bedtime. seperating into files, cleaning code

main
Brett 2024-05-02 00:32:58 -04:00
parent 34e89cfd67
commit a6badf5e9d
7 changed files with 458 additions and 373 deletions

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@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.25)
project(graphs VERSION 0.0.25)
project(graphs VERSION 0.0.26)
option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF)
option(ENABLE_UBSAN "Enable the ub sanitizer" OFF)

111
include/force_algorithms.h Normal file
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@ -0,0 +1,111 @@
#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef GRAPHS_FORCE_ALGORITHMS_H
#define GRAPHS_FORCE_ALGORITHMS_H
#include <string>
#include <blt/std/types.h>
#include <blt/math/vectors.h>
#include <imgui.h>
#include <graph_base.h>
class force_equation
{
public:
using node_pair = const std::pair<blt::size_t, node>&;
protected:
float cooling_rate = 0.999999;
float min_cooling = 40;
float ideal_spring_length = 175.0;
float initial_temperature = 100;
struct equation_data
{
blt::vec2 unit, unit_inv;
float mag, mag_sq;
equation_data(blt::vec2 unit, blt::vec2 unit_inv, float mag, float mag_sq): unit(unit), unit_inv(unit_inv), mag(mag), mag_sq(mag_sq)
{}
};
inline static blt::vec2 dir_v(node_pair v1, node_pair v2)
{
return v2.second.getPosition() - v1.second.getPosition();
}
static equation_data calc_data(node_pair v1, node_pair v2);
public:
[[nodiscard]] virtual blt::vec2 attr(node_pair v1, node_pair v2) const = 0;
[[nodiscard]] virtual blt::vec2 rep(node_pair v1, node_pair v2) const = 0;
[[nodiscard]] virtual std::string name() const = 0;
[[nodiscard]] virtual float cooling_factor(int t) const
{
return std::max(static_cast<float>(initial_temperature * std::pow(cooling_rate, t)), min_cooling);
}
void draw_inputs_base();
virtual void draw_inputs()
{}
virtual ~force_equation() = default;
};
class Eades_equation : public force_equation
{
protected:
float repulsive_constant = 24.0;
float spring_constant = 12.0;
public:
[[nodiscard]] blt::vec2 attr(node_pair v1, node_pair v2) const final;
[[nodiscard]] blt::vec2 rep(node_pair v1, node_pair v2) const final;
[[nodiscard]] std::string name() const final
{
return "Eades";
}
void draw_inputs() override;
};
class Fruchterman_Reingold_equation : public force_equation
{
public:
[[nodiscard]] blt::vec2 attr(node_pair v1, node_pair v2) const final;
[[nodiscard]] blt::vec2 rep(node_pair v1, node_pair v2) const final;
[[nodiscard]] float cooling_factor(int t) const override
{
return force_equation::cooling_factor(t) * 0.025f;
}
[[nodiscard]] std::string name() const final
{
return "Fruchterman & Reingold";
}
};
#endif //GRAPHS_FORCE_ALGORITHMS_H

91
include/graph_base.h Normal file
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@ -0,0 +1,91 @@
#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef GRAPHS_GRAPH_BASE_H
#define GRAPHS_GRAPH_BASE_H
#include <blt/gfx/renderer/batch_2d_renderer.h>
#include <blt/std/types.h>
#include <blt/std/assert.h>
class node
{
private:
blt::gfx::point2d_t point;
blt::vec2 velocity;
public:
explicit node(const blt::gfx::point2d_t& point): point(point)
{}
blt::vec2& getVelocityRef()
{
return velocity;
}
blt::vec2& getPositionRef()
{
return point.pos;
}
[[nodiscard]] const blt::vec2& getPosition() const
{
return point.pos;
}
[[nodiscard]] auto& getRenderObj() const
{
return point;
}
};
class edge
{
private:
blt::u64 i1, i2;
public:
edge(blt::u64 i1, blt::u64 i2): i1(i1), i2(i2)
{
BLT_ASSERT(i1 != i2 && "Indices cannot be equal!");
}
inline friend bool operator==(edge e1, edge e2)
{
return (e1.i1 == e2.i1 || e1.i1 == e2.i2) && (e1.i2 == e2.i1 || e1.i2 == e2.i2);
}
[[nodiscard]] size_t getFirst() const
{
return i1;
}
[[nodiscard]] size_t getSecond() const
{
return i2;
}
};
struct edge_hash
{
blt::u64 operator()(const edge& e) const
{
return e.getFirst() * e.getSecond();
}
};
#endif //GRAPHS_GRAPH_BASE_H

@ -1 +1 @@
Subproject commit a066d8f6e47d63c14387ab002d30c6a87ffb1c15
Subproject commit 3588dcbd499314284523f53cf037c290c9c62d73

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91
