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No commits in common. "0495018430c8418f19ac5016dcd9f30ef755a793" and "f0844a65640d58e82673c26e8ee5ff25a785cde8" have entirely different histories.

56 changed files with 398 additions and 394 deletions

View File

@ -1,13 +1,34 @@
package ca.cosc3p91.a2;
import ca.cosc3p91.a2.game.GameEngine;
import ca.cosc3p91.a2.util.Print;
public class Main {
public static void main(String[] args) {
GameEngine engine = new GameEngine();
engine.printState();
<<<<<<< HEAD
engine.printMap();
=======
Print test = new Print("Hello There", 2);
test.addColumn(new Print.Column("I am value 1"));
test.addColumn(new Print.Column("Super Value"));
test.addColumn(new Print.Column("SOLD!"));
Print.Row row = new Print.Row();
row.add("HelloThere");
row.add("Goodbye");
row.add("3");
test.addRow(row);
test.addRow(row);
test.addRow(row);
Print.print(test.createTable());
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
engine.run();
}

View File

@ -1,40 +1,43 @@
package ca.cosc3p91.a2.game;
import ca.cosc3p91.a2.gameobjects.*;
import ca.cosc3p91.a2.player.*;
import ca.cosc3p91.a2.gameobjects.Building;
import ca.cosc3p91.a2.gameobjects.VillageStage;
import ca.cosc3p91.a2.gameobjects.Village_Hall;
import ca.cosc3p91.a2.player.Player;
public class GameEngine implements Runnable {
private final boolean running = true;
private Player player;
private int pillageFactor;
private int currentTime;
<<<<<<< HEAD
public GameEngine () {
player = new Player();
VillageStage vInitialStage = new VillageStage(100,0,2,30,0,
0, 12,12,12);
map = new Map(new Village_Hall(1,vInitialStage),30);
}
public void printMap() {
System.out.println("~ Current Map State ~\n\n");
System.out.println("In Map:\n");
for (Building b : map.contains) {
System.out.println("|> "+b.getClass().toString()+" lvl: "+b.getLevel()+" health: "+b.getHealth());
}
}
public void attackVillage(Map map) {
}
=======
public Map map;
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
public GameEngine() {
player = new Player();
VillageStage vInitialStage = new VillageStage(100, 0, 2, 30, 0,
0, 12, 12, 12);
map = new Map(new Village_Hall(1, vInitialStage), 30);
}
public void printState() {
// Print toPrint = new Print("~ Current Village Buildings ~",2);
System.out.println("In Map:\n");
System.out.println("\t~ Current Village Buildings ~\n");
for (Building b : map.contains) {
System.out.println("\t|> " + b.getClass().getSimpleName() + " lvl: " + b.getLevel() + " health: " + b.getHealth());
}
System.out.println("\n\t~ Current Village Inhabitants ~\n\n");
for (Inhabitant i : map.inhabitants) {
System.out.println("\t|> " + i.getClass().getSimpleName() + " lvl: " + i.getLevel());
}
}
public void attackVillage(Map map) {
public void attackVIllage(Map map) {
}
public Map generateMap() {
@ -46,6 +49,8 @@ public class GameEngine implements Runnable {
@Override
public void run() {
while (running) {
}
}
}

View File

@ -5,44 +5,71 @@ import ca.cosc3p91.a2.gameobjects.*;
import java.util.ArrayList;
import java.util.List;
<<<<<<< HEAD
public class Map {
static int MAXSIZE = 400;
static int MAXSIZE = 400;
private Village_Hall townHall;
=======
public class Map {
private Village_Hall townHall;
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
private int guardTime;
public List<Building> contains;
<<<<<<< HEAD
public List<Building> contains;
=======
private List<Building> contains;
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
public List<Inhabitant> inhabitants;
public Map(Village_Hall villageHall, int gTime) {
contains = new ArrayList<>();
inhabitants = new ArrayList<>();
this.townHall = villageHall;
this.contains.add(villageHall);
this.guardTime = gTime;
}
<<<<<<< HEAD
public Map (Village_Hall villageHall, int gTime) {
contains = new ArrayList<>();
inhabitants = new ArrayList<>();
this.townHall = villageHall;
this.contains.add(villageHall);
this.guardTime = gTime;
}
public void move(Infantry i, Tile t) {
}
public void inRange(Infantry i, Building b) {
}
public void build(Village_Hall hall, Tile t, Building b) {
contains.add(b);
}
=======
public void move(Infantry i, Tile t) {
}
public void inRange(Infantry i, Building b) {
}
public void build(Tile t, Building b) {
contains.add(b);
public void build(Village_Hall hall, Tile t, Building b) {
}
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
public int getGuardTime() {
return guardTime;
}
public void setGuardTime(int gTime) {
this.guardTime = gTime;
<<<<<<< HEAD
public void setGuardTime(int gTime) {
this.guardTime = gTime;
}
=======
public void setGuardTime() {
}
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
}

