working on texture array loading. will have to redo code
parent
c8b9879e49
commit
3f94d6333f
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.25)
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cmake_minimum_required(VERSION 3.25)
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set(BLT_GRAPHICS_VERSION 0.13.30)
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set(BLT_GRAPHICS_VERSION 0.13.31)
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set(BLT_GRAPHICS_TEST_VERSION 0.0.1)
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set(BLT_GRAPHICS_TEST_VERSION 0.0.1)
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project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION})
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project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION})
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@ -30,7 +30,7 @@ else ()
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endif ()
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endif ()
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if (NOT TARGET BLT)
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if (NOT TARGET BLT)
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add_subdirectory(libraries/BLT)
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add_subdirectory(libraries/BLT)
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endif ()
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endif ()
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add_subdirectory(libraries/freetype-2.13.2)
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add_subdirectory(libraries/freetype-2.13.2)
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@ -20,40 +20,122 @@
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#define BLT_WITH_GRAPHICS_RESOURCE_MANAGER_H
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#define BLT_WITH_GRAPHICS_RESOURCE_MANAGER_H
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#include <blt/std/hashmap.h>
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#include <blt/std/hashmap.h>
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#include <blt/std/string.h>
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#include <blt/meta/config_generator.h>
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#include <blt/gfx/texture.h>
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#include <blt/gfx/texture.h>
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#include <mutex>
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#include <mutex>
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#include <vector>
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#include <vector>
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#include <optional>
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#include <optional>
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#include <string>
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#include <string>
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#include "blt/compatibility.h"
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#include "blt/compatibility.h"
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#include "blt/std/ranges.h"
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namespace blt::gfx
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namespace blt::gfx
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{
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{
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struct texture_info
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struct loadable_texture
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{
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{
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public:
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texture_info() = default;
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explicit texture_info(std::string path, std::string name): path(std::move(path)), name(std::move(name))
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{}
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BLT_MAKE_GETTER(std::string, path);
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BLT_MAKE_GETTER(std::string, name);
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BLT_MAKE_GETTER_AND_SETTER(blt::i32, desired_width);
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BLT_MAKE_GETTER_AND_SETTER(blt::i32, desired_height);
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private:
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std::string path;
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std::string path;
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std::string name;
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std::string name;
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blt::i32 desired_width = 0;
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blt::i32 desired_height = 0;
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};
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loadable_texture() = default;
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class texture_array
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{
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loadable_texture(std::string path, std::string name): path(std::move(path)), name(std::move(name))
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public:
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texture_array(std::string name, i32 width, i32 height): name(std::move(name)), width(width), height(height)
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{}
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{}
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void add_texture(std::string path, std::string t_name = "")
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{
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textures.push_back(texture_info{std::move(path), std::move(t_name)}.set_desired_width(width).set_desired_height(height));
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}
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BLT_MAKE_GETTER(std::vector<texture_info>, textures);
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BLT_MAKE_GETTER(std::string, name);
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private:
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std::vector<texture_info> textures;
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std::string name;
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i32 width;
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i32 height;
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};
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};
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class resource_manager
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class resource_manager
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{
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{
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private:
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private:
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struct texture_destination
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{
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std::vector<texture_file*>* vec = nullptr;
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std::optional<blt::size_t> order = {};
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texture_destination() = default;
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explicit texture_destination(std::vector<texture_file*>* vec): vec(vec)
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{}
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explicit texture_destination(std::vector<texture_file*>* vec, blt::size_t order): vec(vec), order(order)
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{}
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void add(texture_file* file) const
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{
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if (order)
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vec->insert(vec->begin() + static_cast<blt::ptrdiff_t>(*order), file);
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else
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vec->push_back(file);
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}
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};
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std::mutex load_lock;
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std::mutex load_lock;
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std::mutex save_lock;
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std::mutex save_lock;
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std::vector<loadable_texture> textures_to_load;
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std::vector<std::pair<texture_destination, texture_info>> textures_to_load;
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std::vector<texture_file*> loaded_textures;
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std::vector<texture_file*> loaded_textures;
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std::vector<std::pair<std::string, std::vector<texture_file*>>> loaded_arrays;
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blt::hashmap_t<std::string, texture_gl2D*> textures_2d;
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blt::hashmap_t<std::string, texture_gl2D*> textures_2d;
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blt::hashmap_t<std::string, gl_texture2D_array*> texture_arrays_2d;
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std::string resource_prefix;
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std::string resource_prefix;
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void load_to_gl();
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public:
