working on texture array loading. will have to redo code

main
Brett 2024-09-16 16:47:40 -04:00
parent c8b9879e49
commit 3f94d6333f
6 changed files with 144 additions and 42 deletions

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@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.25) cmake_minimum_required(VERSION 3.25)
set(BLT_GRAPHICS_VERSION 0.13.30) set(BLT_GRAPHICS_VERSION 0.13.31)
set(BLT_GRAPHICS_TEST_VERSION 0.0.1) set(BLT_GRAPHICS_TEST_VERSION 0.0.1)
project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION}) project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION})
@ -30,7 +30,7 @@ else ()
endif () endif ()
if (NOT TARGET BLT) if (NOT TARGET BLT)
add_subdirectory(libraries/BLT) add_subdirectory(libraries/BLT)
endif () endif ()
add_subdirectory(libraries/freetype-2.13.2) add_subdirectory(libraries/freetype-2.13.2)

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@ -20,40 +20,122 @@
#define BLT_WITH_GRAPHICS_RESOURCE_MANAGER_H #define BLT_WITH_GRAPHICS_RESOURCE_MANAGER_H
#include <blt/std/hashmap.h> #include <blt/std/hashmap.h>
#include <blt/std/string.h>
#include <blt/meta/config_generator.h>
#include <blt/gfx/texture.h> #include <blt/gfx/texture.h>
#include <mutex> #include <mutex>
#include <vector> #include <vector>
#include <optional> #include <optional>
#include <string> #include <string>
#include "blt/compatibility.h" #include "blt/compatibility.h"
#include "blt/std/ranges.h"
namespace blt::gfx namespace blt::gfx
{ {
struct texture_info
struct loadable_texture
{ {
std::string path; public:
std::string name; texture_info() = default;
loadable_texture() = default; explicit texture_info(std::string path, std::string name): path(std::move(path)), name(std::move(name))
{}
loadable_texture(std::string path, std::string name): path(std::move(path)), name(std::move(name))
{} BLT_MAKE_GETTER(std::string, path);
BLT_MAKE_GETTER(std::string, name);
BLT_MAKE_GETTER_AND_SETTER(blt::i32, desired_width);
BLT_MAKE_GETTER_AND_SETTER(blt::i32, desired_height);
private:
std::string path;
std::string name;
blt::i32 desired_width = 0;
blt::i32 desired_height = 0;
};
class texture_array
{
public:
texture_array(std::string name, i32 width, i32 height): name(std::move(name)), width(width), height(height)
{}
void add_texture(std::string path, std::string t_name = "")
{
textures.push_back(texture_info{std::move(path), std::move(t_name)}.set_desired_width(width).set_desired_height(height));
}
BLT_MAKE_GETTER(std::vector<texture_info>, textures);
BLT_MAKE_GETTER(std::string, name);
private:
std::vector<texture_info> textures;
std::string name;
i32 width;
i32 height;
}; };
class resource_manager class resource_manager
{ {
private: private:
struct texture_destination
{
std::vector<texture_file*>* vec = nullptr;
std::optional<blt::size_t> order = {};
texture_destination() = default;
explicit texture_destination(std::vector<texture_file*>* vec): vec(vec)
{}
explicit texture_destination(std::vector<texture_file*>* vec, blt::size_t order): vec(vec), order(order)
{}
void add(texture_file* file) const
{
if (order)
vec->insert(vec->begin() + static_cast<blt::ptrdiff_t>(*order), file);
else
vec->push_back(file);
}
};
std::mutex load_lock; std::mutex load_lock;
std::mutex save_lock; std::mutex save_lock;
std::vector<loadable_texture> textures_to_load; std::vector<std::pair<texture_destination, texture_info>> textures_to_load;
std::vector<texture_file*> loaded_textures; std::vector<texture_file*> loaded_textures;
std::vector<std::pair<std::string, std::vector<texture_file*>>> loaded_arrays;
blt::hashmap_t<std::string, texture_gl2D*> textures_2d; blt::hashmap_t<std::string, texture_gl2D*> textures_2d;
blt::hashmap_t<std::string, gl_texture2D_array*> texture_arrays_2d;
std::string resource_prefix; std::string resource_prefix;
void load_to_gl();
public: public:
resource_manager() = default; resource_manager() = default;
void enqueue(std::string path, std::string name = ""); explicit resource_manager(std::string_view resource_prefix): resource_prefix(resource_prefix)
{
if (!blt::string::ends_with(this->resource_prefix, "/"))
this->resource_prefix += '/';
}
void enqueue(std::string path, std::string name = "")
{
textures_to_load.emplace_back(texture_destination{&loaded_textures}, texture_info{std::move(path), std::move(name)});
}
void with(texture_info info)
{
textures_to_load.emplace_back(texture_destination{&loaded_textures}, std::move(info));
}
void with(texture_array array)
{
loaded_arrays.emplace_back(array.get_name(), std::vector<texture_file*>{});
auto& dest = loaded_arrays.back();
for (const auto& [index, texture] : blt::enumerate(array.get_textures()))
textures_to_load.emplace_back(texture_destination{&dest.second, index}, std::move(texture));
}
void load_resources(std::size_t threads = 8); void load_resources(std::size_t threads = 8);
@ -78,6 +160,8 @@ namespace blt::gfx
*/ */
inline void setPrefixDirectory(std::string path) inline void setPrefixDirectory(std::string path)
{ {
if (!blt::string::ends_with(resource_prefix, "/"))
resource_prefix += '/';
resource_prefix = std::move(path); resource_prefix = std::move(path);
} }