View File

@ -1,28 +1,4 @@
package ca.cosc3p91.a2.gameobjects;
public class Archer extends Infantry {
public Archer() {
super(90, 2, 10);
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return super.getLevel();
}
@Override
public int setLevel(int level) {
return super.setLevel(level);
}
}

View File

@ -4,22 +4,43 @@ import java.util.ArrayList;
public abstract class Building {
// members
private int level;
<<<<<<< HEAD
// members
private int level;
private int health;
private Stage stage;
private int goldCost;
private int ironCost;
private int woodCost;
=======
private static int level;
private int health;
private Stage stage;
private static Stage stages;
private int goldCost;
private int ironCost;
private int woodCost;
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
private int buildTime;
public ArrayList<Tile> tiles = new ArrayList<>();
public ArrayList<Inhabitant> inhabitants = new ArrayList<>();
<<<<<<< HEAD
public ArrayList<Tile> tiles = new ArrayList<>();
public ArrayList<Inhabitant> inhabitants = new ArrayList<>();
// functions
// functions
=======
public List<Stage> stage;
public Tile tile;
public List<Inhabitant> inhabitant;
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
public int getLevel() {
return level;
@ -29,43 +50,58 @@ public abstract class Building {
return health;
}
public int getCost(String type) {
return (type.equals("gold")) ? (goldCost) :
(type.equals("iron")) ? (ironCost) : woodCost;
}
<<<<<<< HEAD
public int getCost(String type) {
return (type.equals("gold"))?(goldCost):
(type.equals("iron"))?(ironCost):woodCost;
}
public Stage getStage() {
return stage;
public Stage getStage() {
return stage;
}
=======
public int getCost(String type) {
return 0;
}
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
public int getUpgradeCost() {
return 0;
}
public void setLevel(int level) {
this.level = level;
}
<<<<<<< HEAD
public void setLevel(int level) {
this.level = level;
}
public void setHealth(int health) {
this.health = health;
}
public void setHealth(int health) {
this.health = health;
}
public void setStage(Stage stage) {
this.stage = stage;
}
public void setStage(Stage stage) {this.stage = stage; }
public void addInhabitant(Inhabitant newMember) {
inhabitants.add(newMember);
// newMember.setBuilding(this);
}
public void addInhabitant(Inhabitant newMember) {
inhabitants.add(newMember);
// newMember.setBuilding(this);
}
public void upgrade(Stage stage) {
this.stage = stage;
this.health += stage.dHealth;
// interact with the timer regarding Upgrade time
}
public int getBuildTime() {
return buildTime;
}
=======
public void upgrade() {
public void upgrade(Stage stage) {
this.stage = stage;
this.health += stage.dHealth;
// interact with the timer regarding Upgrade time
}
public int getBuildTime() {
return buildTime;
return 0;
}
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
}

View File

@ -1,28 +1,4 @@
package ca.cosc3p91.a2.gameobjects;
public class Catapult extends Infantry {
public Catapult() {
super(80, 12, 12);
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return super.getLevel();
}
@Override
public int setLevel(int level) {
return super.setLevel(level);
}
}

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@ -2,14 +2,20 @@ package ca.cosc3p91.a2.gameobjects;
public class DefenseBuilding extends Building {
private int damage;
private int range;
<<<<<<< HEAD
private int damage;
private int range;
public void upgrade(DefenseStage stage) {
super.upgrade(stage);
this.damage += stage.getDamageChange();
this.range += stage.getRangeChange();
}
public void upgrade(DefenseStage stage) {
super.upgrade(stage);
this.damage += stage.getDamageChange();
this.range += stage.getRangeChange();
}
=======
public int damage;
public int range;
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
public void attack(Infantry attacker) {

