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#pragma once
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/*
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef GRAPHS_GRAPH_H
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#define GRAPHS_GRAPH_H
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#include <config.h>
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#include <graph_base.h>
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#include <selection.h>
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#include <force_algorithms.h>
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#include <blt/gfx/window.h>
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#include <blt/math/interpolation.h>
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#include <blt/std/utility.h>
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namespace im = ImGui;
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struct bounding_box
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{
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int min_x = 0;
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int min_y = 0;
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int max_x = 0;
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int max_y = 0;
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bounding_box(const int min_x, const int min_y, const int max_x, const int max_y): min_x(min_x), min_y(min_y), max_x(max_x), max_y(max_y)
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{
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}
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bool is_screen = true;
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};
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class graph_t
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{
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friend struct loader_t;
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friend class selector_t;
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private:
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std::vector<node_t> nodes;
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blt::hashmap_t<std::string, blt::u64> names_to_node;
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blt::hashset_t<edge_t, edge_hash, edge_eq> edges;
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blt::hashmap_t<blt::u64, blt::hashset_t<blt::u64>> connected_nodes;
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bool sim = false;
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bool run_infinitely = true;
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float sim_speed = 1;
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float threshold = 0;
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float max_force_last = 1;
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int current_iterations = 0;
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int max_iterations = 5000;
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std::unique_ptr<force_equation> equation;
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void create_random_graph(bounding_box bb, blt::size_t min_nodes, blt::size_t max_nodes, blt::f64 connectivity,
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blt::f64 scaling_connectivity, blt::f64 distance_factor);
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public:
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graph_t()
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{
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use_Eades();
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}
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void make_new(const bounding_box& bb, const blt::size_t min_nodes, const blt::size_t max_nodes, const blt::f64 connectivity)
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{
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create_random_graph(bb, min_nodes, max_nodes, connectivity, 0, 25);
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}
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void reset(const bounding_box& bb, const blt::size_t min_nodes, const blt::size_t max_nodes, const blt::f64 connectivity,
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const blt::f64 scaling_connectivity, const blt::f64 distance_factor)
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{
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clear();
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create_random_graph(bb, min_nodes, max_nodes, connectivity, scaling_connectivity, distance_factor);
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}
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void clear()
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{
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sim = false;
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current_iterations = 0;
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max_force_last = 1.0;
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nodes.clear();
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edges.clear();
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connected_nodes.clear();
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names_to_node.clear();
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}
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void connect(const blt::u64 n1, const blt::u64 n2)
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{
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connected_nodes[n1].insert(n2);
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connected_nodes[n2].insert(n1);
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edges.insert({n1, n2});
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}
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void disconnect(const blt::u64 n1, const blt::u64 n2)
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{
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connected_nodes[n1].erase(n2);
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connected_nodes[n2].erase(n1);
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edges.erase({n1, n2});
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}
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bool is_connected(const blt::u64 n1, const blt::u64 n2)
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{
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return edges.contains({n1, n2});
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}
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void connect(const edge_t& edge)
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{
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connected_nodes[edge.getFirst()].insert(edge.getSecond());
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connected_nodes[edge.getSecond()].insert(edge.getFirst());
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edges.insert(edge);
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}
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[[nodiscard]] std::optional<blt::ref<const edge_t>> connected(blt::u64 n1, blt::u64 n2) const
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{
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auto itr = edges.find(edge_t{n1, n2});
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if (itr == edges.end())
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return {};
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return *itr;
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}
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void render();
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void use_Eades()
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{
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equation = std::make_unique<Eades_equation>();
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}
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void use_Fruchterman_Reingold()
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{
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equation = std::make_unique<Fruchterman_Reingold_equation>();
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}
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void start_sim()
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{
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sim = true;
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}
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void stop_sim()
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{
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sim = false;
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}
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[[nodiscard]] std::string getSimulatorName() const
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{
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return equation->name();
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}
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[[nodiscard]] auto* getSimulator() const
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{
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return equation.get();
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}
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[[nodiscard]] auto getCoolingFactor() const
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{
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return equation->cooling_factor(current_iterations);
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}
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void reset_iterations()
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{
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current_iterations = 0;
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}
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[[nodiscard]] bool& getIterControl()
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{
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return run_infinitely;
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}
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[[nodiscard]] float& getSimSpeed()
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{
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return sim_speed;
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}
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[[nodiscard]] float& getThreshold()
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{
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return threshold;
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}
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[[nodiscard]] int& getMaxIterations()
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{
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return max_iterations;
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}
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[[nodiscard]] int numberOfNodes() const
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{
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return static_cast<int>(nodes.size());
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}
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};
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class engine_t
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{
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friend struct loader_t;
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private:
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graph_t graph;
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selector_t selector{graph};
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void draw_gui(const blt::gfx::window_data& data);
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public:
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void init(const blt::gfx::window_data& data)
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{
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graph.make_new({0, 0, data.width, data.height}, 5, 25, 0.2);
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}
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void render(const blt::gfx::window_data& data)
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{
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draw_gui(data);
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auto& io = ImGui::GetIO();
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if (!io.WantCaptureMouse)
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selector.process_mouse(data.width, data.height);
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if (!io.WantCaptureKeyboard)
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selector.process_keyboard(data.width, data.height);
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graph.render();
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selector.render(data.width, data.height);
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}
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};
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#endif //GRAPHS_GRAPH_H
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