frame buffers
parent
478cba5e15
commit
3a45b25cfe
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@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 3.25)
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cmake_minimum_required(VERSION 3.25)
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project(graphs VERSION 0.0.9)
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project(graphs VERSION 0.0.10)
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option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF)
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option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF)
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option(ENABLE_UBSAN "Enable the ub sanitizer" OFF)
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option(ENABLE_UBSAN "Enable the ub sanitizer" OFF)
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@ -1 +1 @@
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Subproject commit cd7c34cb1616b8496acbf69042f0ab92cfbfca83
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Subproject commit e9e36229633164c1133915c4fe73469fae6b65ab
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11
src/main.cpp
11
src/main.cpp
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@ -19,28 +19,34 @@
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#include "blt/gfx/renderer/resource_manager.h"
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#include "blt/gfx/renderer/resource_manager.h"
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#include "blt/gfx/renderer/batch_2d_renderer.h"
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#include "blt/gfx/renderer/batch_2d_renderer.h"
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#include "blt/gfx/renderer/camera.h"
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#include "blt/gfx/renderer/camera.h"
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#include <blt/gfx/framebuffer.h>
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#include <imgui.h>
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#include <imgui.h>
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blt::gfx::matrix_state_manager global_matrices;
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blt::gfx::matrix_state_manager global_matrices;
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blt::gfx::resource_manager resources;
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blt::gfx::resource_manager resources;
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blt::gfx::batch_renderer_2d renderer_2d(resources);
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blt::gfx::batch_renderer_2d renderer_2d(resources);
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blt::gfx::first_person_camera camera;
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blt::gfx::first_person_camera camera;
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blt::gfx::fbo_t render_texture;
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void init(blt::gfx::window_context& context)
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void init(const blt::gfx::window_context& context)
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{
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{
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using namespace blt::gfx;
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using namespace blt::gfx;
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global_matrices.create_internals();
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global_matrices.create_internals();
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resources.load_resources();
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resources.load_resources();
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renderer_2d.create();
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renderer_2d.create();
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render_texture = fbo_t::make_render_texture(1440, 720);
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}
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}
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float x = 50, y = 50;
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float x = 50, y = 50;
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float sx = 0.5, sy = 0.5;
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float sx = 0.5, sy = 0.5;
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float ax = 0.05, ay = 0.05;
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float ax = 0.05, ay = 0.05;
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void update(blt::gfx::window_context& context, std::int32_t width, std::int32_t height)
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void update(const blt::gfx::window_context& context, std::int32_t width, std::int32_t height)
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{
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{
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render_texture.bind();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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global_matrices.update_perspectives(width, height, 90, 0.1, 2000);
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global_matrices.update_perspectives(width, height, 90, 0.1, 2000);
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x += sx;
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x += sx;
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@ -65,6 +71,7 @@ void update(blt::gfx::window_context& context, std::int32_t width, std::int32_t
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global_matrices.update();
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global_matrices.update();
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renderer_2d.render();
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renderer_2d.render();
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blt::gfx::fbo_t::unbind();
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}
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}
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int main(int argc, const char** argv)
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int main(int argc, const char** argv)
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