src/force_algorithms.cpp Normal file
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/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <force_algorithms.h>
/**
* --------------------------------------------------------
* force_equation
* --------------------------------------------------------
*/
force_equation::equation_data force_equation::calc_data(const std::pair<blt::size_t, node>& v1, const std::pair<blt::size_t, node>& v2)
{
auto dir = dir_v(v1, v2);
auto dir2 = dir_v(v2, v1);
auto mag = dir.magnitude();
auto mag2 = dir2.magnitude();
auto unit = mag == 0 ? blt::vec2() : dir / mag;
auto unit_inv = mag2 == 0 ? blt::vec2() : dir2 / mag2;
auto mag_sq = mag * mag;
return {unit, unit_inv, mag, mag_sq};
}
void force_equation::draw_inputs_base()
{
namespace im = ImGui;
im::InputFloat("Ideal Spring Length", &ideal_spring_length, 2.5, 10);
im::SliderFloat("Initial Temperature", &initial_temperature, 1, 100);
im::SliderFloat("Cooling Rate", &cooling_rate, 0, 0.999999, "%.6f");
im::InputFloat("Min Cooling", &min_cooling, 0.5, 1);
}
/**
* --------------------------------------------------------
* Eades_equation
* --------------------------------------------------------
*/
blt::vec2 Eades_equation::attr(const std::pair<blt::size_t, node>& v1, const std::pair<blt::size_t, node>& v2) const
{
auto data = calc_data(v1, v2);
return (spring_constant * std::log(data.mag / ideal_spring_length) * data.unit) - rep(v1, v2);
}
blt::vec2 Eades_equation::rep(const std::pair<blt::size_t, node>& v1, const std::pair<blt::size_t, node>& v2) const
{
auto data = calc_data(v1, v2);
// scaling factor included because of the scales this algorithm is working on (large viewport)
auto scale = (repulsive_constant * 10000) / data.mag_sq;
return scale * data.unit_inv;
}
void Eades_equation::draw_inputs()
{
namespace im = ImGui;
im::InputFloat("Repulsive Constant", &repulsive_constant, 0.25, 10);
im::InputFloat("Spring Constant", &spring_constant, 0.25, 10);
}
/**
* --------------------------------------------------------
* Fruchterman_Reingold_equation
* --------------------------------------------------------
*/
blt::vec2 Fruchterman_Reingold_equation::attr(const std::pair<blt::size_t, node>& v1, const std::pair<blt::size_t, node>& v2) const
{
auto data = calc_data(v1, v2);
float scale = data.mag_sq / ideal_spring_length;
return (scale * data.unit);
}
blt::vec2 Fruchterman_Reingold_equation::rep(const std::pair<blt::size_t, node>& v1, const std::pair<blt::size_t, node>& v2) const
{
auto data = calc_data(v1, v2);
float scale = (ideal_spring_length * ideal_spring_length) / data.mag;
return scale * data.unit_inv;
}

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@ -25,10 +25,12 @@
#include <memory>
#include <random>
#include <blt/std/ranges.h>
#include <blt/std/assert.h>
#include <blt/std/time.h>
#include <blt/math/log_util.h>
#include <graph_base.h>
#include <force_algorithms.h>
blt::gfx::matrix_state_manager global_matrices;
blt::gfx::resource_manager resources;
blt::gfx::batch_renderer_2d renderer_2d(resources);
@ -40,202 +42,6 @@ int sub_ticks = 1;
namespace im = ImGui;
class node
{
private:
blt::gfx::point2d_t point;
blt::vec2 velocity;
public:
explicit node(const blt::gfx::point2d_t& point): point(point)
{}
blt::vec2& getVelocityRef()
{
return velocity;
}
blt::vec2& getPositionRef()
{
return point.pos;
}
[[nodiscard]] const blt::vec2& getPosition() const
{
return point.pos;
}
[[nodiscard]] auto& getRenderObj() const
{
return point;
}
};
class edge
{
private:
blt::u64 i1, i2;
public:
edge(blt::u64 i1, blt::u64 i2): i1(i1), i2(i2)
{
BLT_ASSERT(i1 != i2 && "Indices cannot be equal!");
}
inline friend bool operator==(edge e1, edge e2)
{
return (e1.i1 == e2.i1 || e1.i1 == e2.i2) && (e1.i2 == e2.i1 || e1.i2 == e2.i2);
}
[[nodiscard]] size_t getFirst() const
{
return i1;
}
[[nodiscard]] size_t getSecond() const
{
return i2;
}
};
struct edge_hash
{
blt::u64 operator()(const edge& e) const
{
return e.getFirst() * e.getSecond();
}
};
struct equation_variables
{
float repulsive_constant = 24.0;
