Commit Graph

16 Commits (4c9e4b67878f627d52b20796c5ea2390e68213c2)

Author SHA1 Message Date
Brett 4c9e4b6787 Fixed BVH infinite recursion 2022-11-15 11:45:50 -05:00
Brett 17c7942405 Fixed AABB Sizing issue.
Fixed is a strong word. TODO: I have solved the problem by using isEmpty to tell when it's a fresh AABB
and just returing the passed AABB as the new expanded AABB. This feels lazy and I expect it'll cause issues in the future.
Plus it isn't truely correct and the context which uses it could just use the first obj AABB since there is only 1 object
2022-11-15 00:53:21 -05:00
Brett a28d49b132 Raytracing camera now losely follows the debug camera
Differences in Viewport size change how the scene is rendered but the position and rotation of the camera is close enough.
2022-11-14 20:44:49 -05:00
Brett 98e0efe28e BVH Debug Working + Input Bug Fix
Bounding Boxes are now drawn in debug mode. Some debugging is required as the box is slightly offset.
GLFW_REPEAT no longer causes keyReleased event.
2022-11-13 14:13:14 -05:00
Brett 57ede806b0 Cleaned up profiler storage, removed issue with double free.
Profilers are no longer required to be manually deleted. Swtiched to smart pointers for this one.
2022-11-13 13:10:58 -05:00
Brett 7a09800c40 BVH Cleanup / Changes.
Working on fixing issues with the BVH implementation.
Commiting a working changes version. Code has been cleaned up considerably.
A proper code review is nessacary in the near future.
2022-11-13 13:03:48 -05:00
Brett 3ede43d3e0 Remove GLM 2022-11-13 02:15:12 -05:00
Brett d829b54cc0 Fixed View Matrix. Added input management. Debug view is now viewable.
Input management is not setup for X11, only GLFW.
Debug view still needs normals for basic lighting
GLM will be removed in the next commit
2022-11-13 02:00:27 -05:00
Brett 5e520e3849 Trying to fix the BVH. Investigate the depth check, seems like something is wrong with it. 2022-11-10 10:49:59 -05:00
Brett 1c11a1f9d9 Fixed issue with the projection matrix. View matrix is still a little iffy
Currently it appears that the view matrix is rotating the world
and look at pos view matrix is producing incorrect results. appears as if the height is inverted.
2022-11-07 00:29:12 -05:00
Brett d8bade25a2 Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00
Brett 1e8914b4a5 added ability to pause / stop / restart raytracing. 2022-10-28 15:05:08 -04:00
Brett 2597a160f8 Working on fixing GL 2022-10-28 01:44:23 -04:00
Brett 3c889f2742 iterativer 2022-10-25 01:06:26 -04:00
Brett 422e946bd0 Working on graphics 2022-10-24 00:40:31 -04:00
Brett 579511811e Working on mutlithreading, push fix for cmake 2022-10-23 23:46:12 -04:00