25 lines
427 B
GLSL
25 lines
427 B
GLSL
|
#ifdef __cplusplus
|
||
|
#include <string>
|
||
|
const std::string shader_3d_textured_frag = R"("
|
||
|
#version 300 es
|
||
|
precision mediump float;
|
||
|
|
||
|
out vec4 FragColor;
|
||
|
in vec2 uv;
|
||
|
in vec2 pos;
|
||
|
in vec3 normal;
|
||
|
|
||
|
uniform sampler2D tex;
|
||
|
uniform vec4 color;
|
||
|
uniform vec4 use_texture;
|
||
|
|
||
|
vec4 linear_iter(vec4 i, vec4 p, float factor){
|
||
|
return (i + p) * factor;
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
FragColor = texture(tex, uv) * vec4(abs(normal), 1.0);
|
||
|
}
|
||
|
|
||
|
")";
|
||
|
#endif
|