/* * Copyright (C) 2024 Brett Terpstra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "blt/gfx/renderer/resource_manager.h" #include "blt/gfx/renderer/batch_2d_renderer.h" #include "blt/gfx/renderer/camera.h" #include blt::gfx::matrix_state_manager global_matrices; blt::gfx::resource_manager resources; blt::gfx::batch_renderer_2d renderer_2d(resources); blt::gfx::first_person_camera camera; void init() { using namespace blt::gfx; global_matrices.create_internals(); resources.load_resources(); renderer_2d.create(); } float x = 50, y = 50; float sx = 0.5, sy = 0.5; float ax = 0.05, ay = 0.05; void update(std::int32_t width, std::int32_t height) { global_matrices.update_perspectives(width, height, 90, 0.1, 2000); x += sx; y += sx; sx += ax; sy += ay; if (x > 256) sx *= -1; if (y > 256) sy *= -1; renderer_2d.drawLine(blt::vec4{1, 0, 1, 1}, blt::vec2{x,y}, blt::vec2{500, 500}, 5.0f); renderer_2d.drawLine(blt::vec4{1, 0, 0, 1}, blt::vec2{0,150}, blt::vec2{240, 0}, 12.0f); renderer_2d.drawPoint(blt::vec4{0, 1, 0, 1}, blt::vec2{500, 500}, 50.0f); camera.update(); camera.update_view(global_matrices); global_matrices.update(); renderer_2d.render(); } int main(int argc, const char** argv) { blt::gfx::init(blt::gfx::window_data{"My Sexy Window", init, update}.setSyncInterval(1)); global_matrices.cleanup(); resources.cleanup(); renderer_2d.cleanup(); blt::gfx::cleanup(); }