Brett
4bfff448de
OpenCL works
2022-12-10 14:25:09 -05:00
Brett
50714bfe52
Memory Conversion
2022-12-03 11:54:34 -05:00
Brett
0982101ec7
OpenCL is working now
2022-11-23 11:55:40 -05:00
Brett
5308cacd23
Added the ability to recusively load shader files
...
include statements are the only form of file chaining supported.
define statements can now be replaced at load time with global variable.
2022-11-20 13:07:45 -05:00
Brett
2ea273a4a3
BVH appears to be working now
...
Added multi-hit intersection.
A ray will now return all objects which it intersects with. It's slower then optimal but based on the console output
it appears to be still much faster than without a BVH. More testing is required.
2022-11-16 14:56:50 -05:00
Brett
3ede43d3e0
Remove GLM
2022-11-13 02:15:12 -05:00
Brett
d829b54cc0
Fixed View Matrix. Added input management. Debug view is now viewable.
...
Input management is not setup for X11, only GLFW.
Debug view still needs normals for basic lighting
GLM will be removed in the next commit
2022-11-13 02:00:27 -05:00
Brett
5e520e3849
Trying to fix the BVH. Investigate the depth check, seems like something is wrong with it.
2022-11-10 10:49:59 -05:00
Brett
1c11a1f9d9
Fixed issue with the projection matrix. View matrix is still a little iffy
...
Currently it appears that the view matrix is rotating the world
and look at pos view matrix is producing incorrect results. appears as if the height is inverted.
2022-11-07 00:29:12 -05:00
Brett
d8bade25a2
Trying to fix issue with project / view matrix
2022-10-31 00:51:51 -04:00
Brett
2597a160f8
Working on fixing GL
2022-10-28 01:44:23 -04:00
Brett
422e946bd0
Working on graphics
2022-10-24 00:40:31 -04:00
Brett
579511811e
Working on mutlithreading, push fix for cmake
2022-10-23 23:46:12 -04:00
Brett
5dee86dbc3
cmake config and disable AVX on release
2022-10-20 18:02:48 -04:00
Brett
556d8783c4
step 3
2022-10-20 11:30:15 -04:00