gpu-particles/include/shaders/particle.vert

18 lines
305 B
GLSL

#ifdef __cplusplus
#include <string>
const std::string shader_particle_2d_vert = R"("
#version 300 es
precision mediump float;
layout (location = 0) in vec4 position_uv;
out vec2 UVs;
void main()
{
gl_Position = vec4(position_uv.x, position_uv.y, 0.0, 1.0);
UVs = position_uv.zw;
}
")";
#endif