COSC-3P93-Project/Step 3/include/opencl/open_ray_tracing.h

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/*
* Created by Brett Terpstra 6920201 on 03/12/22.
* Copyright (c) 2022 Brett Terpstra. All Rights Reserved.
*
* contains the opencl raytracing code. The file name is a pun (I hope that was implied otherwise I guess I'm lame)
*/
#ifndef STEP_3_OPEN_RAY_TRACING_H
#define STEP_3_OPEN_RAY_TRACING_H
#include <engine/util/std.h>
#include <config.h>
#include <engine/image/image.h>
#include <engine/types.h>
#include <engine/world.h>
#include <engine/util/memory_util.h>
#ifdef COMPILE_OPENCL
#include <opencl/cl.h>
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#include "engine/raytracing.h"
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namespace Raytracing {
class OpenClRaytracer {
private:
CLProgram* program;
Image& image;
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Camera& camera;
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size_t localWorks[2]{8, 8};
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size_t maxTriangleSize = 0;
size_t objectCount = 0;
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public:
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OpenClRaytracer(const std::string& programLocation, Image& image, Camera& camera, World& world);
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~OpenClRaytracer();
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void storeObjects(unsigned char* buffer, size_t totalWorldBytes);
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void updateCameraInformation();
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unsigned char* createObjectBuffer(const std::vector<Object*>& objects, size_t totalWorldBytes);
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void run();
};
}
#endif
#endif //STEP_3_OPEN_RAY_TRACING_H