Diffuse lighting

main
Brett 2022-10-17 00:29:34 -04:00
parent cdfccf3af6
commit 7017835cfa
60 changed files with 5524 additions and 143 deletions

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Start testing: Oct 16 19:23 EDT
Start testing: Oct 17 00:29 EDT
----------------------------------------------------------
End testing: Oct 16 19:23 EDT
End testing: Oct 17 00:29 EDT

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# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

View File

@ -0,0 +1,816 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__open_xl__) && defined(__clang__)
# define COMPILER_ID "IBMClang"
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__SCO_VERSION__)
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collapse obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o] ==> [/usr/lib/x86_64-linux-gnu/crti.o]
collapse obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crtn.o] ==> [/usr/lib/x86_64-linux-gnu/crtn.o]
collapse library dir [/usr/lib/gcc/x86_64-linux-gnu/12] ==> [/usr/lib/gcc/x86_64-linux-gnu/12]
collapse library dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu] ==> [/usr/lib/x86_64-linux-gnu]
collapse library dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib] ==> [/usr/lib]
collapse library dir [/lib/x86_64-linux-gnu] ==> [/lib/x86_64-linux-gnu]
collapse library dir [/lib/../lib] ==> [/lib]
collapse library dir [/usr/lib/x86_64-linux-gnu] ==> [/usr/lib/x86_64-linux-gnu]
collapse library dir [/usr/lib/../lib] ==> [/usr/lib]
collapse library dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../..] ==> [/usr/lib]
implicit libs: [stdc++;m;gcc_s;gcc;c;gcc_s;gcc]
implicit objs: [/usr/lib/x86_64-linux-gnu/Scrt1.o;/usr/lib/x86_64-linux-gnu/crti.o;/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o;/usr/lib/gcc/x86_64-linux-gnu/12/crtendS.o;/usr/lib/x86_64-linux-gnu/crtn.o]
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@ -50,10 +50,10 @@ namespace Raytracing {
// and floating point units (especially on GPUs) tend to be aligned to 4*sizeof(float)
valueType value;
public:
vec4() : value{0, 0, 0, 0} {}
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z) : value{x, y, z, 0} {}
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z, PRECISION_TYPE w) : value{x, y, z, w} {}
vec4(const vec4& vec) : value{vec.x(), vec.y(), vec.z(), vec.w()} {}
vec4(): value{0, 0, 0, 0} {}
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z): value{x, y, z, 0} {}
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z, PRECISION_TYPE w): value{x, y, z, w} {}
vec4(const vec4& vec): value{vec.x(), vec.y(), vec.z(), vec.w()} {}
// most of the modern c++ here is because clang tidy was annoying me
@ -107,8 +107,8 @@ namespace Raytracing {
// we are going to ignore the w.
static inline vec4 cross(const vec4& left, const vec4& right) {
return {left.y() * right.z() - left.z() * right.y(),
left.z() * right.x() - left.x() * right.z(),
left.x() * right.y() - left.y() * right.x()};
left.z() * right.x() - left.x() * right.z(),
left.x() * right.y() - left.y() * right.x()};
}
};
@ -155,6 +155,24 @@ namespace Raytracing {
return c / +v;
}
class Ray {
private:
// the starting point for our ray
vec4 start;
// and the direction it is currently traveling
vec4 direction;
public:
Ray(const vec4& start, const vec4& direction): start(start), direction(direction) {}
[[nodiscard]] vec4 getStartingPoint() const { return start; }
[[nodiscard]] vec4 getDirection() const { return direction; }
// returns a point along the ray, extended away from start by the length.
[[nodiscard]] inline vec4 along(PRECISION_TYPE length) const { return start + length * direction; }
};
}
#endif //STEP_2_VECTORS_H

