/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include "blt/gfx/renderer/resource_manager.h"
#include "blt/gfx/renderer/batch_2d_renderer.h"
#include "blt/gfx/renderer/camera.h"
#include
blt::gfx::matrix_state_manager global_matrices;
blt::gfx::resource_manager resources;
blt::gfx::batch_renderer_2d renderer_2d(resources);
blt::gfx::first_person_camera camera;
void init()
{
using namespace blt::gfx;
global_matrices.create_internals();
resources.load_resources();
renderer_2d.create();
}
float x = 50, y = 50;
float sx = 0.5, sy = 0.5;
float ax = 0.05, ay = 0.05;
void update(std::int32_t width, std::int32_t height)
{
global_matrices.update_perspectives(width, height, 90, 0.1, 2000);
x += sx;
y += sx;
sx += ax;
sy += ay;
if (x > 256)
sx *= -1;
if (y > 256)
sy *= -1;
renderer_2d.drawLine(blt::vec4{1, 0, 1, 1}, 0.0f, blt::vec2{x,y}, blt::vec2{500, 500}, 5.0f);
renderer_2d.drawLine(blt::vec4{1, 0, 0, 1}, 0.0f, blt::vec2{0,150}, blt::vec2{240, 0}, 12.0f);
renderer_2d.drawPoint(blt::vec4{0, 1, 0, 1}, -0.4f, blt::vec2{500, 500}, 50.0f);
camera.update();
camera.update_view(global_matrices);
global_matrices.update();
renderer_2d.render();
}
int main(int argc, const char** argv)
{
blt::gfx::init(blt::gfx::window_data{"My Sexy Window", init, update}.setSyncInterval(1));
global_matrices.cleanup();
resources.cleanup();
renderer_2d.cleanup();
blt::gfx::cleanup();
}