need to think about VAOs

main
Brett 2023-12-27 01:10:53 -05:00
parent ee053255ae
commit 76bd471b9b
3 changed files with 64 additions and 1 deletions

40
include/blt/gfx/model.h Normal file
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@ -0,0 +1,40 @@
/*
* <Short Description>
* Copyright (C) 2023 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef BLT_WITH_GRAPHICS_MODEL_H
#define BLT_WITH_GRAPHICS_MODEL_H
#include <blt/math/vectors.h>
#include <vector>
#include <blt/gfx/gl_includes.h>
namespace blt::gfx
{
class model_data
{
public:
private:
std::vector<blt::vec3f> vertices;
std::vector<blt::vec2f> uvs;
std::vector<blt::vec3f> normals;
};
}
#endif //BLT_WITH_GRAPHICS_MODEL_H

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@ -34,7 +34,7 @@ namespace blt::gfx
size_t size_; size_t size_;
GLuint location_; GLuint location_;
public: public:
uniform_buffer(size_t size, GLuint location = 0); explicit uniform_buffer(size_t size, GLuint location = 0);
uniform_buffer(void* data, size_t size, GLuint location = 0); uniform_buffer(void* data, size_t size, GLuint location = 0);
/** /**

23
src/blt/gfx/model.cpp Normal file
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/*
* <Short Description>
* Copyright (C) 2023 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <blt/gfx/model.h>
blt::gfx::vertex_array::vertex_array()
{
glGenVertexArrays(1, &vaoID);
}