Fixed issue with the projection matrix. View matrix is still a little iffy

Currently it appears that the view matrix is rotating the world
and look at pos view matrix is producing incorrect results. appears as if the height is inverted.
main
Brett 2022-11-07 00:29:12 -05:00
parent d8bade25a2
commit 1c11a1f9d9
249 changed files with 18188 additions and 244 deletions

View File

@ -2,5 +2,6 @@
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View File

@ -89,9 +89,12 @@ endif ()
#Setup project header files
include_directories(${PROJECT_SOURCE_DIR}/include)
add_subdirectory(test/glm)
add_executable(${PROJECT_NAME} ${engine_source_files} ${graphics_source_files} ${opencl_source_files})
target_link_libraries(${PROJECT_NAME} pthread)
target_link_libraries(${PROJECT_NAME} glm)
if (COMPILE_GUI MATCHES ON AND UNIX)
target_link_libraries(${PROJECT_NAME} OpenGL::GL OpenGL::GLU OpenGL::GLX)

Binary file not shown.

View File

@ -1,86 +1,50 @@
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View File

@ -42,6 +42,11 @@ if(NOT DEFINED CMAKE_OBJDUMP)
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File diff suppressed because it is too large Load Diff

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