replace parks to blt

main
Brett 2023-07-30 19:37:19 -04:00
parent ff7fcd60af
commit bc0da7e7ba
20 changed files with 33 additions and 33 deletions

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@ -1,11 +1,11 @@
#pragma once
#include <iostream>
#include <parks/traits.h>
#include "traits.h"
#include <vector>
#include "blt/std/logging.h"
#include "status.h"
#include <parks/error_logging.h>
#include "error_logging.h"
namespace parks {
namespace Properties {

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@ -5,7 +5,7 @@
#ifndef PARKSNREC_ERROR_LOGGING_H
#define PARKSNREC_ERROR_LOGGING_H
#include <blt/std/logging.h>
#include "blt/std/logging.h"
#ifdef __linux__
#include <execinfo.h>
#endif

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@ -5,13 +5,13 @@
#ifndef PARKSNREC_OPENGL_H
#define PARKSNREC_OPENGL_H
#include <glad/gl.h>
#include "glad/gl.h"
#include <vector>
#include <blt/math/math.h>
#include <blt/std/string.h>
#include "blt/math/math.h"
#include "blt/std/string.h"
#include <string>
#include <unordered_map>
#include <stb/stb_image.h>
#include "stb/stb_image.h"
namespace parks {

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@ -5,15 +5,15 @@
#ifndef PARKSNREC_ENGINE_H
#define PARKSNREC_ENGINE_H
#include <parks/renderer/resources.h>
#include "parks/window.h"
#include "resources.h"
#include "blt/window.h"
#include "blt/math/vectors.h"
#include "parks/config.h"
#include <parks/shader/basic_shader.vert>
#include <parks/shader/ui_shader.vert>
#include <parks/shader/basic_shader.frag>
#include <parks/shader/ui_shader.frag>
#include <parks/renderer/player.h>
#include "blt/config.h"
#include "blt/shader/basic_shader.vert"
#include "blt/shader/ui_shader.vert"
#include "blt/shader/basic_shader.frag"
#include "blt/shader/ui_shader.frag"
#include "player.h"
namespace parks {
struct StaticEntity {

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@ -5,7 +5,7 @@
#ifndef PARKSNREC_PLAYER_H
#define PARKSNREC_PLAYER_H
#include <blt/math/vectors.h>
#include "blt/math/vectors.h"
#include "blt/math/matrix.h"
namespace parks {

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@ -6,7 +6,7 @@
#define PARKSNREC_RESOURCES_H
#include <string>
#include <parks/renderer/OpenGL.h>
#include "OpenGL.h"
namespace parks::resources {

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@ -1,10 +1,10 @@
#pragma once
#include <glad/gl.h>
#include <GLFW/glfw3.h>
#include "glad/gl.h"
#include "GLFW/glfw3.h"
#include <parks/app.h>
#include <blt/math/math.h>
#include "app.h"
#include "blt/math/math.h"
namespace parks::Window {

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@ -1,4 +1,4 @@
#include <parks/app.h>
#include "blt/app.h"
namespace parks {

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@ -3,7 +3,7 @@
//
#define GLAD_GL_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#include <parks/renderer/OpenGL.h>
#include <blt/renderer/OpenGL.h>
#include "blt/std/memory.h"
#include <blt/std/loader.h>

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@ -1,7 +1,7 @@
//
// Created by brett on 6/5/23.
//
#include "parks/renderer/engine.h"
#include "blt/renderer/engine.h"
#include <imgui.h>
#include <memory>
#include <blt/profiling/profiler.h>

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@ -1,10 +1,10 @@
//
// Created by brett on 6/14/23.
//
#include <parks/renderer/player.h>
#include <parks/window.h>
#include <blt/renderer/player.h>
#include "blt/window.h"
#include <imgui.h>
#include <parks/config.h>
#include "blt/config.h"
namespace parks {

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@ -1,14 +1,14 @@
//
// Created by brett on 6/12/23.
//
#include <parks/renderer/resources.h>
#include <blt/renderer/resources.h>
#include <stb/stb_image.h>
#include <thread>
#include <mutex>
#include <queue>
#include <parks/config.h>
#include <parks/error_logging.h>
#include "parks/status.h"
#include "blt/config.h"
#include "blt/error_logging.h"
#include "blt/status.h"
namespace parks {

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@ -1,7 +1,7 @@
#include <parks/window.h>
#include "blt/window.h"
#include <blt/std/logging.h>
#include <string>
#include "parks/status.h"
#include "blt/status.h"
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"