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No commits in common. "0495018430c8418f19ac5016dcd9f30ef755a793" and "f0844a65640d58e82673c26e8ee5ff25a785cde8" have entirely different histories.
0495018430
...
f0844a6564
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@ -1,13 +1,34 @@
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package ca.cosc3p91.a2;
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package ca.cosc3p91.a2;
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import ca.cosc3p91.a2.game.GameEngine;
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import ca.cosc3p91.a2.game.GameEngine;
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import ca.cosc3p91.a2.util.Print;
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public class Main {
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public class Main {
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public static void main(String[] args) {
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public static void main(String[] args) {
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GameEngine engine = new GameEngine();
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GameEngine engine = new GameEngine();
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engine.printState();
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<<<<<<< HEAD
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engine.printMap();
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=======
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Print test = new Print("Hello There", 2);
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test.addColumn(new Print.Column("I am value 1"));
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test.addColumn(new Print.Column("Super Value"));
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test.addColumn(new Print.Column("SOLD!"));
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Print.Row row = new Print.Row();
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row.add("HelloThere");
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row.add("Goodbye");
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row.add("3");
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test.addRow(row);
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test.addRow(row);
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test.addRow(row);
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Print.print(test.createTable());
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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engine.run();
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engine.run();
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}
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}
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@ -1,18 +1,21 @@
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package ca.cosc3p91.a2.game;
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package ca.cosc3p91.a2.game;
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import ca.cosc3p91.a2.gameobjects.*;
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import ca.cosc3p91.a2.gameobjects.Building;
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import ca.cosc3p91.a2.player.*;
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import ca.cosc3p91.a2.gameobjects.VillageStage;
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import ca.cosc3p91.a2.gameobjects.Village_Hall;
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import ca.cosc3p91.a2.player.Player;
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public class GameEngine implements Runnable {
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public class GameEngine implements Runnable {
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private final boolean running = true;
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private Player player;
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private Player player;
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private int pillageFactor;
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private int pillageFactor;
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private int currentTime;
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private int currentTime;
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public Map map;
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<<<<<<< HEAD
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public GameEngine () {
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public GameEngine () {
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player = new Player();
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player = new Player();
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VillageStage vInitialStage = new VillageStage(100,0,2,30,0,
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VillageStage vInitialStage = new VillageStage(100,0,2,30,0,
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@ -20,22 +23,22 @@ public class GameEngine implements Runnable {
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map = new Map(new Village_Hall(1,vInitialStage),30);
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map = new Map(new Village_Hall(1,vInitialStage),30);
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}
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}
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public void printState() {
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public void printMap() {
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// Print toPrint = new Print("~ Current Village Buildings ~",2);
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System.out.println("~ Current Map State ~\n\n");
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System.out.println("In Map:\n");
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System.out.println("In Map:\n");
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System.out.println("\t~ Current Village Buildings ~\n");
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for (Building b : map.contains) {
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for (Building b : map.contains) {
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System.out.println("\t|> " + b.getClass().getSimpleName() + " lvl: " + b.getLevel() + " health: " + b.getHealth());
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System.out.println("|> "+b.getClass().toString()+" lvl: "+b.getLevel()+" health: "+b.getHealth());
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}
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System.out.println("\n\t~ Current Village Inhabitants ~\n\n");
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for (Inhabitant i : map.inhabitants) {
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System.out.println("\t|> " + i.getClass().getSimpleName() + " lvl: " + i.getLevel());
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}
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}
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}
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}
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public void attackVillage(Map map) {
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public void attackVillage(Map map) {
