#pragma once /* * Copyright (C) 2024 Brett Terpstra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GRAPHS_FORCE_ALGORITHMS_H #define GRAPHS_FORCE_ALGORITHMS_H #include #include #include #include #include #include class force_equation { public: using node_pair = const std::pair&; protected: float cooling_rate = conf::DEFAULT_COOLING_FACTOR; float min_cooling = conf::DEFAULT_MIN_COOLING; float initial_temperature = conf::DEFAULT_INITIAL_TEMPERATURE; struct equation_data { blt::vec2 unit, unit_inv; float mag, mag_sq; equation_data(blt::vec2 unit, blt::vec2 unit_inv, float mag, float mag_sq): unit(unit), unit_inv(unit_inv), mag(mag), mag_sq(mag_sq) {} }; inline static blt::vec2 dir_v(node_pair v1, node_pair v2) { return v2.second.getPosition() - v1.second.getPosition(); } static equation_data calc_data(node_pair v1, node_pair v2); public: [[nodiscard]] virtual blt::vec2 attr(node_pair v1, node_pair v2, const edge_t& edge) const = 0; [[nodiscard]] virtual blt::vec2 rep(node_pair v1, node_pair v2) const = 0; [[nodiscard]] virtual std::string name() const = 0; [[nodiscard]] virtual float cooling_factor(int t) const { return std::max(static_cast(initial_temperature * std::pow(cooling_rate, t)), min_cooling); } void draw_inputs_base(); virtual void draw_inputs() {} virtual ~force_equation() = default; }; class Eades_equation : public force_equation { protected: float spring_constant = 12.0; public: [[nodiscard]] blt::vec2 attr(node_pair v1, node_pair v2, const edge_t& edge) const final; [[nodiscard]] blt::vec2 rep(node_pair v1, node_pair v2) const final; [[nodiscard]] std::string name() const final { return "Eades"; } void draw_inputs() override; }; class Fruchterman_Reingold_equation : public force_equation { public: [[nodiscard]] blt::vec2 attr(node_pair v1, node_pair v2, const edge_t& edge) const final; [[nodiscard]] blt::vec2 rep(node_pair v1, node_pair v2) const final; [[nodiscard]] float cooling_factor(int t) const override { return force_equation::cooling_factor(t) * 0.025f; } [[nodiscard]] std::string name() const final { return "Fruchterman & Reingold"; } }; #endif //GRAPHS_FORCE_ALGORITHMS_H