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@ -2,23 +2,35 @@ package ca.cosc3p91.a2.gameobjects;
class DefenseStage extends Stage {
protected int dDamage;
<<<<<<< HEAD
protected int dDamage;
=======
protected int dDamge;
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
protected int dRange;
public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
int damageIncrease, int rangeIncrease) {
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
this.dDamage = damageIncrease;
this.dRange = rangeIncrease;
<<<<<<< HEAD
public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
int damageIncrease, int rangeIncrease) {
super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
this.dDamage = damageIncrease;
this.dRange = rangeIncrease;
}
public int getDamageChange() {
return dDamage;
}
public int getRangeChange() {
return dRange;
}
=======
public void getDamageChange() {
}
public int getDamageChange() {
return dDamage;
}
public int getRangeChange() {
return dRange;
public void getRangeChange() {
}
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
}

View File

@ -2,15 +2,17 @@ package ca.cosc3p91.a2.gameobjects;
public class Farm extends ResourceBuilding {
public Farm(int lvl, ResourceStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
public Farm (int lvl, ResourceStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
public int getPopulationContribution() {
return getHarvestRate();
return 0;
}
@Override
public void harvest(Village_Hall hall) {}
public void harvest(Village_Hall hall) {
}
}

View File

@ -0,0 +1,20 @@
package ca.cosc3p91.a2.gameobjects;
public class GoldMine extends ResourceBuilding {
<<<<<<< HEAD
public static String resource = "gold";
public GoldMine (int lvl, ResourceStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
=======
public static String resource = "good";
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
@Override
public void harvest(Village_Hall hall) {
}
}

View File

@ -1,6 +1,6 @@
package ca.cosc3p91.a2.gameobjects;
public abstract class Infantry implements Inhabitant {
public abstract class Infantry {
private int health;
@ -8,36 +8,16 @@ public abstract class Infantry implements Inhabitant {
private int range;
public Infantry(int hitPoints, int damage, int range) {
this.health = hitPoints;
this.damage = damage;
this.range = range;
}
public void attack(Building b) {
}
public int getHealth() {
return health;
public void getHealth() {
}
public int getDamage() {
return damage;
public void getDamage() {
}
public int getRange() {
return range;
public void getRange() {
}
public void setHealth(int health) {
this.health = health;
}
public void setDamage(int damage) {
this.damage = damage;
}
public void setRange(int range) {
this.range = range;
}
}

View File

@ -6,18 +6,9 @@ public interface Inhabitant {
Map map = null;
Building building = null;
int lvl = 1;
void move(Tile t);
void getPosition();
default int getLevel() {
return lvl;
}
default int setLevel(int level) {
return lvl;
}
}

View File

@ -4,13 +4,18 @@ public class IronMine extends ResourceBuilding {
public static String resource = "iron";
public IronMine(int lvl, ResourceStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
<<<<<<< HEAD
public IronMine (int lvl, ResourceStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
@Override
public void harvest(Village_Hall hall) {
=======
@Override
public void harvest(Village_Hall hall) {
hall.addCurrentIron(getHarvestRate());
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
}
}

View File

@ -1,28 +1,4 @@
package ca.cosc3p91.a2.gameobjects;
public class Knight extends Infantry {
public Knight() {
super(150, 6, 6);
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return super.getLevel();
}
@Override
public int setLevel(int level) {
return super.setLevel(level);
}
}

View File

@ -4,13 +4,17 @@ public class LumberMine extends ResourceBuilding {
public static String resource = "wood";
public LumberMine(int lvl, ResourceStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
<<<<<<< HEAD
public LumberMine (int lvl, ResourceStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
public void harvest(Village_Hall hall) {
=======
public void harvest(Village_Hall hall) {
hall.addCurrentWood(getHarvestRate());
}
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
}

View File

@ -0,0 +1,11 @@
package ca.cosc3p91.a2.gameobjects;
public abstract class ResourceBuidling extends Building {
public static String resource;
private int harvest_rate;
public abstract void harvest(Village_Hall hall);
}