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public:
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resource_manager() = default;
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resource_manager() = default;
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void enqueue(std::string path, std::string name = "");
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explicit resource_manager(std::string_view resource_prefix): resource_prefix(resource_prefix)
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{
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if (!blt::string::ends_with(this->resource_prefix, "/"))
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this->resource_prefix += '/';
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}
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void enqueue(std::string path, std::string name = "")
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{
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textures_to_load.emplace_back(texture_destination{&loaded_textures}, texture_info{std::move(path), std::move(name)});
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}
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void with(texture_info info)
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{
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textures_to_load.emplace_back(texture_destination{&loaded_textures}, std::move(info));
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}
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void with(texture_array array)
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{
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loaded_arrays.emplace_back(array.get_name(), std::vector<texture_file*>{});
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auto& dest = loaded_arrays.back();
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for (const auto& [index, texture] : blt::enumerate(array.get_textures()))
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textures_to_load.emplace_back(texture_destination{&dest.second, index}, std::move(texture));
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}
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void load_resources(std::size_t threads = 8);
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void load_resources(std::size_t threads = 8);
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@ -78,6 +160,8 @@ namespace blt::gfx
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*/
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*/
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inline void setPrefixDirectory(std::string path)
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inline void setPrefixDirectory(std::string path)
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{
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{
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if (!blt::string::ends_with(resource_prefix, "/"))
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resource_prefix += '/';
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resource_prefix = std::move(path);
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resource_prefix = std::move(path);
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}
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}
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@ -1 +1 @@
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Subproject commit 0869509c6a5fd530efbd57469d2b99b89c22b769
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Subproject commit e3c925ed1186aa6924527b08671293b98be784c7
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@ -100,12 +100,16 @@ void blt::gfx::first_person_camera::update()
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void blt::gfx::first_person_camera::update_view(blt::gfx::matrix_state_manager& manager)
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void blt::gfx::first_person_camera::update_view(blt::gfx::matrix_state_manager& manager)
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{
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{
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// setup perspective matrix
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blt::mat4x4 view;
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blt::mat4x4 view;
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view.rotateX(toRadians(rotation_.x()));
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view.rotateX(toRadians(rotation_.x()));
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view.rotateY(toRadians(rotation_.y()));
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view.rotateY(toRadians(rotation_.y()));
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view.rotateZ(toRadians(rotation_.z()));
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view.rotateZ(toRadians(rotation_.z()));
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view.translate(-position_);
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view.translate(-position_);
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manager.setView(view);
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manager.setView(view);
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// setup ortho-view matrix
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blt::mat4x4 view2d;
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manager.setView2D(view2d, 1);
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}
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}
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float easeInOutCubic(float x)
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float easeInOutCubic(float x)
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@ -29,38 +29,36 @@ namespace blt::gfx
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delete p.second;
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delete p.second;
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}
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}
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void resource_manager::enqueue(std::string path, std::string name)
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{
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textures_to_load.emplace_back(resource_prefix + std::move(path), std::move(name));
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}
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void resource_manager::load_resources(std::size_t threads)
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void resource_manager::load_resources(std::size_t threads)
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{
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{
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#ifndef __EMSCRIPTEN__
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#ifndef __EMSCRIPTEN__
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blt::thread_pool<false> pool{threads, [&]() {
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blt::thread_pool<false> pool{threads, [&]() {
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loadable_texture texture;
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texture_info texture;
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texture_destination destination;
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{
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{
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std::scoped_lock lock(load_lock);
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std::scoped_lock lock(load_lock);
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if (textures_to_load.empty())
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if (textures_to_load.empty())
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return;
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return;
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texture = textures_to_load.back();
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destination = textures_to_load.back().first;
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texture = std::move(textures_to_load.back().second);
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textures_to_load.pop_back();
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textures_to_load.pop_back();
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}
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}
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BLT_DEBUG("Loading texture file %s", texture.path.c_str());
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auto path = resource_prefix + texture.get_path();
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if (!std::filesystem::exists(texture.path))
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BLT_DEBUG("Loading texture file %s", path.c_str());
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if (!std::filesystem::exists(path))
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{
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{
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BLT_WARN("Texture '%s' does not exist on disk!", texture.path.c_str());
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BLT_WARN("Texture '%s' does not exist on disk!", path.c_str());
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return;
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return;
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}
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}
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auto* file = new texture_file(texture.path, texture.name);
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auto* file = new texture_file(path, texture.get_name());
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file->resize(texture.get_desired_width(), texture.get_desired_height());
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{