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@ -10,27 +10,13 @@
#include <math/vectors.h>
#include <image/image.h>
#include <util/parser.h>
#include <world.h>
#include <utility>
namespace Raytracing {
class Ray {
private:
// the starting point for our ray
vec4 start;
// and the direction it is currently traveling
vec4 direction;
public:
Ray(const vec4& start, const vec4& direction): start(start), direction(direction) {}
vec4 getStartingPoint() const { return start; }
vec4 getDirection() const { return direction; }
// returns a point along the ray, extended away from start by the length.
inline vec4 along(PRECISION_TYPE length) const { return start + length * direction; }
};
class Camera {
private:
/* Image details */
@ -67,37 +53,45 @@ namespace Raytracing {
Ray projectRay(PRECISION_TYPE x, PRECISION_TYPE y);
// makes the camera look at the lookatpos from the position p, with respects to the up direction up. (set to 0,1,0)
void lookAt(const vec4& pos, const vec4& lookAtPos, const vec4& up);
void setPosition(const vec4& pos) {this->position = pos;}
void setPosition(const vec4& pos) { this->position = pos; }
void setRotation(PRECISION_TYPE yaw, PRECISION_TYPE pitch, PRECISION_TYPE roll);
};
class Object {
public:
struct HitData {
// all the other values only matter if this is true
bool hit{false};
// the hit point on the object
vec4 hitPoint{};
// the normal of that hit point
vec4 normal{};
// the length of the vector from its origin in its direction.
PRECISION_TYPE length{0};
};
// return true if the ray intersects with this object, only between min and max
[[nodiscard]] virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const = 0;
virtual ~Object() = default;
};
class SphereObject : public Object {
class Raycaster {
private:
vec4 position;
PRECISION_TYPE radius;
const int maxBounceDepth = 50;
const int raysPerPixel = 50;
Camera& camera;
Image& image;
World& world;
Random rnd{-1, 1};
vec4 randomInSphere() {
// there are two methods to generating a random unit sphere
// one which is fast and approximate:
//auto v = vec4(rnd.getDouble(), rnd.getDouble(), rnd.getDouble());
//return v.normalize();
// and the one which generates an actual unit vector
while (true) {
auto v = vec4(rnd.getDouble(), rnd.getDouble(), rnd.getDouble());
if (v.lengthSquared() >= 1)
continue;
return v;
}
// the second creates better results but is 18% slower (better defined shadows)
// likely due to not over generating unit vectors biased towards the corners
}
vec4 raycast(const Ray& ray, int depth);
public:
SphereObject(const vec4& position, PRECISION_TYPE radius): position(position), radius(radius) {}
Raycaster(Camera& c, Image& i, World& world, const Parser& p): camera(c), image(i), world(world) {}
void run();
[[nodiscard]] virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const;
};
}

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@ -24,6 +24,7 @@
#include <sstream>
#include <algorithm>
#include <limits>
#include <random>
/**
* defines
@ -42,12 +43,23 @@ const double PI = 3.1415926535897932385;
/**
* classes
*/
static inline double degreeeToRadian(double deg){
return deg * PI/180.0;
}
namespace Raytracing {
class Random {
private:
std::random_device rd; // obtain a random number from hardware
std::mt19937 gen;
std::uniform_real_distribution<double> doubleDistr {0, 1};
public:
Random(): gen(std::mt19937(long(rd.entropy() * 691 * 691))) {}
Random(double min, double max): gen(std::mt19937(long(rd.entropy() * 691 * 691))), doubleDistr{min, max} {}
double getDouble(){
return doubleDistr(gen);
}
};
class String {
public:
static inline std::string toLowerCase(const std::string& s){
@ -109,4 +121,18 @@ namespace Raytracing {
};
}
static Raytracing::Random rnd {};
static inline double getRandomDouble(){
return rnd.getDouble();
}
static inline double clamp(double val, double min, double max) {
if (val < min)
return min;
if (val > max)
return max;
return val;
}
#endif //STEP_2_STD_H

