adjusting the perpsective formula
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5ecb127519
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a01d5eba90
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@ -513,11 +513,13 @@ namespace blt {
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static inline mat4x4 perspective(float fov, float aspect_ratio, float near, float far){
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mat4x4 perspectiveMat4x4;
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float oneOverFarMNear = 1.0f / (far - near);
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float halfTan = tanf(fov * 0.5f * (float)M_PI / 180.0f);
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perspectiveMat4x4.m00(1.0f/(aspect_ratio*halfTan));
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perspectiveMat4x4.m11(1.0f/halfTan);
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perspectiveMat4x4.m22(-far / (far - near));
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perspectiveMat4x4.m32(-far * near / (far - near));
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perspectiveMat4x4.m22(-(far + near) * oneOverFarMNear);
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perspectiveMat4x4.m32(-2 * far * near * oneOverFarMNear);
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perspectiveMat4x4.m23(-1);
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perspectiveMat4x4.m33(0);
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