float spring_constant = 12.0;
float ideal_spring_length = 175.0;
float initial_temperature = 69.5;
float cooling_rate = 0.999;
float min_cooling = 0;
equation_variables() = default;
//equation_variables(const equation_variables&) = delete;
//equation_variables& operator=(const equation_variables&) = delete;
};
class force_equation
{
public:
using node_pair = const std::pair<blt::size_t, node>&;
protected:
const equation_variables& variables;
struct equation_data
{
blt::vec2 unit, unit_inv;
float mag, mag_sq;
equation_data(blt::vec2 unit, blt::vec2 unit_inv, float mag, float mag_sq): unit(unit), unit_inv(unit_inv), mag(mag), mag_sq(mag_sq)
{}
};
inline static blt::vec2 dir_v(node_pair v1, node_pair v2)
{
return v2.second.getPosition() - v1.second.getPosition();
}
inline static equation_data calc_data(node_pair v1, node_pair v2)
{
auto dir = dir_v(v1, v2);
auto dir2 = dir_v(v2, v1);
auto mag = dir.magnitude();
auto mag2 = dir2.magnitude();
auto unit = mag == 0 ? blt::vec2() : dir / mag;
auto unit_inv = mag2 == 0 ? blt::vec2() : dir2 / mag2;
auto mag_sq = mag * mag;
return {unit, unit_inv, mag, mag_sq};
}
public:
explicit force_equation(const equation_variables& variables): variables(variables)
{}
[[nodiscard]] virtual blt::vec2 attr(node_pair v1, node_pair v2) const = 0;
[[nodiscard]] virtual blt::vec2 rep(node_pair v1, node_pair v2) const = 0;
[[nodiscard]] virtual std::string name() const = 0;
[[nodiscard]] virtual float cooling_factor(int t) const
{
return std::max(static_cast<float>(variables.initial_temperature * std::pow(variables.cooling_rate, t)), variables.min_cooling);
}
virtual ~force_equation() = default;
};
class Eades_equation : public force_equation
{
public:
explicit Eades_equation(const equation_variables& variables): force_equation(variables)
{}
[[nodiscard]] blt::vec2 attr(node_pair v1, node_pair v2) const final
{
auto data = calc_data(v1, v2);
auto ideal = std::log(data.mag / variables.ideal_spring_length);
return (variables.spring_constant * ideal * data.unit) - rep(v1, v2);
}
[[nodiscard]] blt::vec2 rep(node_pair v1, node_pair v2) const final
{
auto data = calc_data(v1, v2);
// scaling factor included because of the scales this algorithm is working on (large viewport)
auto scale = (variables.repulsive_constant * 10000) / data.mag_sq;
return scale * data.unit_inv;
}
[[nodiscard]] std::string name() const final
{
return "Eades";
}
};
class Fruchterman_Reingold_equation : public force_equation
{
public:
explicit Fruchterman_Reingold_equation(const equation_variables& variables): force_equation(variables)
{}
[[nodiscard]] blt::vec2 attr(node_pair v1, node_pair v2) const final
{
auto data = calc_data(v1, v2);
float scale = data.mag_sq / variables.ideal_spring_length;
return (scale * data.unit);
}
[[nodiscard]] blt::vec2 rep(node_pair v1, node_pair v2) const final
{
auto data = calc_data(v1, v2);
float scale = (variables.ideal_spring_length * variables.ideal_spring_length) / data.mag;
return scale * data.unit_inv;
}
[[nodiscard]] float cooling_factor(int t) const override
{
return force_equation::cooling_factor(t) * 0.025f;
}
[[nodiscard]] std::string name() const final
{
return "Fruchterman & Reingold";
}
};
struct bounding_box
{
int min_x = 0;
@ -249,17 +55,16 @@ struct bounding_box
bool is_screen = true;
};
class graph
class graph_t
{
private:
equation_variables variables;
std::vector<node> nodes;
blt::hashset_t<edge, edge_hash> edges;
blt::hashmap_t<blt::u64, blt::hashset_t<blt::u64>> connected_nodes;
bool sim = false;
bool run_infinitely = true;
float sim_speed = 1;
float threshold = 0.01;
float threshold = 0;
float max_force_last = 1;
int current_iterations = 0;
int max_iterations = 5000;
@ -268,7 +73,8 @@ class graph
blt::i32 current_node = -1;
void create_random_graph(bounding_box bb, blt::size_t min_nodes, blt::size_t max_nodes, blt::f64 connectivity)
void create_random_graph(bounding_box bb, blt::size_t min_nodes, blt::size_t max_nodes, blt::f64 connectivity, blt::f64 scaling_connectivity,
blt::f64 distance_factor)
{
// don't allow points too close to the edges of the window.
