2023-12-29 19:26:41 -05:00
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/*
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* <Short Description>
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* Copyright (C) 2023 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef BLT_WITH_GRAPHICS_BATCH_2D_RENDERER_H
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#define BLT_WITH_GRAPHICS_BATCH_2D_RENDERER_H
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2024-01-01 22:15:30 -05:00
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#include "blt/gfx/model.h"
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#include "blt/gfx/shader.h"
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2023-12-29 19:26:41 -05:00
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namespace blt::gfx
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{
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2023-12-30 03:26:06 -05:00
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2024-01-01 22:15:30 -05:00
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struct rectangle
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{
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float x, y, width, height;
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};
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class batch_renderer_2d
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{
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private:
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vertex_array* square_vao;
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shader_t* shader;
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public:
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/**
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* @param use_view_matrix should we use the view matrix when rendering? Defaults to false as the assumption is the view matrix is 3d
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*/
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void create(bool use_view_matrix = false);
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void cleanup();
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};
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2023-12-29 19:26:41 -05:00
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}
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#endif //BLT_WITH_GRAPHICS_BATCH_2D_RENDERER_H
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