voxel-game/include/voxel/chunk.h

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#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef VOXEL_GAME_CHUNK_H
#define VOXEL_GAME_CHUNK_H
#include <array>
#include <voxel/fwdecl.h>
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#include <voxel/block.h>
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#include <blt/std/hashmap.h>
namespace voxel
{
enum class chunk_generation_state_t
{
empty, // no data exists in chunk
empty_structure, // chunk was created for the purpose of storing a structure
biomes, // chunk generated biomes
noise, // chunk generated noise map
surface, // chunk generated surface details
carvers, // rivers
features, // structure generation
full
};
class chunk_t
{
public:
private:
chunk_generation_state_t state;
std::array<vid_t, CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE> blocks;
};
}
#endif //VOXEL_GAME_CHUNK_H