graphing
|
@ -1,5 +1,5 @@
|
|||
cmake_minimum_required(VERSION 3.25)
|
||||
project(graphs VERSION 0.0.16)
|
||||
project(graphs VERSION 0.0.17)
|
||||
|
||||
option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF)
|
||||
option(ENABLE_UBSAN "Enable the ub sanitizer" OFF)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#!/bin/bash
|
||||
mkdir cmake-build-emrelwithdebinfo
|
||||
cd cmake-build-emrelwithdebinfo
|
||||
emcmake cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo ../
|
||||
#emcmake cmake -DCMAKE_BUILD_TYPE=Release ../
|
||||
emmake make -j 16
|
||||
cp graphs.js graphs.data graphs.wasm /var/www/html
|
||||
cp graphs.js graphs.data graphs.wasm /var/www/html/playground/
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 0233ce7549f5d0ef1df53157ed102e48f25c954e
|
||||
Subproject commit 99715470eefa6d8192ab44f7355187848070031a
|
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411
src/main.cpp
|
@ -21,12 +21,341 @@
|
|||
#include "blt/gfx/renderer/camera.h"
|
||||
#include <blt/gfx/framebuffer.h>
|
||||
#include <imgui.h>
|
||||
#include <random>
|
||||
#include <blt/std/ranges.h>
|
||||
#include <blt/std/assert.h>
|
||||
#include <blt/std/time.h>
|
||||
#include <blt/math/log_util.h>
|
||||
|
||||
blt::gfx::matrix_state_manager global_matrices;
|
||||
blt::gfx::resource_manager resources;
|
||||
blt::gfx::batch_renderer_2d renderer_2d(resources);
|
||||
blt::gfx::first_person_camera camera;
|
||||
blt::gfx::first_person_camera_2d camera;
|
||||
blt::gfx::fbo_t render_texture;
|
||||
blt::u64 lastTime;
|
||||
double ft = 0;
|
||||
double fps = 0;
|
||||
int sub_ticks = 1;
|
||||
|
||||
namespace im = ImGui;
|
||||
|
||||
class node
|
||||
{
|
||||
private:
|
||||
blt::gfx::point2d_t point;
|
||||
blt::vec2 velocity;
|
||||
public:
|
||||
explicit node(const blt::gfx::point2d_t& point): point(point)
|
||||
{}
|
||||
|
||||
blt::vec2& getVelocityRef()
|
||||
{
|
||||
return velocity;
|
||||
}
|
||||
|
||||
blt::vec2& getPositionRef()
|
||||
{
|
||||
return point.pos;
|
||||
}
|
||||
|
||||
[[nodiscard]] const blt::vec2& getPosition() const
|
||||
{
|
||||
return point.pos;
|
||||
}
|
||||
|
||||
[[nodiscard]] auto& getRenderObj() const
|
||||
{
|
||||
return point;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class edge
|
||||
{
|
||||
private:
|
||||
blt::size_t i1, i2;
|
||||
public:
|
||||
edge(blt::size_t i1, blt::size_t i2): i1(i1), i2(i2)
|
||||
{
|
||||
BLT_ASSERT(i1 != i2 && "Indices cannot be equal!");
|
||||
}
|
||||
|
||||
inline friend bool operator==(edge e1, edge e2)
|
||||
{
|
||||
return (e1.i1 == e2.i1 || e1.i1 == e2.i2) && (e1.i2 == e2.i1 || e1.i2 == e2.i2);
|
||||
}
|
||||
|
||||
[[nodiscard]] size_t getFirst() const
|
||||
{
|
||||
return i1;
|
||||
}
|
||||
|
||||
[[nodiscard]] size_t getSecond() const
|
||||
{
|
||||
return i2;
|
||||
}
|
||||
};
|
||||
|
||||
struct edge_hash
|
||||
{
|
||||
blt::u64 operator()(const edge& e) const
|
||||
{
|
||||
return e.getFirst() * e.getSecond();
|
||||
}
|
||||
};
|
||||
|
||||
class graph
|
||||
{
|
||||
private:
|
||||
std::vector<node> nodes;
|
||||
blt::hashset_t<edge, edge_hash> edges;
|
||||