View File

@ -1,36 +1,15 @@
package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public abstract class ResourceBuilding extends Building {
public static String resource;
public static String resource;
private int harvest_rate;
private final Time harvestMinTime = new Time().offsetSeconds(10);
public void upgrade(ResourceStage stage) {
super.upgrade(stage);
this.harvest_rate += stage.getHarvestRateIncrease();
}
private int harvest_rate;
private Time nextHarvestTime;
public ResourceBuilding() {
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
}
public void upgrade(ResourceStage stage) {
super.upgrade(stage);
this.harvest_rate += stage.getHarvestRateIncrease();
}
public void update(Village_Hall hall){
if (nextHarvestTime.occurred()){
harvest(hall);
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
}
}
protected abstract void harvest(Village_Hall hall);
public int getHarvestRate(){
return harvest_rate;
}
public abstract void harvest(Village_Hall hall);
}

View File

@ -4,14 +4,20 @@ public class ResourceStage extends Stage {
protected int harvestRateIncrease;
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
int harvestRateIncr) {
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
this.harvestRateIncrease = harvestRateIncr;
}
<<<<<<< HEAD
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
int harvestRateIncr) {
super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
this.harvestRateIncrease = harvestRateIncr;
}
public int getHarvestRateIncrease() {
return harvestRateIncrease;
}
=======
public int getHarvestRateIncrease() {
return harvestRateIncrease;
}
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
}

View File

@ -1,18 +0,0 @@
package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public class SaulGoodMine extends ResourceBuilding {
public static String resource = "gold";
public SaulGoodMine(int lvl, ResourceStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
@Override
public void harvest(Village_Hall hall) {
hall.addCurrentGold(getHarvestRate());
}
}

View File

@ -1,28 +1,4 @@
package ca.cosc3p91.a2.gameobjects;
public class Soldier extends Infantry {
public Soldier() {
super(100, 4, 4);
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return super.getLevel();
}
@Override
public int setLevel(int level) {
return super.setLevel(level);
}
}

View File

@ -14,23 +14,34 @@ abstract class Stage {
protected int woodCost;
public Stage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost) {
this.dHealth = dHealth;
this.goldCost = goldCost;
this.requiredVillageLevel = requiredVillageLevel;
this.upgradeTime = upgradeTime;
this.ironCost = ironCost;
this.woodCost = woodCost;
}
<<<<<<< HEAD
public Stage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost) {
this.dHealth = dHealth;
this.goldCost = goldCost;
this.requiredVillageLevel = requiredVillageLevel;
this.upgradeTime = upgradeTime;
this.ironCost = ironCost;
this.woodCost = woodCost;
}
public int getHealthChange() {
return dHealth;
public int getHealthChange() {
return dHealth;
}
public int getCost(String type) {
return (type.equals("gold"))?(goldCost):
(type.equals("iron"))?(ironCost):woodCost;
}
=======
public Building building;
public void getHealthChange() {
}
public int getCost(String type) {
return (type.equals("gold")) ? (goldCost) :
(type.equals("iron")) ? (ironCost) : woodCost;
return 0;
}
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
public int getRequiredVillageLevel() {
return requiredVillageLevel;

View File

@ -8,4 +8,9 @@ public class Tile {
public int y;
<<<<<<< HEAD
=======
public List<Building> building;
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
}

View File

@ -8,17 +8,23 @@ public class VillageStage extends Stage {
protected int woodCapacityIncrease;
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
this.goldCapacityIncrease = goldCapIncrease;
this.ironCapacityIncrease = ironCapIncrease;
this.woodCapacityIncrease = woodCapIncrease;
}
<<<<<<< HEAD
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
this.goldCapacityIncrease = goldCapIncrease;
this.ironCapacityIncrease = ironCapIncrease;
this.woodCapacityIncrease = woodCapIncrease;
}
public int getGoldCapacityIncrease() {
return goldCapacityIncrease;
}
=======
public int getGoldCapacityIncrease() {
return goldCapacityIncrease;
}
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
public int getIronCapacityIncrease() {
return ironCapacityIncrease;

