#pragma once /* * Copyright (C) 2024 Brett Terpstra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef VOXEL_GAME_FWDECL_H #define VOXEL_GAME_FWDECL_H #include #include namespace voxel { inline constexpr blt::u64 CHUNK_SIZE = 32; inline constexpr blt::i32 IMAGE_SIZE = 64; inline const blt::u64 CHUNK_MASK = static_cast(std::log2(CHUNK_SIZE)); using block_id_t = blt::u64; using texture_id_t = blt::u64; using vid_t = blt::u16; class block_t; class chunk_t; } #endif //VOXEL_GAME_FWDECL_H