blt::hashmap_t<blt::u64, blt::hashset_t<blt::u64>> connected_nodes;
|
||||
bool sim = false;
|
||||
float sim_speed = 1;
|
||||
float threshold = 0.01;
|
||||
float max_force_last = 1;
|
||||
float repulsive_constant = 12.0;
|
||||
float spring_constant = 24.0;
|
||||
float ideal_spring_length = 175.0;
|
||||
float initial_temperature = 69.5;
|
||||
float cooling_rate = 0.999;
|
||||
int current_iterations = 0;
|
||||
int max_iterations = 5000;
|
||||
static constexpr float POINT_SIZE = 35;
|
||||
|
||||
[[nodiscard]] blt::vec2 attr(const std::pair<blt::size_t, node>& v1, const std::pair<blt::size_t, node>& v2) const
|
||||
{
|
||||
auto dir = v2.second.getPosition() - v1.second.getPosition();
|
||||
auto mag = dir.magnitude();
|
||||
auto unit = mag == 0 ? blt::vec2() : dir / mag;
|
||||
|
||||
auto ideal = std::log(mag / ideal_spring_length);
|
||||
|
||||
return spring_constant * ideal * unit;
|
||||
}
|
||||
|
||||
[[nodiscard]] blt::vec2 rep(const std::pair<blt::size_t, node>& v1, const std::pair<blt::size_t, node>& v2) const
|
||||
{
|
||||
auto dir = v2.second.getPosition() - v1.second.getPosition();
|
||||
auto mag = dir.magnitude();
|
||||
auto unit = mag == 0 ? blt::vec2() : dir / mag;
|
||||
auto mag_sq = mag * mag;
|
||||
|
||||
auto scale = repulsive_constant / mag_sq;
|
||||
return scale * unit;
|
||||
}
|
||||
|
||||
[[nodiscard]] float cooling_factor() const
|
||||
{
|
||||
return static_cast<float>(initial_temperature * std::pow(cooling_rate, current_iterations));
|
||||
}
|
||||
|
||||
void create_random_graph(blt::i32 width, blt::i32 height, blt::size_t min_nodes, blt::size_t max_nodes, blt::f64 connectivity)
|
||||
{
|
||||
// don't allow points too close to the edges of the window.
|
||||
width -= POINT_SIZE;
|
||||
height -= POINT_SIZE;
|
||||
static std::random_device dev;
|
||||
static std::uniform_real_distribution chance(0.0, 1.0);
|
||||
std::uniform_int_distribution node_count_dist(min_nodes, max_nodes);
|
||||
std::uniform_real_distribution pos_x_dist(POINT_SIZE, static_cast<blt::f32>(width));
|
||||
std::uniform_real_distribution pos_y_dist(POINT_SIZE, static_cast<blt::f32>(height));
|
||||
|
||||
auto node_count = node_count_dist(dev);
|
||||
|
||||
for (blt::size_t i = 0; i < node_count; i++)
|
||||
{
|
||||
float x, y;
|
||||
do
|
||||
{
|
||||
bool can_break = true;
|
||||
x = pos_x_dist(dev);
|
||||
y = pos_y_dist(dev);
|
||||
for (const auto& node : nodes)
|
||||
{
|
||||
const auto& rp = node.getRenderObj().pos;
|
||||
float dx = rp.x() - x;
|
||||
float dy = rp.y() - y;
|
||||
float dist = std::sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (dist <= POINT_SIZE)
|
||||
{
|
||||
can_break = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (can_break)
|
||||
break;
|
||||
} while (true);
|
||||
nodes.push_back(node({x, y, POINT_SIZE}));
|
||||
}
|
||||
|
||||
for (const auto& node1 : blt::enumerate(nodes))
|
||||
{
|
||||
for (const auto& node2 : blt::enumerate(nodes))
|
||||
{
|
||||
if (node1.first == node2.first)
|
||||
continue;
|
||||
if (chance(dev) <= connectivity)
|
||||
connect(node1.first, node2.first);
|
||||
}
|
||||
}
|
||||
|
||||
std::uniform_int_distribution node_select_dist(0ul, nodes.size() - 1);