@ -1 +1 @@
Subproject commit 0869509c6a5fd530efbd57469d2b99b89c22b769 Subproject commit e3c925ed1186aa6924527b08671293b98be784c7

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@ -100,12 +100,16 @@ void blt::gfx::first_person_camera::update()
void blt::gfx::first_person_camera::update_view(blt::gfx::matrix_state_manager& manager) void blt::gfx::first_person_camera::update_view(blt::gfx::matrix_state_manager& manager)
{ {
// setup perspective matrix
blt::mat4x4 view; blt::mat4x4 view;
view.rotateX(toRadians(rotation_.x())); view.rotateX(toRadians(rotation_.x()));
view.rotateY(toRadians(rotation_.y())); view.rotateY(toRadians(rotation_.y()));
view.rotateZ(toRadians(rotation_.z())); view.rotateZ(toRadians(rotation_.z()));
view.translate(-position_); view.translate(-position_);
manager.setView(view); manager.setView(view);
// setup ortho-view matrix
blt::mat4x4 view2d;
manager.setView2D(view2d, 1);
} }
float easeInOutCubic(float x) float easeInOutCubic(float x)

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@ -29,38 +29,36 @@ namespace blt::gfx
delete p.second; delete p.second;
} }
void resource_manager::enqueue(std::string path, std::string name)
{
textures_to_load.emplace_back(resource_prefix + std::move(path), std::move(name));
}
void resource_manager::load_resources(std::size_t threads) void resource_manager::load_resources(std::size_t threads)
{ {
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__
blt::thread_pool<false> pool{threads, [&]() { blt::thread_pool<false> pool{threads, [&]() {
loadable_texture texture; texture_info texture;
texture_destination destination;
{ {
std::scoped_lock lock(load_lock); std::scoped_lock lock(load_lock);
if (textures_to_load.empty()) if (textures_to_load.empty())
return; return;
texture = textures_to_load.back(); destination = textures_to_load.back().first;
texture = std::move(textures_to_load.back().second);
textures_to_load.pop_back(); textures_to_load.pop_back();
} }
BLT_DEBUG("Loading texture file %s", texture.path.c_str()); auto path = resource_prefix + texture.get_path();
if (!std::filesystem::exists(texture.path)) BLT_DEBUG("Loading texture file %s", path.c_str());
if (!std::filesystem::exists(path))
{ {
BLT_WARN("Texture '%s' does not exist on disk!", texture.path.c_str()); BLT_WARN("Texture '%s' does not exist on disk!", path.c_str());
return; return;
} }
auto* file = new texture_file(texture.path, texture.name); auto* file = new texture_file(path, texture.get_name());
file->resize(texture.get_desired_width(), texture.get_desired_height());
{ {
std::scoped_lock lock(save_lock); std::scoped_lock lock(save_lock);
loaded_textures.push_back(file); destination.add(file);
} }
}}; }};
do do
{ {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
{ {
std::scoped_lock lock(load_lock); std::scoped_lock lock(load_lock);
if (textures_to_load.empty()) if (textures_to_load.empty())
@ -68,15 +66,9 @@ namespace blt::gfx
} }
{ {
std::scoped_lock lock(save_lock); std::scoped_lock lock(save_lock);
while (!loaded_textures.empty()) load_to_gl();
{
auto* back = loaded_textures.back();
textures_2d.insert({back->getName(), new texture_gl2D(back->texture())});
BLT_DEBUG("Loaded Texture '%s'", back->getName().c_str());
delete back;
loaded_textures.pop_back();
}
} }
std::this_thread::sleep_for(std::chrono::milliseconds(100));
} while (true); } while (true);
#else #else
