#pragma once /* * Copyright (C) 2024 Brett Terpstra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef VOXEL_GAME_CHUNK_H #define VOXEL_GAME_CHUNK_H #include #include #include namespace voxel { enum class chunk_generation_state_t { empty, // no data exists in chunk empty_structure, // chunk was created for the purpose of storing a structure biomes, // chunk generated biomes noise, // chunk generated noise map surface, // chunk generated surface details carvers, // rivers features, // structure generation full }; class chunk_t { public: private: chunk_generation_state_t state; std::array blocks; }; } #endif //VOXEL_GAME_CHUNK_H