|
||||
for (blt::size_t i = 0; i < nodes.size(); i++)
|
||||
{
|
||||
if (connected_nodes[i].size() <= 1)
|
||||
{
|
||||
for (blt::size_t j = connected_nodes[i].size(); j < 2; j++)
|
||||
{
|
||||
blt::u64 select;
|
||||
do
|
||||
{
|
||||
select = node_select_dist(dev);
|
||||
if (select != i && !connected_nodes[i].contains(select))
|
||||
break;
|
||||
} while (true);
|
||||
connect(i, select);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
graph() = default;
|
||||
|
||||
graph(blt::i32 width, blt::i32 height, blt::size_t min_nodes, blt::size_t max_nodes, blt::f64 connectivity)
|
||||
{
|
||||
create_random_graph(width, height, min_nodes, max_nodes, connectivity);
|
||||
}
|
||||
|
||||
void reset(blt::i32 width, blt::i32 height, blt::size_t min_nodes, blt::size_t max_nodes, blt::f64 connectivity)
|
||||
{
|
||||
sim = false;
|
||||
current_iterations = 0;
|
||||
max_force_last = 1.0;
|
||||
nodes.clear();
|
||||
edges.clear();
|
||||
connected_nodes.clear();
|
||||
create_random_graph(width, height, min_nodes, max_nodes, connectivity);
|
||||
}
|
||||
|
||||
void connect(blt::u64 n1, blt::u64 n2)
|
||||
{
|
||||
edges.insert(edge{n1, n2});
|
||||
connected_nodes[n1].insert(n2);
|
||||
connected_nodes[n2].insert(n1);
|
||||
}
|
||||
|
||||
[[nodiscard]] bool connected(blt::u64 e1, blt::u64 e2) const
|
||||
{
|
||||
return edges.contains({e1, e2});
|
||||
}
|
||||
|
||||
void render(double frame_time)
|
||||
{
|
||||
if (sim && current_iterations < max_iterations && max_force_last > threshold)
|
||||
{
|
||||
for (int _ = 0; _ < sub_ticks; _++)
|
||||
{
|
||||
// calculate new forces
|
||||
for (const auto& v1 : blt::enumerate(nodes))
|
||||
{
|
||||
blt::vec2 attractive;
|
||||
blt::vec2 repulsive;
|
||||
for (const auto& v2 : blt::enumerate(nodes))
|
||||
{
|
||||
if (v1.first == v2.first)
|
||||
continue;
|
||||
attractive += attr(v1, v2);
|
||||
repulsive += rep(v1, v2);
|
||||
}
|
||||
v1.second.getVelocityRef() = attractive + repulsive;
|
||||
}
|
||||
max_force_last = 0;
|
||||
// update positions
|
||||
for (auto& v : nodes)
|
||||
{
|
||||
v.getPositionRef() += v.getVelocityRef() * cooling_factor() * static_cast<float>(frame_time * sim_speed) * 0.05f;
|
||||
max_force_last = std::max(max_force_last, v.getVelocityRef().magnitude());
|
||||
}
|
||||
current_iterations++;
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& point : nodes)
|
||||
renderer_2d.drawPointInternal("parker", point.getRenderObj(), 10.0f);
|
||||
for (const auto& edge : edges)
|
||||
{
|
||||
if (edge.getFirst() >= nodes.size() || edge.getSecond() >= nodes.size())
|
||||
{
|
||||
BLT_WARN("Edge Error %ld %ld %ld", edge.getFirst(), edge.getSecond(), nodes.size());
|
||||
} else
|
||||
{
|
||||
auto n1 = nodes[edge.getFirst()];
|
||||
auto n2 = nodes[edge.getSecond()];
|
||||
renderer_2d.drawLine(blt::make_color(0, 1, 0), 5.0f, n1.getRenderObj().pos, n2.getRenderObj().pos, 2.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void start_sim()
|
||||
{
|
||||
sim = true;
|
||||
}
|
||||
|
||||
void stop_sim()
|
||||
{
|
||||
sim = false;
|
||||
}
|
||||
|
||||
float& getSimSpeed()
|
||||