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@ -7,24 +7,57 @@
#define STEP_2_WORLD_H
#include <util/std.h>
#include <raytracing.h>
#include <math/vectors.h>
namespace Raytracing {
class World {
private:
// store all the objects in the world,
std::vector<Object*> objects;
/*TODO: create a kd-tree or bvh version to store the objects
* this way we can easily tell if a ray is near and object or not
* saving on computation
*/
public:
World() {}
inline void add(Object* object) {objects.push_back(object);}
[[nodiscard]] virtual Object::HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const;
~World();
};
class Object {
public:
struct HitData {
// all the other values only matter if this is true
bool hit{false};
// the hit point on the object
vec4 hitPoint{};
// the normal of that hit point
vec4 normal{};
// the length of the vector from its origin in its direction.
PRECISION_TYPE length{0};
};
// return true if the ray intersects with this object, only between min and max
[[nodiscard]] virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const = 0;
virtual ~Object() = default;
};
class SphereObject : public Object {
private:
vec4 position;
PRECISION_TYPE radius;
public:
SphereObject(const vec4& position, PRECISION_TYPE radius): position(position), radius(radius) {}
[[nodiscard]] virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const;
};
class World {
private:
// store all the objects in the world,
std::vector<Object*> objects;
/*TODO: create a kd-tree or bvh version to store the objects
* this way we can easily tell if a ray is near and object or not
* saving on computation
*/
public:
World() = default;
World(const World& world) = delete;
World(const World&& world) = delete;
inline void add(Object* object) { objects.push_back(object); }
[[nodiscard]] virtual Object::HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const;
~World();
};
}
#endif //STEP_2_WORLD_H

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@ -9,17 +9,6 @@
*
*/
Raytracing::vec4 getRayColor(const Raytracing::World& world, const Raytracing::Ray& ray){
auto hit = world.checkIfHit(ray, 0, 1000);
if (hit.hit) {
return 0.5*Raytracing::vec4(hit.normal.x()+1, hit.normal.y()+1, hit.normal.z()+1);
}
Raytracing::vec4 dir = ray.getDirection().normalize();
auto t = 0.5f * (dir.y() + 1.0);
return (1.0 - t) * Raytracing::vec4(1.0, 1.0, 1.0) + t * Raytracing::vec4(0.5, 0.7, 1.0);
}
int main(int argc, char** args) {
// not a feature full parser but it'll work for what I need.
Raytracing::Parser parser;
@ -54,20 +43,18 @@ int main(int argc, char** args) {
// not perfect (contains duplicates) but good enough.
parser.printAllInInfo();
Raytracing::Image image(1366, 768);
Raytracing::Image image(256, 256);
Raytracing::Camera camera(90, image);
camera.lookAt(Raytracing::vec4(0,1,0), Raytracing::vec4(0, 0, -1), Raytracing::vec4(0, 1, 0));
//camera.lookAt(Raytracing::vec4(0,1,0), Raytracing::vec4(0, 0, -1), Raytracing::vec4(0, 1, 0));
Raytracing::World world;
world.add(new Raytracing::SphereObject(Raytracing::vec4(0,0,-1,0), 0.5));
world.add(new Raytracing::SphereObject(Raytracing::vec4(0,-100.5,-1,0), 100));
for (int i = 0; i < image.getWidth(); i++){
for (int j = 0; j < image.getHeight(); j++){
image.setPixelColor(i, j, getRayColor(world, camera.projectRay(i, j)));
}
}
Raytracing::Raycaster raycaster {camera, image, world, parser};
raycaster.run();
Raytracing::ImageOutput imageOutput(image);