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}
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}
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=======
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public Map map;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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public void attackVIllage(Map map) {
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}
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public Map generateMap() {
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public Map generateMap() {
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return null;
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return null;
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@ -46,6 +49,8 @@ public class GameEngine implements Runnable {
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@Override
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@Override
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public void run() {
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public void run() {
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while (running) {
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}
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}
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}
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}
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}
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@ -5,18 +5,30 @@ import ca.cosc3p91.a2.gameobjects.*;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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<<<<<<< HEAD
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public class Map {
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public class Map {
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static int MAXSIZE = 400;
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static int MAXSIZE = 400;
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private Village_Hall townHall;
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private Village_Hall townHall;
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=======
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public class Map {
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private Village_Hall townHall;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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private int guardTime;
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private int guardTime;
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<<<<<<< HEAD
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public List<Building> contains;
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public List<Building> contains;
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=======
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private List<Building> contains;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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public List<Inhabitant> inhabitants;
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public List<Inhabitant> inhabitants;
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<<<<<<< HEAD
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public Map (Village_Hall villageHall, int gTime) {
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public Map (Village_Hall villageHall, int gTime) {
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contains = new ArrayList<>();
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contains = new ArrayList<>();
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inhabitants = new ArrayList<>();
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inhabitants = new ArrayList<>();
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@ -33,16 +45,31 @@ public class Map {
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}
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}
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public void build(Tile t, Building b) {
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public void build(Village_Hall hall, Tile t, Building b) {
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contains.add(b);
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contains.add(b);
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}
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}
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=======
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public void move(Infantry i, Tile t) {
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}
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public void inRange(Infantry i, Building b) {
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}
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public void build(Village_Hall hall, Tile t, Building b) {
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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public int getGuardTime() {
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public int getGuardTime() {
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return guardTime;
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return guardTime;
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}
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}
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<<<<<<< HEAD
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public void setGuardTime(int gTime) {
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public void setGuardTime(int gTime) {
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this.guardTime = gTime;
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this.guardTime = gTime;
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}
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}
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=======
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public void setGuardTime() {
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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}
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}
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@ -1,28 +1,4 @@
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package ca.cosc3p91.a2.gameobjects;
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package ca.cosc3p91.a2.gameobjects;
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public class Archer extends Infantry {
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public class Archer extends Infantry {
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public Archer() {
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super(90, 2, 10);
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}
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@Override
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public void move(Tile t) {
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}
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@Override
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public void getPosition() {
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}
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@Override