{
|
||||
return sim_speed;
|
||||
}
|
||||
|
||||
float& getThreshold()
|
||||
{
|
||||
return threshold;
|
||||
}
|
||||
|
||||
float& getSpringConstant()
|
||||
{
|
||||
return spring_constant;
|
||||
}
|
||||
|
||||
float& getInitialTemperature()
|
||||
{
|
||||
return initial_temperature;
|
||||
}
|
||||
|
||||
float& getCoolingRate()
|
||||
{
|
||||
return cooling_rate;
|
||||
}
|
||||
|
||||
float& getIdealSpringLength()
|
||||
{
|
||||
return ideal_spring_length;
|
||||
}
|
||||
|
||||
float& getRepulsionConstant()
|
||||
{
|
||||
return repulsive_constant;
|
||||
}
|
||||
|
||||
int& getMaxIterations()
|
||||
{
|
||||
return max_iterations;
|
||||
}
|
||||
|
||||
[[nodiscard]] int numberOfNodes() const
|
||||
{
|
||||
return static_cast<int>(nodes.size());
|
||||
}
|
||||
};
|
||||
|
||||
graph main_graph;
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
std::string resource_prefix = "../";
|
||||
|
@ -34,7 +363,7 @@ blt::gfx::fbo_t render_texture;
|
|||
std::string resource_prefix = "../";
|
||||
#endif
|
||||
|
||||
void init(const blt::gfx::window_context& context)
|
||||
void init(const blt::gfx::window_data& data)
|
||||
{
|
||||
using namespace blt::gfx;
|
||||
resources.setPrefixDirectory(resource_prefix);
|
||||
|
@ -47,8 +376,11 @@ void init(const blt::gfx::window_context& context)
|
|||
resources.load_resources();
|
||||
renderer_2d.create();
|
||||
|
||||
main_graph = graph(data.width, data.height, 5, 25, 0.2);
|
||||
lastTime = blt::system::nanoTime();
|
||||
|
||||
//render_texture = fbo_t::make_multisample_render_texture(1440, 720, 4);
|
||||
render_texture = fbo_t::make_multisample_render_target(1440, 720, 8);
|
||||
//render_texture = fbo_t::make_multisample_render_target(1440, 720, 8);
|
||||
//render_texture = fbo_t::make_render_target(1440, 720);
|
||||
//render_texture = fbo_t::make_render_texture(1440, 720);
|
||||
}
|
||||
|
@ -57,16 +389,9 @@ float x = 50, y = 50;
|
|||
float sx = 0.5, sy = 0.5;
|
||||
float ax = 0.05, ay = 0.05;
|
||||
|
||||
void update(const blt::gfx::window_context& context, std::int32_t width, std::int32_t height)
|
||||
void update(const blt::gfx::window_data& data)
|
||||
{
|
||||
/*render_texture.bind();
|
||||
if (width != render_texture.getWidth() || height != render_texture.getHeight())
|
||||
{
|
||||
//BLT_TRACE("updating from %d %d to %d %d", render_texture.getWidth(), render_texture.getHeight(), width, height);
|
||||
render_texture.updateBuffersStorage(width, height);
|
||||
}
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);*/
|
||||
global_matrices.update_perspectives(width, height, 90, 0.1, 2000);
|
||||
global_matrices.update_perspectives(data.width, data.height, 90, 0.1, 2000);
|
||||
|
||||
x += sx;
|
||||
y += sx;
|
||||
|
@ -79,22 +404,68 @@ void update(const blt::gfx::window_context& context, std::int32_t width, std::in
|
|||
if (y > 256)
|
||||
sy *= -1;
|
||||
|
||||
renderer_2d.drawLine(blt::vec4{1, 0, 1, 1}, 0.0f, blt::vec2{x,y}, blt::vec2{500, 500}, 5.0f);
|
||||
renderer_2d.drawLine(blt::vec4{1, 0, 0, 1}, 0.0f, blt::vec2{0,150}, blt::vec2{240, 0}, 12.0f);
|
||||
renderer_2d.drawPoint(blt::vec4{0, 1, 0, 1}, 1.0f, blt::vec2{500, 500}, 50.0f);