for (const auto& texture : textures_to_load) for (const auto& texture : textures_to_load)
@ -91,6 +83,11 @@ namespace blt::gfx
pool.stop(); pool.stop();
while (!pool.complete()); while (!pool.complete());
#endif #endif
load_to_gl();
}
void resource_manager::load_to_gl()
{
while (!loaded_textures.empty()) while (!loaded_textures.empty())
{ {
auto* back = loaded_textures.back(); auto* back = loaded_textures.back();
@ -99,5 +96,19 @@ namespace blt::gfx
delete back; delete back;
loaded_textures.pop_back(); loaded_textures.pop_back();
} }
while (!loaded_arrays.empty())
{
auto& back = loaded_arrays.back();
auto& reference_v = back.second.back();
// textures in an array are all the same size. we don't need to store the array width/height on this assumption
auto gl = new gl_texture2D_array(reference_v->width(), reference_v->height(), static_cast<blt::i32>(back.second.size()));
for (auto [index, texture] : blt::enumerate(back.second))
{
gl->upload(texture->texture().data(), static_cast<blt::i32>(index));
delete texture;
}
texture_arrays_2d.insert({back.first.c_str(), gl});
loaded_arrays.pop_back();
BLT_DEBUG("Loaded texture array '%s' of size %ld", back.first.c_str(), back.second.size());
}
} }
}

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@ -114,21 +114,24 @@ blt::gfx::texture_file::texture_file(const std::string& path, const std::string&
stbi_set_flip_vertically_on_load(true); stbi_set_flip_vertically_on_load(true);
m_texture.m_data = stbi_load( m_texture.m_data = stbi_load(
m_path.c_str(), m_path.c_str(),
reinterpret_cast<int*>(&m_texture.m_width), reinterpret_cast<int*>(&m_texture.m_height), &m_texture.m_width, &m_texture.m_height,
reinterpret_cast<int*>(&m_texture.m_channels), &m_texture.m_channels,
0 0);
);
} }
blt::gfx::texture_file& blt::gfx::texture_file::resize(int target_width, int target_height) blt::gfx::texture_file& blt::gfx::texture_file::resize(int target_width, int target_height)
{ {
if (target_width == 0)
target_width = m_texture.width();
if (target_height == 0)
target_height = m_texture.height();
if (target_width == m_texture.width() && target_height == m_texture.height()) if (target_width == m_texture.width() && target_height == m_texture.height())
return *this; return *this;
// since we will be replacing the loaded data pointer, is it wise to use the allocator // since we will be replacing the loaded data pointer, is it wise to use the allocator
// that matches with what stb image uses, which is malloc, since we unload with stbi_image_free -> (free) // that matches with what stb image uses, which is malloc, since we unload with stbi_image_free -> (free)
auto* output_Data = (unsigned char*) malloc( auto* output_Data = (unsigned char*) malloc(
target_width * target_height * m_texture.channels() target_width * target_height * m_texture.channels()
); );
// resize the texture // resize the texture
if (stbir_resize_uint8_linear( if (stbir_resize_uint8_linear(
@ -138,7 +141,7 @@ blt::gfx::texture_file& blt::gfx::texture_file::resize(int target_width, int tar
output_Data, target_width, target_height, 0, output_Data, target_width, target_height, 0,
// channels // channels
static_cast<stbir_pixel_layout>(m_texture.channels()) static_cast<stbir_pixel_layout>(m_texture.channels())
)) ) == nullptr)
{ {
BLT_WARN("Error resizing block texture image!"); BLT_WARN("Error resizing block texture image!");
} }