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public int getLevel() {
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return super.getLevel();
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}
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@Override
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public int setLevel(int level) {
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return super.setLevel(level);
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}
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}
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}
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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public abstract class Building {
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public abstract class Building {
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<<<<<<< HEAD
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// members
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// members
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private int level;
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private int level;
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private int health;
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private int health;
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@ -13,13 +14,33 @@ public abstract class Building {
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private int goldCost;
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private int goldCost;
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private int ironCost;
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private int ironCost;
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private int woodCost;
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private int woodCost;
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=======
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private static int level;
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private int health;
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private static Stage stages;
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private int goldCost;
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private int ironCost;
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private int woodCost;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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private int buildTime;
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private int buildTime;
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<<<<<<< HEAD
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public ArrayList<Tile> tiles = new ArrayList<>();
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public ArrayList<Tile> tiles = new ArrayList<>();
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public ArrayList<Inhabitant> inhabitants = new ArrayList<>();
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public ArrayList<Inhabitant> inhabitants = new ArrayList<>();
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// functions
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// functions
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=======
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public List<Stage> stage;
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public Tile tile;
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public List<Inhabitant> inhabitant;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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public int getLevel() {
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public int getLevel() {
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return level;
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return level;
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@ -29,6 +50,7 @@ public abstract class Building {
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return health;
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return health;
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}
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}
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<<<<<<< HEAD
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public int getCost(String type) {
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public int getCost(String type) {
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return (type.equals("gold"))?(goldCost):
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return (type.equals("gold"))?(goldCost):
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(type.equals("iron"))?(ironCost):woodCost;
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(type.equals("iron"))?(ironCost):woodCost;
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@ -37,11 +59,17 @@ public abstract class Building {
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public Stage getStage() {
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public Stage getStage() {
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return stage;
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return stage;
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}
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}
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=======
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public int getCost(String type) {
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return 0;
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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public int getUpgradeCost() {
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public int getUpgradeCost() {
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return 0;
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return 0;
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}
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}
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<<<<<<< HEAD
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public void setLevel(int level) {
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public void setLevel(int level) {
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this.level = level;
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this.level = level;
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}
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}
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@ -50,9 +78,7 @@ public abstract class Building {
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this.health = health;
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this.health = health;
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}
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}
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public void setStage(Stage stage) {
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public void setStage(Stage stage) {this.stage = stage; }
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this.stage = stage;
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}
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|
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public void addInhabitant(Inhabitant newMember) {
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public void addInhabitant(Inhabitant newMember) {