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@ -3,6 +3,7 @@
* Copyright (c) 2022 Brett Terpstra. All Rights Reserved.
*/
#include <raytracing.h>
#include <queue>
namespace Raytracing {
@ -30,44 +31,40 @@ namespace Raytracing {
// TODO:
}
Object::HitData SphereObject::checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const {
PRECISION_TYPE radiusSquared = radius * radius;
// move the ray to be with respects to the sphere
vec4 RayWRTSphere = ray.getStartingPoint() - position;
// now determine the discriminant for the quadratic formula for the function of line sphere intercept
PRECISION_TYPE a = ray.getDirection().lengthSquared();
PRECISION_TYPE b = Raytracing::vec4::dot(RayWRTSphere, ray.getDirection());
PRECISION_TYPE c = RayWRTSphere.lengthSquared() - radiusSquared;
// > 0: the hit has two roots, meaning we hit both sides of the sphere
// = 0: the ray has one root, we hit the edge of the sphere
// < 0: ray isn't inside the sphere.
PRECISION_TYPE discriminant = b * b - (a * c);
// < 0: ray isn't inside the sphere. Don't need to bother calculating the roots.
if (discriminant < 0)
return {false, vec4(), vec4(), 0};
// now we have to find the root which exists inside our range [min,max]
auto root = (-b - std::sqrt(discriminant)) / a;
// if the first root isn't in our range
if (root < min || root > max) {
// check the second root
root = (-b + std::sqrt(discriminant)) / a;
if (root < min || root > max) {
// if the second isn't in the range then we also must return false.
return {false, vec4(), vec4(), 0};
void Raycaster::run() {
for (int i = 0; i < image.getWidth(); i++){
for (int j = 0; j < image.getHeight(); j++){
Raytracing::vec4 color;
// TODO: profile for speed;
for (int s = 0; s < raysPerPixel; s++){
// simulate anti aliasing by generating rays with very slight random directions
// TODO: this should be updated with a [-1, 1] generator as this currently only produces [0, 1]
// and therefore lacks true aliasing
color = color + raycast(camera.projectRay(i + rnd.getDouble(), j + rnd.getDouble()), 0);
}
PRECISION_TYPE sf = 1.0 / raysPerPixel;
// apply pixel color with gamma correction
image.setPixelColor(i, j, {std::sqrt(sf * color.r()), std::sqrt(sf * color.g()), std::sqrt(sf * color.b())});
}
}
// the hit point is where the ray is when extended to the root
auto RayAtRoot = ray.along(root);
// The normal of a sphere is just the point of the hit minus the center position
auto normal = (RayAtRoot - position).normalize();
}
/*if (Raytracing::vec4::dot(ray.getDirection(), normal) > 0.0) {
tlog << "ray inside sphere\n";
} else
tlog << "ray outside sphere\n";
*/
return {true, RayAtRoot, normal, root};
vec4 Raycaster::raycast(const Ray& ray, int depth) {
if (depth > maxBounceDepth)
return {0,0,0};
auto hit = world.checkIfHit(ray, 0.001, infinity);
if (hit.hit) {
// randomly cast our bounce rays to simulate diffuse lighting
vec4 newRay = hit.hitPoint + hit.normal + randomInSphere();
// recursion is the only good way to do this
// TODO: maybe without the recursion, clang tidy is annoying me.
return 0.5* raycast({hit.hitPoint, newRay - hit.hitPoint}, depth + 1);
}
vec4 dir = ray.getDirection().normalize();
auto t = 0.5f * (dir.y() + 1.0);
return (1.0 - t) * vec4(1.0, 1.0, 1.0) + t * vec4(0.5, 0.7, 1.0);
}
}

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@ -11,6 +11,47 @@ namespace Raytracing {
delete(p);
}
Object::HitData SphereObject::checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const {
PRECISION_TYPE radiusSquared = radius * radius;
// move the ray to be with respects to the sphere
vec4 RayWRTSphere = ray.getStartingPoint() - position;
// now determine the discriminant for the quadratic formula for the function of line sphere intercept
PRECISION_TYPE a = ray.getDirection().lengthSquared();
PRECISION_TYPE b = Raytracing::vec4::dot(RayWRTSphere, ray.getDirection());
PRECISION_TYPE c = RayWRTSphere.lengthSquared() - radiusSquared;
// > 0: the hit has two roots, meaning we hit both sides of the sphere
// = 0: the ray has one root, we hit the edge of the sphere
// < 0: ray isn't inside the sphere.
PRECISION_TYPE discriminant = b * b - (a * c);
// < 0: ray isn't inside the sphere. Don't need to bother calculating the roots.
if (discriminant < 0)
return {false, vec4(), vec4(), 0};
// now we have to find the root which exists inside our range [min,max]
auto root = (-b - std::sqrt(discriminant)) / a;
// if the first root isn't in our range
if (root < min || root > max) {
// check the second root
root = (-b + std::sqrt(discriminant)) / a;
if (root < min || root > max) {
// if the second isn't in the range then we also must return false.
return {false, vec4(), vec4(), 0};
}
}
// the hit point is where the ray is when extended to the root
auto RayAtRoot = ray.along(root);
// The normal of a sphere is just the point of the hit minus the center position
auto normal = (RayAtRoot - position).normalize();
/*if (Raytracing::vec4::dot(ray.getDirection(), normal) > 0.0) {
tlog << "ray inside sphere\n";
} else
tlog << "ray outside sphere\n";
*/
return {true, RayAtRoot, normal, root};
}
Object::HitData World::checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const {
auto hResult = Object::HitData{false, vec4(), vec4(), max};
for (auto* obj : objects){