update namepsaces to BLT. change property system to use std::variant

property system is now much simpler
main
Brett 2023-08-01 20:57:39 -04:00
parent bc0da7e7ba
commit 9f94b167d3
15 changed files with 47 additions and 102 deletions

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@ -2,104 +2,51 @@
#include <iostream>
#include "traits.h"
#include <utility>
#include <vector>
#include "blt/std/logging.h"
#include "status.h"
#include "error_logging.h"
#include <variant>
namespace parks {
namespace Properties {
enum PROPERTIES {
// The display window's title
WINDOW_TITLE,
// the initial display width/height. This value does not change if the window is resized. Use Window::getWidth and Window::getHeight
WINDOW_WIDTH,
WINDOW_HEIGHT,
WINDOW_RESIZABLE,
RENDER_MODE, // INT
};
namespace blt::graphics {
enum class properties_t : int {
// The display window's title
WINDOW_TITLE,
// the initial display width/height. This value does not change if the window is resized. Use Window::getWidth and Window::getHeight
WINDOW_WIDTH,
WINDOW_HEIGHT,
WINDOW_RESIZABLE,
RENDER_MODE, // INT
};
class Value_t {
public:
Value_t() = default;
Value_t(const Value_t& value) = delete;
virtual ~Value_t() = default;
virtual void writeValue(std::ostream& ostream) = 0;
virtual void readValue(std::istream istream) = 0;
};
template<typename T, typename std::enable_if<parks::is_streamable<T>::value>::type* = nullptr>
class Value : public Value_t {
private:
T* m_Value;
public:
explicit Value(const T& v): m_Value(new T(v)) {}
explicit Value(T* v): m_Value(v) {}
Value() = default;
inline const T& getValue() { return *m_Value; }
inline void writeValue(std::ostream& ostream) final {
ostream << *m_Value;
}
inline void readValue(std::istream istream) final {
istream >> *m_Value;
}
~Value() override {
delete m_Value;
}
};
}
class Settings {
public:
typedef std::variant<int32_t, float, bool, std::string> property_t;
Settings() = default;
~Settings() {
for (auto* p : values)
delete p;
}
~Settings() = default;
[[nodiscard]] Properties::Value_t* getProperty(Properties::PROPERTIES property) const {
//BLT_TRACE("Getting Property information (%d)", property);
//BLT_TRACE("Property: %d, Value: %d (Getting)", property, values[property]);
if (values.size() <= property)
[[nodiscard]] const property_t* getProperty(properties_t property) const {
if (values.size() <= static_cast<int>(property))
return nullptr;
return values[property];
return &values[static_cast<int>(property)];
}
template<typename T>
[[nodiscard]] Properties::Value<T>* getProperty(Properties::PROPERTIES property) const {
if (values.size() <= property)
[[nodiscard]] const T* getProperty(properties_t property) const {
if ((int)values.size() <= static_cast<int>(property))
return nullptr;
return dynamic_cast<Properties::Value<T>*>(values[property]);
return &get<T>(values[static_cast<int>(property)]);
}
void setProperty(Properties::PROPERTIES property, Properties::Value_t* value) {
BLT_TRACE("Setting property information (%d)", property);
BLT_TRACE("Values size / capacity (before): %d/%d", values.size(),
values.capacity());
BLT_TRACE("Property: %d, Value: %d (Setting)", property, value);
if (values.capacity() <= property)
values.resize(property * 2);
values[property] = value;
BLT_TRACE("Values size / capacity (after): %d/%d", values.size(),
values.capacity());
BLT_TRACE("Dumping values:");
BLT_TRACE("---------------------");
for (unsigned int i = 0; i < values.size(); i++)
BLT_TRACE("Value (%d): %d", i, values[i]);
BLT_TRACE("---------------------");
void setProperty(properties_t property, property_t value) {
if (values.capacity() <= static_cast<int>(property))
values.resize(static_cast<int>(property) * 2);
values[static_cast<int>(property)] = std::move(value);
}
private:
std::vector<Properties::Value_t*> values;
std::vector<property_t> values;
};
}

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@ -7,7 +7,7 @@
#include <unordered_map>
namespace parks {
namespace blt::graphics {
# define PI 3.14159265358979323846
inline double degreeToRad(double deg){

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@ -13,7 +13,7 @@
#include <unordered_map>
#include "stb/stb_image.h"
namespace parks {
namespace blt::graphics {
class GLTexture2D {
private:

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@ -15,7 +15,7 @@
#include "blt/shader/ui_shader.frag"
#include "player.h"
namespace parks {
namespace blt::graphics {
struct StaticEntity {
blt::vec3 pos;
uint32_t modelID;

