#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GRAPHS_LOADER_H
#define GRAPHS_LOADER_H
#include
#include
#include
#include
#include
#include
struct loader_t
{
std::vector> textures;
/**
* if save path is present and a valid file it will be read from, otherwise path will be used as the default.
*/
static std::optional load_for(engine_t& engine, const blt::gfx::window_data& data, std::string_view path,
std::optional save_path = {});
/**
* Saves engine to the path. Will also save any extra loader data like textures. Loader can be empty.
*/
static void save_for(engine_t& engine, const loader_t& loader, std::string_view path);
};
#endif //GRAPHS_LOADER_H