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inhabitants.add(newMember);
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inhabitants.add(newMember);
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@ -68,4 +94,14 @@ public abstract class Building {
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public int getBuildTime() {
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public int getBuildTime() {
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return buildTime;
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return buildTime;
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}
|
}
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=======
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public void upgrade() {
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|
}
|
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public int getBuildTime() {
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return 0;
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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}
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}
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@ -1,28 +1,4 @@
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package ca.cosc3p91.a2.gameobjects;
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package ca.cosc3p91.a2.gameobjects;
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|
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public class Catapult extends Infantry {
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public class Catapult extends Infantry {
|
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|
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public Catapult() {
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|
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super(80, 12, 12);
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}
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|
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@Override
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|
||||||
public void move(Tile t) {
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|
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|
||||||
}
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|
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@Override
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|
||||||
public void getPosition() {
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|
||||||
}
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|
||||||
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|
||||||
@Override
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|
||||||
public int getLevel() {
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|
||||||
return super.getLevel();
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|
||||||
}
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|
||||||
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|
||||||
@Override
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|
||||||
public int setLevel(int level) {
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|
||||||
return super.setLevel(level);
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|
||||||
}
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|
||||||
}
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}
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@ -2,6 +2,7 @@ package ca.cosc3p91.a2.gameobjects;
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public class DefenseBuilding extends Building {
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public class DefenseBuilding extends Building {
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||||||
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|
||||||
|
<<<<<<< HEAD
|
||||||
private int damage;
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private int damage;
|
||||||
private int range;
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private int range;
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|
||||||
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@ -10,6 +11,11 @@ public class DefenseBuilding extends Building {
|
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this.damage += stage.getDamageChange();
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this.damage += stage.getDamageChange();
|
||||||
this.range += stage.getRangeChange();
|
this.range += stage.getRangeChange();
|
||||||
}
|
}
|
||||||
|
=======
|
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|
public int damage;
|
||||||
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|
||||||
|
public int range;
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||||||
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
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|
||||||
public void attack(Infantry attacker) {
|
public void attack(Infantry attacker) {
|
||||||
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|
||||||
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@ -2,10 +2,15 @@ package ca.cosc3p91.a2.gameobjects;
|
||||||
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|
||||||
class DefenseStage extends Stage {
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class DefenseStage extends Stage {
|
||||||
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|
||||||
|
<<<<<<< HEAD
|
||||||
protected int dDamage;
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protected int dDamage;
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||||||
|
=======
|
||||||
|
protected int dDamge;
|
||||||
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
|
|
||||||
protected int dRange;
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protected int dRange;
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||||||
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|
||||||
|
<<<<<<< HEAD
|
||||||
public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
||||||
int damageIncrease, int rangeIncrease) {
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int damageIncrease, int rangeIncrease) {
|
||||||
super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
|
super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
|
||||||
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@ -20,5 +25,12 @@ class DefenseStage extends Stage {
|
||||||
public int getRangeChange() {
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public int getRangeChange() {
|
||||||
return dRange;
|
return dRange;
|
||||||
}
|
}
|
||||||
|
=======
|
||||||
|
public void getDamageChange() {
|
||||||
|
}
|
||||||
|
|
||||||
|
public void getRangeChange() {
|
||||||
|
}
|
||||||
|
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
|
|
||||||
}
|
}
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|
@ -8,9 +8,11 @@ public class Farm extends ResourceBuilding {
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getPopulationContribution() {
|
public int getPopulationContribution() {
|
||||||
return getHarvestRate();
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void harvest(Village_Hall hall) {}
|
public void harvest(Village_Hall hall) {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,20 @@
|
||||||
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
|