if (bb.is_screen)
@ -319,7 +125,16 @@ class graph
{
if (node1.first == node2.first)
continue;
if (chance(dev) <= connectivity)
auto diff = node2.second.getPosition() - node1.second.getPosition();
auto diff_sq = (diff * diff);
auto dist = distance_factor / static_cast<float>(std::sqrt(diff_sq.x() + diff_sq.y()));
double dexp;
if (dist == 0)
dexp = 0;
else
dexp = 1 / (std::exp(dist) - dist);
auto rand = chance(dev);
if (rand <= connectivity && rand >= dexp * scaling_connectivity)
connect(node1.first, node2.first);
}
}
@ -345,15 +160,16 @@ class graph
}
public:
graph() = default;
graph_t() = default;
void make_new(const bounding_box& bb, blt::size_t min_nodes, blt::size_t max_nodes, blt::f64 connectivity)
{
create_random_graph(bb, min_nodes, max_nodes, connectivity);
create_random_graph(bb, min_nodes, max_nodes, connectivity, 0, 25);
use_Eades();
}
void reset(const bounding_box& bb, blt::size_t min_nodes, blt::size_t max_nodes, blt::f64 connectivity)
void reset(const bounding_box& bb, blt::size_t min_nodes, blt::size_t max_nodes, blt::f64 connectivity, blt::f64 scaling_connectivity,
blt::f64 distance_factor)
{
sim = false;
current_iterations = 0;
@ -361,7 +177,7 @@ class graph
nodes.clear();
edges.clear();
connected_nodes.clear();
create_random_graph(bb, min_nodes, max_nodes, connectivity);
create_random_graph(bb, min_nodes, max_nodes, connectivity, scaling_connectivity, distance_factor);
}
void connect(blt::u64 n1, blt::u64 n2)
@ -410,7 +226,7 @@ class graph
}
for (const auto& point : nodes)
renderer_2d.drawPointInternal("parker", point.getRenderObj(), 10.0f);
renderer_2d.drawPointInternal("parker_point", point.getRenderObj(), 10.0f);
for (const auto& edge : edges)
{
if (edge.getFirst() >= nodes.size() || edge.getSecond() >= nodes.size())
@ -430,22 +246,10 @@ class graph
current_node = -1;
}
void process_mouse_drag(blt::i32, blt::i32 height)
void process_mouse_drag(blt::i32 width, blt::i32 height)
{
auto mx = static_cast<float>(blt::gfx::getMouseX());
auto my = static_cast<float>(height - blt::gfx::getMouseY());
auto mv = blt::vec2(mx, my);
const auto& ovm = global_matrices.computedOVM();
auto adj_mv = ovm * blt::vec4(mv.x(), mv.y(), 0, 1);
auto adj_size = ovm * blt::vec4(POINT_SIZE, POINT_SIZE, POINT_SIZE, POINT_SIZE);
float new_size = std::max(std::abs(adj_size.x()), std::abs(adj_size.y()));
//BLT_TRACE_STREAM << "adj_mv: ";
//BLT_TRACE_STREAM << adj_mv << "\n";
//BLT_TRACE_STREAM << "adj_size: ";
//BLT_TRACE_STREAM << adj_size << "\n";
auto mouse_pos = blt::make_vec2(blt::gfx::calculateRay2D(width, height, global_matrices.getScale2D(), global_matrices.getView2D(),
global_matrices.getOrtho()));
if (current_node < 0)
{
@ -454,7 +258,7 @@ class graph
{
auto pos = n.second.getPosition();
auto dist = pos - mv;
auto dist = pos - mouse_pos;
auto mag = dist.magnitude();
if (mag < POINT_SIZE)
@ -465,22 +269,18 @@ class graph
}
} else
{
auto pos = nodes[current_node].getPosition();
auto adj_pos = ovm * blt::vec4(pos.x(), pos.y(), 0, 1);
//BLT_TRACE_STREAM << "adj_pos: ";
//BLT_TRACE_STREAM << adj_pos << "\n";
nodes[current_node].getPositionRef() = mv;
nodes[current_node].getPositionRef() = mouse_pos;
}
}
void use_Eades()
{
equation = std::make_unique<Eades_equation>(variables);
equation = std::make_unique<Eades_equation>();
}
void use_Fruchterman_Reingold()
{
equation = std::make_unique<Fruchterman_Reingold_equation>(variables);