View File

@ -4,26 +4,43 @@ import java.util.ArrayList;
public class Village_Hall extends Building {
private int goldCapacity = 0;
private int ironCapacity = 0;
private int woodCapacity = 0;
<<<<<<< HEAD
private int goldCapacity = 0;
private int currentGold;
private int currentIron;
private int currentWood;
private int ironCapacity = 0;
public Village_Hall(int lvl, VillageStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
private int woodCapacity = 0;
public void upgrade(VillageStage stage) {
super.upgrade(stage);
this.goldCapacity += stage.getGoldCapacityIncrease();
this.ironCapacity += stage.getIronCapacityIncrease();
this.woodCapacity += stage.getWoodCapacityIncrease();
}
public Village_Hall (int lvl, VillageStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
public void upgrade(VillageStage stage) {
super.upgrade(stage);
this.goldCapacity += stage.getGoldCapacityIncrease();
this.ironCapacity += stage.getIronCapacityIncrease();
this.woodCapacity += stage.getWoodCapacityIncrease();
}
public int getGoldCapacity() {
return goldCapacity;
}
public int getIronCapacity() {
return ironCapacity;
}
public int getWoodCapacity() {
return woodCapacity;
}
=======
private int goldCapacity;
private int ironCapacity;
private int woodCapacity;
public int getGoldCapacity() {
return goldCapacity;
@ -36,28 +53,6 @@ public class Village_Hall extends Building {
public int getWoodCapacity() {
return woodCapacity;
}
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
public int getCurrentGold() {
return currentGold;
}
public void addCurrentGold(int currentGold) {
this.currentGold += currentGold;
}
public int getCurrentIron() {
return currentIron;
}
public void addCurrentIron(int currentIron) {
this.currentIron += currentIron;
}
public int getCurrentWood() {
return currentWood;
}
public void addCurrentWood(int currentWood) {
this.currentWood += currentWood;
}
}

View File

@ -1,34 +1,11 @@
package ca.cosc3p91.a2.gameobjects;
public class Worker implements Inhabitant {
public class Worker {
private boolean currentlyBuilding;
public void set_IsBuilding(boolean state) {
currentlyBuilding = state;
}
public boolean isCurrentlyBuilding() {
return currentlyBuilding;
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return Inhabitant.super.getLevel();
}
@Override
public int setLevel(int level) {
return Inhabitant.super.setLevel(level);
}
}

View File

@ -2,5 +2,16 @@ package ca.cosc3p91.a2.player;
public class Player {
<<<<<<< HEAD
public int currentGold;
public int currentIron;
public int currentWood;
=======
public int currentGold;
public int currentIron;
public int currentWood;
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
}

