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3 1797 1668626191239172498 CMakeFiles/Step_3.dir/src/engine/util/models.cpp.o 164394d360c43072
|
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|
2 2059 1668626191499180157 CMakeFiles/Step_3.dir/src/engine/raytracing.cpp.o 11f0e227e9fda9ca
|
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|
12 2184 1668626191627183929 CMakeFiles/Step_3.dir/src/engine/world.cpp.o 6470df278966c4
|
||||||
|
2 2688 1668626192131198777 CMakeFiles/Step_3.dir/src/engine/main.cpp.o 641dce3f86933e2e
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2688 2765 1668626192203200899 Step_3 f055ce2b85635598
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|
2 1914 1668626213395825267 CMakeFiles/Step_3.dir/src/graphics/graphics.cpp.o ce988de97a5cb51d
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|
2 1934 1668626213419825973 CMakeFiles/Step_3.dir/src/engine/util/models.cpp.o 164394d360c43072
|
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|
2 2175 1668626213659833045 CMakeFiles/Step_3.dir/src/engine/world.cpp.o 6470df278966c4
|
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|
2 2397 1668626213879839526 CMakeFiles/Step_3.dir/src/engine/raytracing.cpp.o 11f0e227e9fda9ca
|
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|
2 2891 1668626214371854021 CMakeFiles/Step_3.dir/src/engine/main.cpp.o 641dce3f86933e2e
|
||||||
|
2891 2971 1668626214451856381 Step_3 f055ce2b85635598
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|
|
Binary file not shown.
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@ -1,3 +1,3 @@
|
||||||
Start testing: Nov 16 13:45 EST
|
Start testing: Nov 16 14:16 EST
|
||||||
----------------------------------------------------------
|
----------------------------------------------------------
|
||||||
End testing: Nov 16 13:45 EST
|
End testing: Nov 16 14:16 EST
|
||||||
|
|
|
@ -9,7 +9,7 @@ Size=550,680
|
||||||
Collapsed=1
|
Collapsed=1
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||||||
|
|
||||||
[Window][Debug Menu]
|
[Window][Debug Menu]
|
||||||
Pos=47,47
|
Pos=114,55
|
||||||
Size=339,226
|
Size=339,226
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
|
|
||||||
|
@ -74,7 +74,7 @@ Size=324,211
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
|
|
||||||
[Window][BVH Data ]
|
[Window][BVH Data ]
|
||||||
Pos=1080,448
|
Pos=1184,623
|
||||||
Size=522,762
|
Size=522,762
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
|
|
||||||
|
|
|
@ -70,27 +70,36 @@ namespace Raytracing {
|
||||||
}
|
}
|
||||||
BVHHitData doesRayIntersect(const Ray& r, PRECISION_TYPE min, PRECISION_TYPE max){
|
BVHHitData doesRayIntersect(const Ray& r, PRECISION_TYPE min, PRECISION_TYPE max){
|
||||||
auto ourHitData = aabb.intersects(r, min, max);
|
auto ourHitData = aabb.intersects(r, min, max);
|
||||||
tlog << "Does " << index << " hit? " << ourHitData.hit << "\n";
|
|
||||||
if (!ourHitData.hit)
|
if (!ourHitData.hit)
|
||||||
return {this, ourHitData, false};
|
return {this, ourHitData, false};
|
||||||
|
|
||||||
this->hit = 2;
|
this->hit = 2;
|
||||||
|
|
||||||
BVHHitData leftHit{};
|
BVHHitData leftHit{};
|
||||||
|
leftHit.hit = false;
|
||||||
BVHHitData rightHit{};
|
BVHHitData rightHit{};
|
||||||
|
rightHit.hit = false;
|
||||||
if (left != nullptr)
|
if (left != nullptr)
|
||||||
leftHit = left->doesRayIntersect(r, min, max);
|
leftHit = left->doesRayIntersect(r, min, ourHitData.tMax);
|
||||||
if (right != nullptr)
|
if (right != nullptr)
|
||||||
rightHit = right->doesRayIntersect(r, min, max);
|
rightHit = right->doesRayIntersect(r, min, leftHit.hit ? leftHit.data.tMin : ourHitData.tMax);
|
||||||
|
|
||||||
if (leftHit.hit && leftHit.data.tMax < rightHit.data.tMax)
|
//tlog << "On the left we " << (leftHit.hit ? "hit" : "didn't hit") << ". with tmax " << leftHit.data.tMax << " and tmin " << leftHit.data.tMin << "\n";
|
||||||
|
//tlog << "On the right we " << (rightHit.hit ? "hit" : "didn't hit") << ". with tmax " << rightHit.data.tMax << " and tmin " << rightHit.data.tMin << "\n";
|
||||||
|
|
||||||
|
if (leftHit.hit && (leftHit.data.tMax < rightHit.data.tMax || !rightHit.hit))
|
||||||
return leftHit;
|
return leftHit;
|
||||||
else if (rightHit.hit && rightHit.data.tMax > leftHit.data.tMax)
|
else if (rightHit.hit && (rightHit.data.tMax < leftHit.data.tMax || !leftHit.hit))
|
||||||
return rightHit;
|
return rightHit;
|
||||||
|
|
||||||
tlog << index << "I " << leftHit.hit << " ? " << rightHit.hit << " " << left << " " << right << " : " << objs.size() << " is empty? " << objs.empty() << "\n" ;
|
//tlog << index << "I " << leftHit.hit << " ? " << rightHit.hit << " " << left << " " << right << " : " << objs.size() << " is empty? " << objs.empty() << "\n" ;
|
||||||
this->hit = !objs.empty();
|
this->hit = !objs.empty();
|
||||||
return {this, ourHitData, !objs.empty()};
|
if (objs.empty()){
|
||||||
|
//tlog << "we hit an empty box " << index << "\n";
|
||||||
|
return {this, ourHitData, false};
|
||||||
|
}
|
||||||
|
//tlog << "We hit a box with objects " << objs.size() << " ! " << index << "\n";
|
||||||
|
return {this, ourHitData, true};
|
||||||
}
|
}
|
||||||
#ifdef COMPILE_GUI
|
#ifdef COMPILE_GUI
|
||||||
void draw(Shader& worldShader) {
|
void draw(Shader& worldShader) {
|
||||||
|
|
|
@ -102,7 +102,7 @@ namespace Raytracing {
|
||||||
tmin = std::max(tmin, 0.0);
|
tmin = std::max(tmin, 0.0);
|
||||||
|
|
||||||
// TODO: nans?
|
// TODO: nans?
|
||||||
tlog << "TMin: " << tmin << " TMax: " << tmax << " Case: " << (tmax > tmin) << "\n";
|
//tlog << "TMin: " << tmin << " TMax: " << tmax << " Case: " << (tmax > tmin) << "\n";
|
||||||
AABBHitData data{};
|
AABBHitData data{};
|
||||||
data.hit = tmax > tmin;
|
data.hit = tmax > tmin;
|
||||||
data.tMin = tmin;
|
data.tMin = tmin;
|
||||||
|
|
|
@ -561,12 +561,12 @@ namespace Raytracing {
|
||||||
if (Input::isKeyDown(GLFW_KEY_E) && Input::isState(GLFW_KEY_E)) {
|
if (Input::isKeyDown(GLFW_KEY_E) && Input::isState(GLFW_KEY_E)) {
|
||||||
auto ray = m_camera.projectRay((PRECISION_TYPE) m_window.displayWidth() / 2, (PRECISION_TYPE) m_window.displayHeight() / 2);
|
auto ray = m_camera.projectRay((PRECISION_TYPE) m_window.displayWidth() / 2, (PRECISION_TYPE) m_window.displayHeight() / 2);
|
||||||
|
|
||||||
auto results = m_world.checkIfHit(ray, 0, 1000).first;
|
//auto results = m_world.checkIfHit(ray, 0, 1000).first;
|
||||||
auto bvh = m_world.getBVH()->rayIntersect(ray, 0, 1000);
|
auto bvh = m_world.getBVH()->rayIntersect(ray, 0, 1000);
|
||||||
if (results.hit)
|
//if (results.hit)
|
||||||
ilog << "World Results: " << results.hitPoint << " " << results.length << "\n";
|
// ilog << "World Results: " << results.hitPoint << " " << results.length << "\n";
|
||||||
else
|
//else
|
||||||
ilog << "World not hit.\n";
|
// ilog << "World not hit.\n";
|
||||||
if (!bvh.empty())
|
if (!bvh.empty())
|
||||||
ilog << "BVH Results: " << bvh.size() << " " << bvh[0].ptr->getPosition() << "\n";
|
ilog << "BVH Results: " << bvh.size() << " " << bvh[0].ptr->getPosition() << "\n";
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in New Issue