gpu-particles/include/shaders/particle.frag

17 lines
268 B
GLSL

#ifdef __cplusplus
#include <string>
const std::string shader_particle_2d_frag = R"("
#version 300 es
precision mediump float;
uniform sampler2D tex;
layout (location = 0) out vec4 FragColor;
void main()
{
FragColor = texture(tex, gl_PointCoord);
}
")";
#endif