN "Enable the thread data race sanitizer" OFF) set(CMAKE_CXX_STANDARD 17) add_subdirectory(lib/blt-with-graphics) include_directories(include/) file(GLOB_RECURSE PROJECT_BUILD_FILES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp") function(embed_file_as_raw_string INPUT OUTPUT NAMESPACE VAR_NAME) file(READ "${INPUT}" CONTENTS) file(WRITE "${OUTPUT}" "// Generated from ${INPUT}\n") file(APPEND "${OUTPUT}" "#pragma once\n\n") file(APPEND "${OUTPUT}" "namespace ${NAMESPACE} {\n\n") file(APPEND "${OUTPUT}" "static constexpr char ${VAR_NAME}_str[] = R\"(\"${CONTENTS}\")\";\n\n}") endfunction() function(embed_directory INPUT_DIR) # Get the name of the directory the user is trying to embed get_filename_component(parent_name "${INPUT_DIR}" NAME) # make sure directory uses forward slashes file(TO_CMAKE_PATH "${INPUT_DIR}" INPUT_DIR) set(OUTPUT_DIR "${CMAKE_BINARY_DIR}/embedded/${parent_name}") # find all directories within the user folder relative to the input directory file(GLOB_RECURSE INPUT_FILES RELATIVE "${INPUT_DIR}" "${INPUT_DIR}/*") foreach(REL_PATH IN LISTS INPUT_FILES) set(ABS_INPUT_PATH "${INPUT_DIR}/${REL_PATH}") set(OUTPUT_HEADER "${OUTPUT_DIR}/${REL_PATH}.h") get_filename_component(OUTPUT_HEADER_DIR "${OUTPUT_HEADER}" DIRECTORY) file(MAKE_DIRECTORY "${OUTPUT_HEADER_DIR}") # Get the name, extension and relative directory of the input path + file get_filename_component(VAR_NAME "${REL_PATH}" NAME_WE) get_filename_component(VAR_EXT "${REL_PATH}" EXT) get_filename_component(VAR_DIR "${parent_name}/${REL_PATH}" DIRECTORY) set(FILE_PATH "${VAR_NAME}_${VAR_EXT}") # replace non-alphanum chars with "_" for the variable string(REGEX REPLACE "[^a-zA-Z0-9]" "_" FILE_PATH "${FILE_PATH}") string(REGEX REPLACE "__+" "_" FILE_PATH "${FILE_PATH}") # replace non-alphanum chars with : for the namespace string(REGEX REPLACE "[^a-zA-Z0-9]" "::" VAR_DIR ${VAR_DIR}) string(REGEX REPLACE ":::+" "::" VAR_DIR ${VAR_DIR}) message(STATUS "Converting file '${REL_PATH}' into variable '${VAR_NAME}' with namespace '${VAR_DIR}'") embed_file_as_raw_string("${ABS_INPUT_PATH}" "${OUTPUT_HEADER}" "${VAR_DIR}" "${FILE_PATH}") endforeach() include_directories("${CMAKE_BINARY_DIR}/embedded") endfunction() embed_directory("${CMAKE_SOURCE_DIR}/shaders") add_executable(gpu-particles ${PROJECT_BUILD_FILES}) target_compile_options(gpu-particles PRIVATE -Wall -Wextra -Wpedantic -Wno-comment) target_link_options(gpu-particles PRIVATE -Wall -Wextra -Wpedantic -Wno-comment) target_link_libraries(gpu-particles PRIVATE BLT_WITH_GRAPHICS) if (${ENABLE_ADDRSAN} MATCHES ON) target_compile_options(gpu-particles PRIVATE -fsanitize=address) target_link_options(gpu-particles PRIVATE -fsanitize=address) endif () if (${ENABLE_UBSAN} MATCHES ON) target_compile_options(gpu-particles PRIVATE -fsanitize=undefined) target_link_options(gpu-particles PRIVATE -fsanitize=undefined) endif () if (${ENABLE_TSAN} MATCHES ON) target_compile_options(gpu-particles PRIVATE -fsanitize=thread) target_link_options(gpu-particles PRIVATE -fsanitize=thread) endif ()