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@ -8,7 +8,7 @@
#include "blt/math/vectors.h"
#include "blt/math/matrix.h"
namespace parks {
namespace blt::graphics {
class Controller;
class CameraController;

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@ -8,7 +8,7 @@
#include <string>
#include "OpenGL.h"
namespace parks::resources {
namespace blt::graphics::resources {
namespace _defaults_ {
static const std::string ASSUME_TEXTURE_NAME_ID = "NULL.NULL";

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@ -5,7 +5,7 @@
#ifndef PARKSNREC_STATUS_H
#define PARKSNREC_STATUS_H
namespace parks {
namespace blt::graphics {
static int NO_ERROR = 0;
static int GLFW_ERROR = 1;
static int GL_ERROR = 2;

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@ -8,7 +8,7 @@
#include <type_traits>
#include <iostream>
namespace parks {
namespace blt::graphics {
template <typename T, typename Enable = void>
struct is_streamable : public std::false_type {};

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@ -6,7 +6,7 @@
#include "app.h"
#include "blt/math/math.h"
namespace parks::Window {
namespace blt::graphics::Window {
constexpr unsigned int UBO_MATRICES_COUNT = 4;

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@ -1,5 +1,5 @@
#include "blt/app.h"
namespace parks {
namespace blt::graphics {
}

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@ -7,7 +7,7 @@
#include "blt/std/memory.h"
#include <blt/std/loader.h>
namespace parks {
namespace blt::graphics {
static inline std::string removeEmptyFirstLines(const std::string &string) {
auto lines = blt::string::split(string, "\n");

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@ -9,7 +9,7 @@
#include <mutex>
#include <barrier>
namespace parks {
namespace blt::graphics {
Engine::Engine(const Settings& settings): settings(settings) {
vao.bind();
@ -42,11 +42,9 @@ namespace parks {
basicCameraController.update();
#ifdef BUILD_DEV_TOOLS
auto renderMode = settings.getProperty<int>(
Properties::RENDER_MODE
);
auto renderMode = settings.getProperty<int>(properties_t::RENDER_MODE);
if (renderMode)
glPolygonMode(GL_FRONT_AND_BACK, renderMode->getValue());
glPolygonMode(GL_FRONT_AND_BACK, *renderMode);
if (Window::keyPressedLastFrame(GLFW_KEY_ESCAPE))
Window::setMouseVisible(!Window::isMouseVisible());
#endif

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@ -6,7 +6,7 @@
#include <imgui.h>
#include "blt/config.h"
namespace parks {
namespace blt::graphics {
blt::mat4x4 CameraController::generateViewMatrix() {
blt::mat4x4 view;

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@ -10,7 +10,7 @@
#include "blt/error_logging.h"
#include "blt/status.h"
namespace parks {
namespace blt::graphics {
struct LoadableTexture {
std::string path, name;

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@ -8,7 +8,7 @@
#include <imgui_spectrum.h>
#include <blt/std/time.h>
namespace parks {
namespace blt::graphics {
std::string decodeGLFWError(int code) {
switch (code) {
@ -110,9 +110,9 @@ namespace parks {
glfwWindowHint(GLFW_SAMPLES, 4);
window = glfwCreateWindow(
settings.getProperty<int>(Properties::WINDOW_WIDTH)->getValue(),
settings.getProperty<int>(Properties::WINDOW_HEIGHT)->getValue(),
settings.getProperty<std::string>(Properties::WINDOW_TITLE)->getValue().c_str(),
*settings.getProperty<int>(properties_t::WINDOW_WIDTH),
*settings.getProperty<int>(properties_t::WINDOW_HEIGHT),
settings.getProperty<std::string>(properties_t::WINDOW_TITLE)->c_str(),
nullptr, nullptr
);
@ -159,7 +159,7 @@ namespace parks {
void setupSharedWindowMatrices() {
glGenBuffers(1, &Matrices.uboID);
glBindBuffer(GL_UNIFORM_BUFFER, Matrices.uboID);
glBufferData(GL_UNIFORM_BUFFER, sizeof(blt::mat4x4) * parks::Window::UBO_MATRICES_COUNT, nullptr, GL_STATIC_DRAW);
glBufferData(GL_UNIFORM_BUFFER, sizeof(blt::mat4x4) * blt::graphics::Window::UBO_MATRICES_COUNT, nullptr, GL_STATIC_DRAW);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, Matrices.uboID);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
@ -191,7 +191,7 @@ namespace parks {
int version = gladLoadGL(glfwGetProcAddress);
if (version == 0) {
BLT_FATAL("Failed to initialize OpenGL context!");
std::exit(parks::GL_ERROR);
std::exit(blt::graphics::GL_ERROR);
}
BLT_INFO("Loaded OpenGL %d.%d", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version));
}