24 lines
412 B
GLSL
24 lines
412 B
GLSL
#version 300 es
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precision mediump float;
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layout (location = 0) in vec2 position;
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out float silly;
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layout (std140) uniform GlobalMatrices
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{
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mat4 projection;
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mat4 ortho;
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mat4 view;
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mat4 pvm;
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mat4 ovm;
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};
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void main()
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{
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if (mod(position.x + position.y, 32.0f) >= 16.0f)
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silly = 1.0f;
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else
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silly = 0.0f;
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gl_Position = ovm * vec4(position.x, position.y, 0.0, 1.0);
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} |