update namepsaces to BLT. change property system to use std::variant
property system is now much simplermain
parent
bc0da7e7ba
commit
9f94b167d3
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@ -2,104 +2,51 @@
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#include <iostream>
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#include "traits.h"
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#include <utility>
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#include <vector>
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#include "blt/std/logging.h"
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#include "status.h"
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#include "error_logging.h"
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#include <variant>
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namespace parks {
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namespace Properties {
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enum PROPERTIES {
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// The display window's title
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WINDOW_TITLE,
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// the initial display width/height. This value does not change if the window is resized. Use Window::getWidth and Window::getHeight
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WINDOW_WIDTH,
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WINDOW_HEIGHT,
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WINDOW_RESIZABLE,
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RENDER_MODE, // INT
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};
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class Value_t {
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public:
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Value_t() = default;
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Value_t(const Value_t& value) = delete;
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virtual ~Value_t() = default;
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virtual void writeValue(std::ostream& ostream) = 0;
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virtual void readValue(std::istream istream) = 0;
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};
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template<typename T, typename std::enable_if<parks::is_streamable<T>::value>::type* = nullptr>
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class Value : public Value_t {
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private:
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T* m_Value;
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public:
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explicit Value(const T& v): m_Value(new T(v)) {}
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explicit Value(T* v): m_Value(v) {}
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Value() = default;
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inline const T& getValue() { return *m_Value; }
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inline void writeValue(std::ostream& ostream) final {
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ostream << *m_Value;
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}
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inline void readValue(std::istream istream) final {
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istream >> *m_Value;
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}
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~Value() override {
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delete m_Value;
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}
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};
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}
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namespace blt::graphics {
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enum class properties_t : int {
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// The display window's title
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WINDOW_TITLE,
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// the initial display width/height. This value does not change if the window is resized. Use Window::getWidth and Window::getHeight
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WINDOW_WIDTH,
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WINDOW_HEIGHT,
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WINDOW_RESIZABLE,
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RENDER_MODE, // INT
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};
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class Settings {
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public:
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typedef std::variant<int32_t, float, bool, std::string> property_t;
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Settings() = default;
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~Settings() {
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for (auto* p : values)
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delete p;
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}
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~Settings() = default;
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[[nodiscard]] Properties::Value_t* getProperty(Properties::PROPERTIES property) const {
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//BLT_TRACE("Getting Property information (%d)", property);
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//BLT_TRACE("Property: %d, Value: %d (Getting)", property, values[property]);
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if (values.size() <= property)
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[[nodiscard]] const property_t* getProperty(properties_t property) const {
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if (values.size() <= static_cast<int>(property))
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return nullptr;
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return values[property];
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return &values[static_cast<int>(property)];
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}
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template<typename T>
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[[nodiscard]] Properties::Value<T>* getProperty(Properties::PROPERTIES property) const {
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if (values.size() <= property)
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[[nodiscard]] const T* getProperty(properties_t property) const {
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if ((int)values.size() <= static_cast<int>(property))
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return nullptr;
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return dynamic_cast<Properties::Value<T>*>(values[property]);
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return &get<T>(values[static_cast<int>(property)]);
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}
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void setProperty(Properties::PROPERTIES property, Properties::Value_t* value) {
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BLT_TRACE("Setting property information (%d)", property);
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BLT_TRACE("Values size / capacity (before): %d/%d", values.size(),
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values.capacity());
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BLT_TRACE("Property: %d, Value: %d (Setting)", property, value);
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if (values.capacity() <= property)
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values.resize(property * 2);
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values[property] = value;
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BLT_TRACE("Values size / capacity (after): %d/%d", values.size(),
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values.capacity());
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BLT_TRACE("Dumping values:");
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BLT_TRACE("---------------------");
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for (unsigned int i = 0; i < values.size(); i++)
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BLT_TRACE("Value (%d): %d", i, values[i]);
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BLT_TRACE("---------------------");
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void setProperty(properties_t property, property_t value) {
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if (values.capacity() <= static_cast<int>(property))
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values.resize(static_cast<int>(property) * 2);
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values[static_cast<int>(property)] = std::move(value);
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}
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private:
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std::vector<Properties::Value_t*> values;
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std::vector<property_t> values;
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};
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}
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@ -7,7 +7,7 @@
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#include <unordered_map>
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namespace parks {
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namespace blt::graphics {
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# define PI 3.14159265358979323846
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inline double degreeToRad(double deg){
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@ -13,7 +13,7 @@
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#include <unordered_map>
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#include "stb/stb_image.h"
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namespace parks {
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namespace blt::graphics {
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class GLTexture2D {
