#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef VOXEL_GAME_FWDECL_H
#define VOXEL_GAME_FWDECL_H
#include
#include
namespace voxel
{
inline constexpr blt::u64 CHUNK_SIZE = 32;
inline constexpr blt::i32 IMAGE_SIZE = 64;
inline const blt::u64 CHUNK_MASK = static_cast(std::log2(CHUNK_SIZE));
using block_id_t = blt::u64;
using texture_id_t = blt::u64;
using vid_t = blt::u16;
class block_t;
class chunk_t;
}
#endif //VOXEL_GAME_FWDECL_H