|
||||
renderer_2d.drawPoint("parkercat", 1.0f, blt::vec2{800, 500}, 256.0f);
|
||||
//renderer_2d.drawRectangle(blt::vec4{1,1,1,1}, -1.0f, blt::vec2{width / 2.0, height / 2.0}, blt::vec2{width, height});
|
||||
//im::ShowDemoWindow();
|
||||
if (im::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
static int min_nodes = 5;
|
||||
static int max_nodes = 25;
|
||||
static float connectivity = 0.12;
|
||||
|
||||
//im::SetNextItemOpen(true, ImGuiCond_Once);
|
||||
im::Text("FPS: %lf Frame-time (ms): %lf Frame-time (S): %lf", fps, ft * 1000.0, ft);
|
||||
im::Text("Number of Nodes: %d", main_graph.numberOfNodes());
|
||||
if (im::CollapsingHeader("Graph Generation Settings"))
|
||||
{
|
||||
im::InputInt("Min Nodes", &min_nodes);
|
||||
im::InputInt("Max Nodes", &max_nodes);
|
||||
im::SliderFloat("Connectivity", &connectivity, 0, 1);
|
||||
if (im::Button("Reset Graph"))
|
||||
{
|
||||
main_graph.reset(data.width, data.height, min_nodes, max_nodes, connectivity);
|
||||
}
|
||||
}
|
||||
im::SetNextItemOpen(true, ImGuiCond_Once);
|
||||
if (im::CollapsingHeader("Simulation Settings"))
|
||||
{
|
||||
im::InputInt("Max Iterations", &main_graph.getMaxIterations());
|
||||
im::InputInt("Sub-ticks Per Frame", &sub_ticks);
|
||||
im::InputFloat("Threshold", &main_graph.getThreshold(), 0.01, 1);
|
||||
im::InputFloat("Repulsive Constant", &main_graph.getRepulsionConstant(), 0.25, 10);
|
||||
im::InputFloat("Spring Constant", &main_graph.getSpringConstant(), 0.25, 10);
|
||||
im::InputFloat("Ideal Spring Length", &main_graph.getIdealSpringLength(), 2.5, 10);
|
||||
im::SliderFloat("Initial Temperature", &main_graph.getInitialTemperature(), 1, 100);
|
||||
im::SliderFloat("Cooling Rate", &main_graph.getCoolingRate(), 0, 0.999999, "%.6f");
|
||||
im::SliderFloat("Simulation Speed", &main_graph.getSimSpeed(), 0, 4);
|
||||
if (im::Button("Start"))
|
||||
main_graph.start_sim();
|
||||
im::SameLine();
|
||||
if (im::Button("Stop"))
|
||||
main_graph.stop_sim();
|
||||
}
|
||||
im::End();
|
||||
}
|
||||
|
||||
//renderer_2d.drawLine(blt::vec4{1, 0, 1, 1}, 0.0f, blt::vec2{x, y}, blt::vec2{500, 500}, 5.0f);
|
||||
//renderer_2d.drawLine(blt::vec4{1, 0, 0, 1}, 0.0f, blt::vec2{0, 150}, blt::vec2{240, 0}, 12.0f);
|
||||
//renderer_2d.drawPoint(blt::vec4{0, 1, 0, 1}, 1.0f, blt::vec2{500, 500}, 50.0f);
|
||||
//renderer_2d.drawPoint("parkercat", 1.0f, blt::vec2{800, 500}, 256.0f);
|
||||
|
||||
main_graph.render(ft);
|
||||
|
||||
camera.update();
|
||||
camera.update_view(global_matrices);
|
||||
global_matrices.update();
|
||||
|
||||
renderer_2d.render();
|
||||
//blt::gfx::fbo_t::unbind();
|
||||
//render_texture.blitToScreen(width, height);
|
||||
|
||||
auto currentTime = blt::system::nanoTime();
|
||||
auto diff = currentTime - lastTime;
|
||||
lastTime = currentTime;
|
||||
ft = static_cast<double>(diff) / 1000000000.0;
|
||||
fps = 1 / ft;
|
||||
}
|
||||
|
||||
int main(int argc, const char** argv)
|
||||
int main(int, const char**)
|
||||
{
|
||||
blt::gfx::init(blt::gfx::window_data{"My Sexy Window", init, update, 1440, 720}.setSyncInterval(1));
|
||||
global_matrices.cleanup();
|
||||
|
|