equation = std::make_unique<Fruchterman_Reingold_equation>();
}
void start_sim()
@ -498,6 +298,11 @@ class graph
return equation->name();
}
auto* getSimulator()
{
return equation.get();
}
auto getCoolingFactor()
{
return equation->cooling_factor(current_iterations);
@ -523,11 +328,6 @@ class graph
return threshold;
}
auto& getVariables()
{
return variables;
}
int& getMaxIterations()
{
return max_iterations;
@ -539,52 +339,18 @@ class graph
}
};
graph main_graph;
#ifdef __EMSCRIPTEN__
std::string resource_prefix = "../";
#else
std::string resource_prefix = "../";
#endif
void init(const blt::gfx::window_data& data)
class engine_t
{
using namespace blt::gfx;
resources.setPrefixDirectory(resource_prefix);
private:
graph_t graph;
public:
void init(const blt::gfx::window_data& data)
{
graph.make_new({0, 0, data.width, data.height}, 5, 25, 0.2);
}
resources.enqueue("res/debian.png", "debian");
resources.enqueue("res/parker.png", "parker");
resources.enqueue("res/parker cat ears.jpg", "parkercat");
global_matrices.create_internals();
resources.load_resources();
renderer_2d.create();
bounding_box bb(0, 0, data.width, data.height);
main_graph.make_new(bb, 5, 25, 0.2);
lastTime = blt::system::nanoTime();
}
float x = 50, y = 50;
float sx = 0.5, sy = 0.5;
float ax = 0.05, ay = 0.05;
void update(const blt::gfx::window_data& data)
{
global_matrices.update_perspectives(data.width, data.height, 90, 0.1, 2000);
x += sx;
y += sx;
sx += ax;
sy += ay;
if (x > 256)
sx *= -1;
if (y > 256)
sy *= -1;
//im::ShowDemoWindow();
void render(const blt::gfx::window_data& data, double ft)
{
if (im::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
{
static int min_nodes = 5;
@ -593,10 +359,12 @@ void update(const blt::gfx::window_data& data)
static bounding_box bb{0, 0, data.width, data.height};
static float connectivity = 0.12;
static float scaling_connectivity = 0.5;
static float distance_factor = 100;
//im::SetNextItemOpen(true, ImGuiCond_Once);
im::Text("FPS: %lf Frame-time (ms): %lf Frame-time (S): %lf", fps, ft * 1000.0, ft);
im::Text("Number of Nodes: %d", main_graph.numberOfNodes());
im::Text("Number of Nodes: %d", graph.numberOfNodes());
im::SetNextItemOpen(true, ImGuiCond_Once);
if (im::CollapsingHeader("Help"))
{
@ -627,39 +395,37 @@ void update(const blt::gfx::window_data& data)
im::InputInt("Min Nodes", &min_nodes);
im::InputInt("Max Nodes", &max_nodes);
im::SliderFloat("Connectivity", &connectivity, 0, 1);
im::SliderFloat("Scaling Connectivity", &scaling_connectivity, 0, 1);
im::InputFloat("Distance Factor", &distance_factor, 5, 100);
if (im::Button("Reset Graph"))
{
main_graph.reset(bb, min_nodes, max_nodes, connectivity);
graph.reset(bb, min_nodes, max_nodes, connectivity, scaling_connectivity, distance_factor);
}
}
im::SetNextItemOpen(true, ImGuiCond_Once);
if (im::CollapsingHeader("Simulation Settings"))
{
im::InputInt("Max Iterations", &main_graph.getMaxIterations());
im::Checkbox("Run Infinitely", &main_graph.getIterControl());
im::InputInt("Max Iterations", &graph.getMaxIterations());
im::Checkbox("Run Infinitely", &graph.getIterControl());
im::InputInt("Sub-ticks Per Frame", &sub_ticks);
im::InputFloat("Threshold", &main_graph.getThreshold(), 0.01, 1);
im::InputFloat("Repulsive Constant", &main_graph.getVariables().repulsive_constant, 0.25, 10);
im::InputFloat("Spring Constant", &main_graph.getVariables().spring_constant, 0.25, 10);