public class GoldMine extends ResourceBuilding {
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
|
public static String resource = "gold";
|
||||||
|
|
||||||
|
public GoldMine (int lvl, ResourceStage baseStage) {
|
||||||
|
setLevel(lvl);
|
||||||
|
upgrade(baseStage);
|
||||||
|
}
|
||||||
|
=======
|
||||||
|
public static String resource = "good";
|
||||||
|
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void harvest(Village_Hall hall) {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,6 +1,6 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
public abstract class Infantry implements Inhabitant {
|
public abstract class Infantry {
|
||||||
|
|
||||||
private int health;
|
private int health;
|
||||||
|
|
||||||
|
@ -8,36 +8,16 @@ public abstract class Infantry implements Inhabitant {
|
||||||
|
|
||||||
private int range;
|
private int range;
|
||||||
|
|
||||||
public Infantry(int hitPoints, int damage, int range) {
|
|
||||||
this.health = hitPoints;
|
|
||||||
this.damage = damage;
|
|
||||||
this.range = range;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void attack(Building b) {
|
public void attack(Building b) {
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getHealth() {
|
public void getHealth() {
|
||||||
return health;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getDamage() {
|
public void getDamage() {
|
||||||
return damage;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getRange() {
|
public void getRange() {
|
||||||
return range;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setHealth(int health) {
|
|
||||||
this.health = health;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setDamage(int damage) {
|
|
||||||
this.damage = damage;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setRange(int range) {
|
|
||||||
this.range = range;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,18 +6,9 @@ public interface Inhabitant {
|
||||||
|
|
||||||
Map map = null;
|
Map map = null;
|
||||||
Building building = null;
|
Building building = null;
|
||||||
int lvl = 1;
|
|
||||||
|
|
||||||
void move(Tile t);
|
void move(Tile t);
|
||||||
|
|
||||||
void getPosition();
|
void getPosition();
|
||||||
|
|
||||||
default int getLevel() {
|
|
||||||
return lvl;
|
|
||||||
}
|
|
||||||
|
|
||||||
default int setLevel(int level) {
|
|
||||||
return lvl;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,7 @@ public class IronMine extends ResourceBuilding {
|
||||||
|
|
||||||
public static String resource = "iron";
|
public static String resource = "iron";
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
public IronMine (int lvl, ResourceStage baseStage) {
|
public IronMine (int lvl, ResourceStage baseStage) {
|
||||||
setLevel(lvl);
|
setLevel(lvl);
|
||||||
upgrade(baseStage);
|
upgrade(baseStage);
|
||||||
|
@ -11,6 +12,10 @@ public class IronMine extends ResourceBuilding {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void harvest(Village_Hall hall) {
|
public void harvest(Village_Hall hall) {
|
||||||
hall.addCurrentIron(getHarvestRate());
|
=======
|
||||||
|
@Override
|
||||||
|
public void harvest(Village_Hall hall) {
|
||||||
|
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,28 +1,4 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
public class Knight extends Infantry {
|
public class Knight extends Infantry {
|
||||||
|
|
||||||
public Knight() {
|
|
||||||
super(150, 6, 6);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void move(Tile t) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void getPosition() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getLevel() {
|
|
||||||
return super.getLevel();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int setLevel(int level) {
|
|
||||||
return super.setLevel(level);
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -4,13 +4,17 @@ public class LumberMine extends ResourceBuilding {
|
||||||
|
|
||||||
public static String resource = "wood";
|
public static String resource = "wood";
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
public LumberMine (int lvl, ResourceStage baseStage) {
|
public LumberMine (int lvl, ResourceStage baseStage) {
|
||||||
setLevel(lvl);
|
setLevel(lvl);
|
||||||
upgrade(baseStage);
|
upgrade(baseStage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void harvest(Village_Hall hall) {
|
public void harvest(Village_Hall hall) {
|
||||||
hall.addCurrentWood(getHarvestRate());
|
=======
|
||||||
}
|
public void harvest(Village_Hall hall) {
|
||||||
|
|
||||||
|
}
|
||||||
|
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
|
public abstract class ResourceBuidling extends Building {
|
||||||
|
|
||||||
|
public static String resource;
|
||||||
|
|
||||||
|
private int harvest_rate;
|
||||||
|
|
||||||
|
public abstract void harvest(Village_Hall hall);
|
||||||
|
|
||||||
|
}
|
|
@ -1,36 +1,15 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
import ca.cosc3p91.a2.util.Time;
|
|
||||||
|
|
||||||
public abstract class ResourceBuilding extends Building {
|
public abstract class ResourceBuilding extends Building {
|
||||||
|
|
||||||
public static String resource;
|
public static String resource;
|
||||||
|
|
||||||
private final Time harvestMinTime = new Time().offsetSeconds(10);
|
|
||||||
|
|
||||||
private int harvest_rate;
|
private int harvest_rate;
|
||||||
private Time nextHarvestTime;
|
|
||||||
|
|
||||||
public ResourceBuilding() {
|
|
||||||
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void upgrade(ResourceStage stage) {
|
public void upgrade(ResourceStage stage) {
|
||||||
super.upgrade(stage);
|
super.upgrade(stage);
|
||||||
this.harvest_rate += stage.getHarvestRateIncrease();
|
this.harvest_rate += stage.getHarvestRateIncrease();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void update(Village_Hall hall){
|
public abstract void harvest(Village_Hall hall);
|
||||||
if (nextHarvestTime.occurred()){
|
|
||||||
harvest(hall);
|
|
||||||
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected abstract void harvest(Village_Hall hall);
|
|
||||||
|
|
||||||
public int getHarvestRate(){
|
|
||||||
return harvest_rate;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,7 @@ public class ResourceStage extends Stage {
|
||||||
|
|
||||||
protected int harvestRateIncrease;
|
protected int harvestRateIncrease;
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
||||||
int harvestRateIncr) {
|
int harvestRateIncr) {
|
||||||
super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
|
super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
|
||||||
|
@ -13,5 +14,10 @@ public class ResourceStage extends Stage {
|
||||||
public int getHarvestRateIncrease() {
|
public int getHarvestRateIncrease() {
|
||||||
return harvestRateIncrease;
|
return harvestRateIncrease;
|
||||||
}
|
}
|
||||||
|
=======
|
||||||
|
public int getHarvestRateIncrease() {
|
||||||
|
return harvestRateIncrease;
|
||||||
|
}
|
||||||
|
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,18 +0,0 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
|
||||||
|
|
||||||
import ca.cosc3p91.a2.util.Time;
|
|
||||||
|
|
||||||
public class SaulGoodMine extends ResourceBuilding {
|
|
||||||
|
|
||||||
public static String resource = "gold";
|
|
||||||
|
|
||||||
public SaulGoodMine(int lvl, ResourceStage baseStage) {
|
|
||||||
setLevel(lvl);
|
|
||||||