View File

@ -15,11 +15,11 @@ public class Print {
this.values = row;
}
public Row() {
public Row(){
this.values = new ArrayList<>();
}
public void add(String value) {
public void add(String value){
values.add(value);
}
}
@ -28,7 +28,7 @@ public class Print {
private final String columnName;
private long maxColumnLength = 0;
public Column(String columnName) {
public Column(String columnName){
this.columnName = columnName;
}
}
@ -40,18 +40,18 @@ public class Print {
private final int columnPadding;
private int maxColumnWidth;
public Print(String tableName, int columnPadding) {
public Print(String tableName, int columnPadding){
this.tableName = tableName;
this.columnPadding = columnPadding;
}
public Print() {
public Print(){
this("", 2);
}
private String createPadding(int amount) {
StringBuilder builder = new StringBuilder();
for (int i = 0; i < amount; i++) {
for (int i = 0; i < amount; i++){
builder.append(' ');
}
return builder.toString();
@ -64,8 +64,8 @@ public class Print {
StringBuilder halfWidthLeftSeparator = new StringBuilder();
StringBuilder halfWidthRightSeparator = new StringBuilder();
long sizeNameFloor = (long) Math.floor((double) sizeNameRemoved / 2.0);
long sizeNameCeil = (long) Math.ceil((double) sizeNameRemoved / 2.0);
long sizeNameFloor = (long) Math.floor((double)sizeNameRemoved / 2.0);
long sizeNameCeil = (long) Math.ceil((double)sizeNameRemoved / 2.0);
halfWidthLeftSeparator.append('+');
@ -78,7 +78,7 @@ public class Print {
StringBuilder separator = new StringBuilder();
separator.append(halfWidthLeftSeparator.toString());
if (sizeOfName != 0) {
if (sizeOfName != 0){
separator.append("{ ");
separator.append(tableName);
separator.append(" }");
@ -87,20 +87,20 @@ public class Print {
return separator.toString();
}
private String generateColumnHeader() {
private String generateColumnHeader(){
updateColumnLengths();
StringBuilder header = new StringBuilder();
header.append('|');
for (int i = 0; i < columns.size(); i++) {
for (int i = 0; i < columns.size(); i++){
Column column = columns.get(i);
double columnPaddingLength = ((int) (column.maxColumnLength) - (int) (column.columnName.length())) / 2.0;
header.append(createPadding((int) (columnPadding + (int) Math.floor(columnPaddingLength))));
double columnPaddingLength = ((int)(column.maxColumnLength) - (int)(column.columnName.length()))/2.0;
header.append(createPadding((int)(columnPadding + (int)Math.floor(columnPaddingLength))));
header.append(column.columnName);
header.append(createPadding((int) (columnPadding + (int) Math.ceil(columnPaddingLength))));
if (i < columns.size() - 1)
header.append(createPadding((int)(columnPadding + (int)Math.ceil(columnPaddingLength))));
if (i < columns.size()-1)
header.append('|');
}
header.append('|');
@ -115,7 +115,7 @@ public class Print {
for (int i = 0; i < size; i++) {
if (i == nextIndex) {
System.out.println(currentColumnIndex + " " + nextIndex + " " + size);
int currentColumnSize = (int) (columns.get(currentColumnIndex++).maxColumnLength + columnPadding * 2);
int currentColumnSize = (int) (columns.get(currentColumnIndex++).maxColumnLength + columnPadding*2);
nextIndex += currentColumnSize + 1;
wholeWidthSeparator.append('+');
} else
@ -139,7 +139,7 @@ public class Print {
return column.columnName.length() + columnPadding * 2L;
}
public Print addColumn(Column column) {
public Print addColumn(Column column){
columns.add(column);
return this;
}
@ -154,11 +154,11 @@ public class Print {
return this;
}
public Print addRow(ArrayList<String> row) {
public Print addRow(ArrayList<String> row){
return addRow(new Row(row));
}
public ArrayList<String> createTable(boolean top, boolean bottom, boolean separators) {
public ArrayList<String> createTable(boolean top, boolean bottom, boolean separators){
ArrayList<String> lines = new ArrayList<>();
String header = generateColumnHeader();
@ -174,13 +174,13 @@ public class Print {
for (Row row : rows) {
StringBuilder rowLine = new StringBuilder();
rowLine.append('|');
for (int i = 0; i < row.values.size(); i++) {
for (int i = 0; i < row.values.size(); i++){
String value = row.values.get(i);
Column column = columns.get(i);
int spaceLeft = (int) (column.maxColumnLength - value.length());
rowLine.append(createPadding((int) Math.floor(spaceLeft / 2.0) + columnPadding));
int spaceLeft = (int)(column.maxColumnLength - value.length());
rowLine.append(createPadding((int)Math.floor(spaceLeft / 2.0) + columnPadding));
rowLine.append(value);
rowLine.append(createPadding((int) Math.ceil(spaceLeft / 2.0) + columnPadding));
rowLine.append(createPadding((int)Math.ceil(spaceLeft / 2.0) + columnPadding));
rowLine.append('|');
}
lines.add(rowLine.toString());
@ -192,7 +192,7 @@ public class Print {
return lines;
}
public ArrayList<String> createBox() {
public ArrayList<String> createBox(){
return new ArrayList<>();
}
@ -200,7 +200,7 @@ public class Print {
return createTable(true, true, true);
}
public static void print(ArrayList<String> lines) {
public static void print(ArrayList<String> lines){
for (String line : lines)
System.out.println(line);
}

View File

@ -37,8 +37,16 @@ public class Time {
return timeSeconds;
}
public boolean occurred() {
return getTime().timeSeconds >= timeSeconds;
public static class FutureTime {
private final Time futureTime;
public FutureTime(Time futureTime) {
this.futureTime = futureTime;
}
public boolean occurred() {
return getTime().timeSeconds >= futureTime.timeSeconds;
}
}
public static Time getTime() {

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