im::InputFloat("Ideal Spring Length", &main_graph.getVariables().ideal_spring_length, 2.5, 10);
im::SliderFloat("Initial Temperature", &main_graph.getVariables().initial_temperature, 1, 100);
im::SliderFloat("Cooling Rate", &main_graph.getVariables().cooling_rate, 0, 0.999999, "%.6f");
im::InputFloat("Min Cooling", &main_graph.getVariables().min_cooling, 0.5, 1);
im::Text("Current Cooling Factor: %f", main_graph.getCoolingFactor());
im::SliderFloat("Simulation Speed", &main_graph.getSimSpeed(), 0, 4);
if (im::Button("Start"))
main_graph.start_sim();
im::SameLine();
if (im::Button("Stop"))
main_graph.stop_sim();
if (im::Button("Reset Iterations"))
main_graph.reset_iterations();
im::InputFloat("Threshold", &graph.getThreshold(), 0.01, 1);
graph.getSimulator()->draw_inputs_base();
graph.getSimulator()->draw_inputs();
im::Text("Current Cooling Factor: %f", graph.getCoolingFactor());
im::SliderFloat("Simulation Speed", &graph.getSimSpeed(), 0, 4);
}
im::SetNextItemOpen(true, ImGuiCond_Once);
if (im::CollapsingHeader("System Controls"))
{
if (im::Button("Start"))
graph.start_sim();
im::SameLine();
if (im::Button("Stop"))
graph.stop_sim();
if (im::Button("Reset Iterations"))
graph.reset_iterations();
im::Text("Select a system:");
auto current_sim = main_graph.getSimulatorName();
auto current_sim = graph.getSimulatorName();
const char* items[] = {"Eades", "Fruchterman & Reingold"};
static int item_current = 0;
ImGui::ListBox("##SillyBox", &item_current, items, 2, 2);
@ -669,11 +435,11 @@ void update(const blt::gfx::window_data& data)
switch (item_current)
{
case 0:
main_graph.use_Eades();
graph.use_Eades();
BLT_INFO("Using Eades");
break;
case 1:
main_graph.use_Fruchterman_Reingold();
graph.use_Fruchterman_Reingold();
BLT_INFO("Using Fruchterman & Reingold");
break;
default:
@ -688,23 +454,49 @@ void update(const blt::gfx::window_data& data)
auto& io = ImGui::GetIO();
if (!io.WantCaptureMouse && blt::gfx::isMousePressed(0))
main_graph.process_mouse_drag(data.width, data.height);
graph.process_mouse_drag(data.width, data.height);
else
main_graph.reset_mouse_drag();
graph.reset_mouse_drag();
main_graph.render(ft);
graph.render(ft);
}
};
engine_t engine;
void init(const blt::gfx::window_data& data)
{
using namespace blt::gfx;
resources.setPrefixDirectory("../");
resources.enqueue("res/debian.png", "debian");
resources.enqueue("res/parker.png", "parker");
resources.enqueue("res/parkerpoint.png", "parker_point");
resources.enqueue("res/parker cat ears.jpg", "parkercat");
global_matrices.create_internals();
resources.load_resources();
renderer_2d.create();
engine.init(data);
lastTime = blt::system::nanoTime();
}
void update(const blt::gfx::window_data& data)
{
global_matrices.update_perspectives(data.width, data.height, 90, 0.1, 2000);
//im::ShowDemoWindow();
engine.render(data, ft);
camera.update();
camera.update_view(global_matrices);
global_matrices.update();
//renderer_2d.drawPoint(blt::make_color(1, 0, 0), blt::vec2(0, 0), 50);
//renderer_2d.drawPoint(blt::make_color(1, 0, 0), blt::vec2(data.width, data.height), 50);
renderer_2d.render();
BLT_TRACE_STREAM << blt::gfx::calculateRay2D(static_cast<float>(data.width), static_cast<float>(data.height), global_matrices.getScale2D(),
global_matrices.getView2D(), global_matrices.getOrtho()) << "\n";
auto currentTime = blt::system::nanoTime();
auto diff = currentTime - lastTime;
lastTime = currentTime;