upgrade(baseStage);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void harvest(Village_Hall hall) {
|
|
||||||
hall.addCurrentGold(getHarvestRate());
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,28 +1,4 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
public class Soldier extends Infantry {
|
public class Soldier extends Infantry {
|
||||||
|
|
||||||
public Soldier() {
|
|
||||||
super(100, 4, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void move(Tile t) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void getPosition() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getLevel() {
|
|
||||||
return super.getLevel();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int setLevel(int level) {
|
|
||||||
return super.setLevel(level);
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -14,6 +14,7 @@ abstract class Stage {
|
||||||
|
|
||||||
protected int woodCost;
|
protected int woodCost;
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
public Stage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost) {
|
public Stage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost) {
|
||||||
this.dHealth = dHealth;
|
this.dHealth = dHealth;
|
||||||
this.goldCost = goldCost;
|
this.goldCost = goldCost;
|
||||||
|
@ -31,6 +32,16 @@ abstract class Stage {
|
||||||
return (type.equals("gold"))?(goldCost):
|
return (type.equals("gold"))?(goldCost):
|
||||||
(type.equals("iron"))?(ironCost):woodCost;
|
(type.equals("iron"))?(ironCost):woodCost;
|
||||||
}
|
}
|
||||||
|
=======
|
||||||
|
public Building building;
|
||||||
|
|
||||||
|
public void getHealthChange() {
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getCost(String type) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
|
|
||||||
public int getRequiredVillageLevel() {
|
public int getRequiredVillageLevel() {
|
||||||
return requiredVillageLevel;
|
return requiredVillageLevel;
|
||||||
|
|
|
@ -8,4 +8,9 @@ public class Tile {
|
||||||
|
|
||||||
public int y;
|
public int y;
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
|
=======
|
||||||
|
public List<Building> building;
|
||||||
|
|
||||||
|
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,6 +8,7 @@ public class VillageStage extends Stage {
|
||||||
|
|
||||||
protected int woodCapacityIncrease;
|
protected int woodCapacityIncrease;
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
||||||
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
|
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
|
||||||
super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
|
super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
|
||||||
|
@ -19,6 +20,11 @@ public class VillageStage extends Stage {
|
||||||
public int getGoldCapacityIncrease() {
|
public int getGoldCapacityIncrease() {
|
||||||
return goldCapacityIncrease;
|
return goldCapacityIncrease;
|
||||||
}
|
}
|
||||||
|
=======
|
||||||
|
public int getGoldCapacityIncrease() {
|
||||||
|
return goldCapacityIncrease;
|
||||||
|
}
|
||||||
|
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
|
|
||||||
public int getIronCapacityIncrease() {
|
public int getIronCapacityIncrease() {
|
||||||
return ironCapacityIncrease;
|
return ironCapacityIncrease;
|
||||||
|
|
|
@ -4,13 +4,12 @@ import java.util.ArrayList;
|
||||||
|
|
||||||
public class Village_Hall extends Building {
|
public class Village_Hall extends Building {
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
private int goldCapacity = 0;
|
private int goldCapacity = 0;
|
||||||
private int ironCapacity = 0;
|
|
||||||
private int woodCapacity = 0;
|
|
||||||
|
|
||||||
private int currentGold;
|
private int ironCapacity = 0;
|
||||||
private int currentIron;
|
|
||||||
private int currentWood;
|
private int woodCapacity = 0;
|
||||||
|
|
||||||
public Village_Hall (int lvl, VillageStage baseStage) {
|
public Village_Hall (int lvl, VillageStage baseStage) {
|
||||||
setLevel(lvl);
|
setLevel(lvl);
|
||||||
|
@ -36,28 +35,24 @@ public class Village_Hall extends Building {
|
||||||
public int getWoodCapacity() {
|
public int getWoodCapacity() {
|
||||||
return woodCapacity;
|
return woodCapacity;
|
||||||
}
|
}
|
||||||
|
=======
|
||||||
|
private int goldCapacity;
|
||||||
|
|
||||||
public int getCurrentGold() {
|
private int ironCapacity;
|
||||||
return currentGold;
|
|
||||||
|
private int woodCapacity;
|
||||||
|
|
||||||
|
public int getGoldCapacity() {
|
||||||
|
return goldCapacity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addCurrentGold(int currentGold) {
|
public int getIronCapacity() {
|
||||||
this.currentGold += currentGold;
|
return ironCapacity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getCurrentIron() {
|
public int getWoodCapacity() {
|
||||||
return currentIron;
|
return woodCapacity;
|
||||||
}
|
}
|
||||||
|
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
|
|
||||||
public void addCurrentIron(int currentIron) {
|
|
||||||
this.currentIron += currentIron;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getCurrentWood() {
|
|
||||||
return currentWood;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addCurrentWood(int currentWood) {
|
|
||||||
this.currentWood += currentWood;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,34 +1,11 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
public class Worker implements Inhabitant {
|
public class Worker {
|
||||||
|
|
||||||
private boolean currentlyBuilding;
|
private boolean currentlyBuilding;
|
||||||
|
|
||||||
public void set_IsBuilding(boolean state) {
|
|
||||||
currentlyBuilding = state;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isCurrentlyBuilding() {
|
public boolean isCurrentlyBuilding() {
|
||||||
return currentlyBuilding;
|
return currentlyBuilding;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void move(Tile t) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void getPosition() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getLevel() {
|
|
||||||
return Inhabitant.super.getLevel();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int setLevel(int level) {
|
|
||||||
return Inhabitant.super.setLevel(level);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,5 +2,16 @@ package ca.cosc3p91.a2.player;
|
||||||
|
|
||||||
public class Player {
|
public class Player {
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
|
public int currentGold;
|
||||||
|
public int currentIron;
|
||||||
|
public int currentWood;
|
||||||
|
=======
|
||||||
|
public int currentGold;
|
||||||
|
|
||||||
|
public int currentIron;
|
||||||
|
|
||||||
|
public int currentWood;
|
||||||
|
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||||
|
|
||||||
}
|
}
|
|
@ -37,8 +37,16 @@ public class Time {
|
||||||
return timeSeconds;
|
return timeSeconds;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class FutureTime {
|
||||||
|
private final Time futureTime;
|
||||||
|
|
||||||
|
public FutureTime(Time futureTime) {
|
||||||
|
this.futureTime = futureTime;
|
||||||
|
}
|
||||||
|
|
||||||
public boolean occurred() {
|
public boolean occurred() {
|
||||||
return getTime().timeSeconds >= timeSeconds;
|
return getTime().timeSeconds >= futureTime.timeSeconds;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Time getTime() {
|
public static Time getTime() {
|
||||||
|
|
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Reference in New Issue