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||||
|
@ -74,7 +74,7 @@ Size=324,211
|
|||
Collapsed=0
|
||||
|
||||
[Window][BVH Data ]
|
||||
Pos=1080,448
|
||||
Pos=1184,623
|
||||
Size=522,762
|
||||
Collapsed=0
|
||||
|
||||
|
|
|
@ -70,27 +70,36 @@ namespace Raytracing {
|
|||
}
|
||||
BVHHitData doesRayIntersect(const Ray& r, PRECISION_TYPE min, PRECISION_TYPE max){
|
||||
auto ourHitData = aabb.intersects(r, min, max);
|
||||
tlog << "Does " << index << " hit? " << ourHitData.hit << "\n";
|
||||
if (!ourHitData.hit)
|
||||
return {this, ourHitData, false};
|
||||
|
||||
this->hit = 2;
|
||||
|
||||
BVHHitData leftHit{};
|
||||
leftHit.hit = false;
|
||||
BVHHitData rightHit{};
|
||||
rightHit.hit = false;
|
||||
if (left != nullptr)
|
||||
leftHit = left->doesRayIntersect(r, min, max);
|
||||
leftHit = left->doesRayIntersect(r, min, ourHitData.tMax);
|
||||
if (right != nullptr)
|
||||
rightHit = right->doesRayIntersect(r, min, max);
|
||||
rightHit = right->doesRayIntersect(r, min, leftHit.hit ? leftHit.data.tMin : ourHitData.tMax);
|
||||
|
||||
if (leftHit.hit && leftHit.data.tMax < rightHit.data.tMax)
|
||||
//tlog << "On the left we " << (leftHit.hit ? "hit" : "didn't hit") << ". with tmax " << leftHit.data.tMax << " and tmin " << leftHit.data.tMin << "\n";
|
||||
//tlog << "On the right we " << (rightHit.hit ? "hit" : "didn't hit") << ". with tmax " << rightHit.data.tMax << " and tmin " << rightHit.data.tMin << "\n";
|
||||
|
||||
if (leftHit.hit && (leftHit.data.tMax < rightHit.data.tMax || !rightHit.hit))
|
||||
return leftHit;
|
||||
else if (rightHit.hit && rightHit.data.tMax > leftHit.data.tMax)
|
||||
else if (rightHit.hit && (rightHit.data.tMax < leftHit.data.tMax || !leftHit.hit))
|
||||
return rightHit;
|
||||
|
||||
tlog << index << "I " << leftHit.hit << " ? " << rightHit.hit << " " << left << " " << right << " : " << objs.size() << " is empty? " << objs.empty() << "\n" ;
|
||||
//tlog << index << "I " << leftHit.hit << " ? " << rightHit.hit << " " << left << " " << right << " : " << objs.size() << " is empty? " << objs.empty() << "\n" ;
|
||||
this->hit = !objs.empty();
|
||||
return {this, ourHitData, !objs.empty()};
|
||||
if (objs.empty()){
|
||||
//tlog << "we hit an empty box " << index << "\n";
|
||||
return {this, ourHitData, false};
|
||||
}
|
||||
//tlog << "We hit a box with objects " << objs.size() << " ! " << index << "\n";
|
||||
return {this, ourHitData, true};
|
||||
}
|
||||
#ifdef COMPILE_GUI
|
||||
void draw(Shader& worldShader) {
|
||||
|
|
|
@ -102,7 +102,7 @@ namespace Raytracing {
|
|||
tmin = std::max(tmin, 0.0);
|
||||
|
||||
// TODO: nans?
|
||||
tlog << "TMin: " << tmin << " TMax: " << tmax << " Case: " << (tmax > tmin) << "\n";
|
||||
//tlog << "TMin: " << tmin << " TMax: " << tmax << " Case: " << (tmax > tmin) << "\n";
|
||||
AABBHitData data{};
|
||||
data.hit = tmax > tmin;
|
||||
data.tMin = tmin;
|
||||
|
|
|
@ -561,12 +561,12 @@ namespace Raytracing {
|
|||
if (Input::isKeyDown(GLFW_KEY_E) && Input::isState(GLFW_KEY_E)) {
|
||||
auto ray = m_camera.projectRay((PRECISION_TYPE) m_window.displayWidth() / 2, (PRECISION_TYPE) m_window.displayHeight() / 2);
|
||||
|
||||
auto results = m_world.checkIfHit(ray, 0, 1000).first;
|
||||
//auto results = m_world.checkIfHit(ray, 0, 1000).first;
|
||||
auto bvh = m_world.getBVH()->rayIntersect(ray, 0, 1000);
|
||||
if (results.hit)
|
||||
ilog << "World Results: " << results.hitPoint << " " << results.length << "\n";
|
||||
else
|
||||
ilog << "World not hit.\n";
|
||||
//if (results.hit)
|
||||
// ilog << "World Results: " << results.hitPoint << " " << results.length << "\n";
|
||||
//else
|
||||
// ilog << "World not hit.\n";
|
||||
if (!bvh.empty())
|
||||
ilog << "BVH Results: " << bvh.size() << " " << bvh[0].ptr->getPosition() << "\n";
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue