replace parks to blt
parent
ff7fcd60af
commit
bc0da7e7ba
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@ -1,11 +1,11 @@
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#pragma once
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#pragma once
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#include <iostream>
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#include <iostream>
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#include <parks/traits.h>
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#include "traits.h"
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#include <vector>
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#include <vector>
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#include "blt/std/logging.h"
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#include "blt/std/logging.h"
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#include "status.h"
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#include "status.h"
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#include <parks/error_logging.h>
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#include "error_logging.h"
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namespace parks {
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namespace parks {
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namespace Properties {
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namespace Properties {
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@ -5,7 +5,7 @@
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#ifndef PARKSNREC_ERROR_LOGGING_H
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#ifndef PARKSNREC_ERROR_LOGGING_H
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#define PARKSNREC_ERROR_LOGGING_H
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#define PARKSNREC_ERROR_LOGGING_H
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#include <blt/std/logging.h>
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#include "blt/std/logging.h"
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#ifdef __linux__
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#ifdef __linux__
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#include <execinfo.h>
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#include <execinfo.h>
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#endif
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#endif
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@ -5,13 +5,13 @@
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#ifndef PARKSNREC_OPENGL_H
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#ifndef PARKSNREC_OPENGL_H
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#define PARKSNREC_OPENGL_H
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#define PARKSNREC_OPENGL_H
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#include <glad/gl.h>
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#include "glad/gl.h"
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#include <vector>
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#include <vector>
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#include <blt/math/math.h>
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#include "blt/math/math.h"
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#include <blt/std/string.h>
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#include "blt/std/string.h"
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#include <string>
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#include <string>
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#include <unordered_map>
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#include <unordered_map>
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#include <stb/stb_image.h>
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#include "stb/stb_image.h"
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namespace parks {
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namespace parks {
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@ -5,15 +5,15 @@
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#ifndef PARKSNREC_ENGINE_H
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#ifndef PARKSNREC_ENGINE_H
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#define PARKSNREC_ENGINE_H
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#define PARKSNREC_ENGINE_H
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#include <parks/renderer/resources.h>
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#include "resources.h"
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#include "parks/window.h"
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#include "blt/window.h"
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#include "blt/math/vectors.h"
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#include "blt/math/vectors.h"
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#include "parks/config.h"
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#include "blt/config.h"
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#include <parks/shader/basic_shader.vert>
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#include "blt/shader/basic_shader.vert"
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#include <parks/shader/ui_shader.vert>
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#include "blt/shader/ui_shader.vert"
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#include <parks/shader/basic_shader.frag>
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#include "blt/shader/basic_shader.frag"
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#include <parks/shader/ui_shader.frag>
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#include "blt/shader/ui_shader.frag"
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#include <parks/renderer/player.h>
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#include "player.h"
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namespace parks {
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namespace parks {
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struct StaticEntity {
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struct StaticEntity {
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@ -5,7 +5,7 @@
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#ifndef PARKSNREC_PLAYER_H
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#ifndef PARKSNREC_PLAYER_H
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#define PARKSNREC_PLAYER_H
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#define PARKSNREC_PLAYER_H
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#include <blt/math/vectors.h>
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#include "blt/math/vectors.h"
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#include "blt/math/matrix.h"
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#include "blt/math/matrix.h"
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namespace parks {
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namespace parks {
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@ -6,7 +6,7 @@
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#define PARKSNREC_RESOURCES_H
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#define PARKSNREC_RESOURCES_H
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#include <string>
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#include <string>
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#include <parks/renderer/OpenGL.h>
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#include "OpenGL.h"
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namespace parks::resources {
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namespace parks::resources {
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@ -1,10 +1,10 @@
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#pragma once
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#pragma once
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#include <glad/gl.h>
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#include "glad/gl.h"
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#include <GLFW/glfw3.h>
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#include "GLFW/glfw3.h"
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#include <parks/app.h>
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#include "app.h"
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#include <blt/math/math.h>
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#include "blt/math/math.h"
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namespace parks::Window {
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namespace parks::Window {
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@ -1,4 +1,4 @@
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#include <parks/app.h>
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#include "blt/app.h"
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namespace parks {
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namespace parks {
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@ -3,7 +3,7 @@
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//
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//
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#define GLAD_GL_IMPLEMENTATION
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#define GLAD_GL_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#include <parks/renderer/OpenGL.h>
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#include <blt/renderer/OpenGL.h>
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#include "blt/std/memory.h"
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#include "blt/std/memory.h"
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#include <blt/std/loader.h>
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#include <blt/std/loader.h>
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//
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//
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// Created by brett on 6/5/23.
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// Created by brett on 6/5/23.
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//
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//
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#include "parks/renderer/engine.h"
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#include "blt/renderer/engine.h"
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#include <imgui.h>
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#include <imgui.h>
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#include <memory>
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#include <memory>
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#include <blt/profiling/profiler.h>
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#include <blt/profiling/profiler.h>
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//
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//
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// Created by brett on 6/14/23.
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// Created by brett on 6/14/23.
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//
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//
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#include <parks/renderer/player.h>
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#include <blt/renderer/player.h>
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#include <parks/window.h>
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#include "blt/window.h"
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#include <imgui.h>
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#include <imgui.h>
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#include <parks/config.h>
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#include "blt/config.h"
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namespace parks {
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namespace parks {
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@ -1,14 +1,14 @@
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//
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//
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// Created by brett on 6/12/23.
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// Created by brett on 6/12/23.
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//
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//
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#include <parks/renderer/resources.h>
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#include <blt/renderer/resources.h>
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#include <stb/stb_image.h>
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#include <stb/stb_image.h>
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#include <thread>
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#include <thread>
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#include <mutex>
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#include <mutex>
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#include <queue>
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#include <queue>
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#include <parks/config.h>
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#include "blt/config.h"
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#include <parks/error_logging.h>
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#include "blt/error_logging.h"
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#include "parks/status.h"
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#include "blt/status.h"
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namespace parks {
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namespace parks {
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#include <parks/window.h>
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#include "blt/window.h"
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#include <blt/std/logging.h>
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#include <blt/std/logging.h>
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#include <string>
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#include <string>
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#include "parks/status.h"
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#include "blt/status.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "imgui_impl_opengl3.h"
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