2023-02-08 22:30:20 -05:00
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/*
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* Created by Brett on 08/02/23.
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* Licensed under GNU General Public License V3.0
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* See LICENSE file for license detail
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*/
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#ifndef BLT_TESTS_LOADER_H
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#define BLT_TESTS_LOADER_H
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#include <fstream>
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#include <ios>
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#include <vector>
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#include <unordered_map>
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#include <string>
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#include <blt/std/string.h>
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#include <blt/std/logging.h>
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namespace blt::fs {
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std::vector<std::string> getLinesFromFile(const std::string& path);
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std::vector<std::string> recursiveShaderInclude(const std::string& path);
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2023-02-10 17:54:27 -05:00
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static inline std::string loadShaderFile(const std::string& path) {
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2023-02-08 22:30:20 -05:00
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std::stringstream stringStream;
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auto lines = recursiveShaderInclude(path);
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for (const auto& line : lines) {
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// now process the defines, if they exist
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// if (line.starts_with("#define")) {
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// auto defineParts = String::split(line, " ");
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// // create a new define statement in the defines place but with the respective value.
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// if (defines.contains(defineParts[1])) {
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// stringStream << "#define ";
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// stringStream << defineParts[1] << " ";
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// stringStream << defines[defineParts[1]];
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// stringStream << "\n";
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// continue;
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// }
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// }
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stringStream << line;
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stringStream << "\n";
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}
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//tlog << stringStream.str();
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return stringStream.str();
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}
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}
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#endif //BLT_TESTS_LOADER_H
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