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{
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std::scoped_lock lock(save_lock);
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std::scoped_lock lock(save_lock);
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loaded_textures.push_back(file);
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destination.add(file);
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}
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}
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}};
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}};
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do
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do
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{
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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{
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{
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std::scoped_lock lock(load_lock);
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std::scoped_lock lock(load_lock);
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if (textures_to_load.empty())
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if (textures_to_load.empty())
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}
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}
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{
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{
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std::scoped_lock lock(save_lock);
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std::scoped_lock lock(save_lock);
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while (!loaded_textures.empty())
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load_to_gl();
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{
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auto* back = loaded_textures.back();
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textures_2d.insert({back->getName(), new texture_gl2D(back->texture())});
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BLT_DEBUG("Loaded Texture '%s'", back->getName().c_str());
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delete back;
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loaded_textures.pop_back();
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}
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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} while (true);
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} while (true);
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#else
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#else
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for (const auto& texture : textures_to_load)
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for (const auto& texture : textures_to_load)
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@ -91,6 +83,11 @@ namespace blt::gfx
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pool.stop();
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pool.stop();
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while (!pool.complete());
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while (!pool.complete());
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#endif
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#endif
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load_to_gl();
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}
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void resource_manager::load_to_gl()
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{
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while (!loaded_textures.empty())
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while (!loaded_textures.empty())
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{
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{
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auto* back = loaded_textures.back();
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auto* back = loaded_textures.back();
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delete back;
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delete back;
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loaded_textures.pop_back();
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loaded_textures.pop_back();
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}
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}
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while (!loaded_arrays.empty())
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{
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auto& back = loaded_arrays.back();
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auto& reference_v = back.second.back();
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// textures in an array are all the same size. we don't need to store the array width/height on this assumption
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auto gl = new gl_texture2D_array(reference_v->width(), reference_v->height(), static_cast<blt::i32>(back.second.size()));
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for (auto [index, texture] : blt::enumerate(back.second))
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{
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gl->upload(texture->texture().data(), static_cast<blt::i32>(index));
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delete texture;
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}
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texture_arrays_2d.insert({back.first.c_str(), gl});
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loaded_arrays.pop_back();
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BLT_DEBUG("Loaded texture array '%s' of size %ld", back.first.c_str(), back.second.size());
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}
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}
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}
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}
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stbi_set_flip_vertically_on_load(true);
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stbi_set_flip_vertically_on_load(true);
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m_texture.m_data = stbi_load(
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m_texture.m_data = stbi_load(
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m_path.c_str(),
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m_path.c_str(),
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reinterpret_cast<int*>(&m_texture.m_width), reinterpret_cast<int*>(&m_texture.m_height),
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&m_texture.m_width, &m_texture.m_height,
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reinterpret_cast<int*>(&m_texture.m_channels),
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&m_texture.m_channels,
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0
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0);
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);
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}
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}
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blt::gfx::texture_file& blt::gfx::texture_file::resize(int target_width, int target_height)
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blt::gfx::texture_file& blt::gfx::texture_file::resize(int target_width, int target_height)
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{
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{
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if (target_width == 0)
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target_width = m_texture.width();
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if (target_height == 0)
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target_height = m_texture.height();
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if (target_width == m_texture.width() && target_height == m_texture.height())
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if (target_width == m_texture.width() && target_height == m_texture.height())
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return *this;
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return *this;
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// since we will be replacing the loaded data pointer, is it wise to use the allocator
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// since we will be replacing the loaded data pointer, is it wise to use the allocator
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@ -138,7 +141,7 @@ blt::gfx::texture_file& blt::gfx::texture_file::resize(int target_width, int tar
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output_Data, target_width, target_height, 0,
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output_Data, target_width, target_height, 0,
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// channels
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// channels
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static_cast<stbir_pixel_layout>(m_texture.channels())
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static_cast<stbir_pixel_layout>(m_texture.channels())
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))
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) == nullptr)
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{
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{
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BLT_WARN("Error resizing block texture image!");
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BLT_WARN("Error resizing block texture image!");
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}
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}
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