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private:
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@ -15,7 +15,7 @@
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#include "blt/shader/ui_shader.frag"
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#include "player.h"
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namespace parks {
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namespace blt::graphics {
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struct StaticEntity {
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blt::vec3 pos;
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uint32_t modelID;
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@ -8,7 +8,7 @@
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#include "blt/math/vectors.h"
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#include "blt/math/matrix.h"
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namespace parks {
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namespace blt::graphics {
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class Controller;
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class CameraController;
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@ -8,7 +8,7 @@
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#include <string>
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#include "OpenGL.h"
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namespace parks::resources {
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namespace blt::graphics::resources {
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namespace _defaults_ {
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static const std::string ASSUME_TEXTURE_NAME_ID = "NULL.NULL";
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@ -5,7 +5,7 @@
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#ifndef PARKSNREC_STATUS_H
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#define PARKSNREC_STATUS_H
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namespace parks {
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namespace blt::graphics {
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static int NO_ERROR = 0;
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static int GLFW_ERROR = 1;
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static int GL_ERROR = 2;
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@ -8,7 +8,7 @@
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#include <type_traits>
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#include <iostream>
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namespace parks {
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namespace blt::graphics {
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template <typename T, typename Enable = void>
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struct is_streamable : public std::false_type {};
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@ -6,7 +6,7 @@
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#include "app.h"
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#include "blt/math/math.h"
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namespace parks::Window {
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namespace blt::graphics::Window {
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constexpr unsigned int UBO_MATRICES_COUNT = 4;
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@ -1,5 +1,5 @@
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#include "blt/app.h"
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namespace parks {
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namespace blt::graphics {
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}
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@ -7,7 +7,7 @@
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#include "blt/std/memory.h"
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#include <blt/std/loader.h>
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namespace parks {
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namespace blt::graphics {
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static inline std::string removeEmptyFirstLines(const std::string &string) {
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auto lines = blt::string::split(string, "\n");
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@ -9,7 +9,7 @@
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#include <mutex>
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#include <barrier>
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namespace parks {
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namespace blt::graphics {
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Engine::Engine(const Settings& settings): settings(settings) {
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vao.bind();
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@ -42,11 +42,9 @@ namespace parks {
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basicCameraController.update();
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#ifdef BUILD_DEV_TOOLS
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auto renderMode = settings.getProperty<int>(
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Properties::RENDER_MODE
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);
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auto renderMode = settings.getProperty<int>(properties_t::RENDER_MODE);
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if (renderMode)
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glPolygonMode(GL_FRONT_AND_BACK, renderMode->getValue());
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glPolygonMode(GL_FRONT_AND_BACK, *renderMode);
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if (Window::keyPressedLastFrame(GLFW_KEY_ESCAPE))
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Window::setMouseVisible(!Window::isMouseVisible());
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#endif
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@ -6,7 +6,7 @@
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#include <imgui.h>
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#include "blt/config.h"
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namespace parks {
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namespace blt::graphics {
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blt::mat4x4 CameraController::generateViewMatrix() {
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blt::mat4x4 view;
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@ -10,7 +10,7 @@
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#include "blt/error_logging.h"
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#include "blt/status.h"
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namespace parks {
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namespace blt::graphics {
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struct LoadableTexture {
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std::string path, name;
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@ -8,7 +8,7 @@
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#include <imgui_spectrum.h>
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#include <blt/std/time.h>
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namespace parks {
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namespace blt::graphics {
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std::string decodeGLFWError(int code) {
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switch (code) {
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glfwWindowHint(GLFW_SAMPLES, 4);
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window = glfwCreateWindow(
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settings.getProperty<int>(Properties::WINDOW_WIDTH)->getValue(),
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settings.getProperty<int>(Properties::WINDOW_HEIGHT)->getValue(),
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settings.getProperty<std::string>(Properties::WINDOW_TITLE)->getValue().c_str(),
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*settings.getProperty<int>(properties_t::WINDOW_WIDTH),
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*settings.getProperty<int>(properties_t::WINDOW_HEIGHT),
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settings.getProperty<std::string>(properties_t::WINDOW_TITLE)->c_str(),
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nullptr, nullptr
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);
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@ -159,7 +159,7 @@ namespace parks {
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void setupSharedWindowMatrices() {
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glGenBuffers(1, &Matrices.uboID);
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glBindBuffer(GL_UNIFORM_BUFFER, Matrices.uboID);
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glBufferData(GL_UNIFORM_BUFFER, sizeof(blt::mat4x4) * parks::Window::UBO_MATRICES_COUNT, nullptr, GL_STATIC_DRAW);
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glBufferData(GL_UNIFORM_BUFFER, sizeof(blt::mat4x4) * blt::graphics::Window::UBO_MATRICES_COUNT, nullptr, GL_STATIC_DRAW);
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glBindBufferBase(GL_UNIFORM_BUFFER, 0, Matrices.uboID);
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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}
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@ -191,7 +191,7 @@ namespace parks {
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int version = gladLoadGL(glfwGetProcAddress);
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if (version == 0) {
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BLT_FATAL("Failed to initialize OpenGL context!");
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std::exit(parks::GL_ERROR);
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std::exit(blt::graphics::GL_ERROR);
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}
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BLT_INFO("Loaded OpenGL %d.%d", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version));
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}
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